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/*
* Copyright 2008-2013 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*! \file sort.h
* \brief Sequential implementations of sort algorithms.
*/
#pragma once
#include <thrust/detail/config.h>
#include <thrust/system/detail/sequential/execution_policy.h>
THRUST_NAMESPACE_BEGIN
namespace system
{
namespace detail
{
namespace sequential
{
template<typename DerivedPolicy,
typename RandomAccessIterator,
typename StrictWeakOrdering>
__host__ __device__
void stable_sort(sequential::execution_policy<DerivedPolicy> &exec,
RandomAccessIterator first,
RandomAccessIterator last,
StrictWeakOrdering comp);
template<typename DerivedPolicy,
typename RandomAccessIterator1,
typename RandomAccessIterator2,
typename StrictWeakOrdering>
__host__ __device__
void stable_sort_by_key(sequential::execution_policy<DerivedPolicy> &exec,
RandomAccessIterator1 first1,
RandomAccessIterator1 last1,
RandomAccessIterator2 first2,
StrictWeakOrdering comp);
} // end namespace sequential
} // end namespace detail
} // end namespace system
THRUST_NAMESPACE_END
#include <thrust/system/detail/sequential/sort.inl>
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