File: AudiereSoundInstance.cpp

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/* Original Audiere Sound Instance class  by Rheenen 2005 */

#include "AudiereMusicInterface.h"
#include "AudiereSoundInstance.h"
#include "AudiereSoundManager.h"
#include "audiere.h"

using namespace Sexy;
using namespace audiere;

AudiereSoundInstance::AudiereSoundInstance(AudiereSoundManager* theSoundManager, SampleSourcePtr theSourceSound)
{
	mAudiereSoundManagerP = theSoundManager;
	
	mStream = mAudiereSoundManagerP->mDevice->openStream(theSourceSound.get());

	mReleased = false;
	mAutoRelease = false;
	mHasPlayed = false;

	mBaseVolume = 1.0;
	mBasePan = 0.0;

	mVolume = 1.0;
	mPan = 0.0;
	mPitch = 1.0;

	mHasPlayed = false;

	RehupVolume();
}

AudiereSoundInstance::~AudiereSoundInstance()
{
	Release();
	mStream = NULL;
}

void AudiereSoundInstance::RehupVolume()
{
	if (mStream)
		mStream->setVolume(mBaseVolume * mVolume * mAudiereSoundManagerP->mMasterVolume);
}

void AudiereSoundInstance::RehupPan()
{
	if (mStream) {
          float aPan = /*float(mBasePan/100) * */float(mPan/100);
		if (aPan > 1.0)
			mStream->setPan(1.0);
		else if (aPan < -1.0)
			mStream->setPan(-1.0);
		else
			mStream->setPan(aPan);
	}
}

void AudiereSoundInstance::RehupPitch()
{
	if (mStream)
		mStream->setPitchShift(mBasePitch * mPitch);
}

void AudiereSoundInstance::Release()
{
	Stop();
	mStream = NULL;
	mReleased = true;			
}

void AudiereSoundInstance::SetVolume(double theVolume) // 0.0 to 1.0
{
	mVolume = (float)theVolume;
	RehupVolume();	
}

void AudiereSoundInstance::SetPan(int thePosition) //-100 to +100 = left to right
{
	mPan = float(thePosition/100);
	RehupPan();	
}

void AudiereSoundInstance::AdjustPitch(double theNumSteps) //+0.5 to +2.0 = lower to higher
{
	mPitch = (float)theNumSteps;
	RehupPitch();
}

void AudiereSoundInstance::SetBaseVolume(double theBaseVolume)
{
	mBaseVolume = (float)theBaseVolume;
	RehupVolume();
}

void AudiereSoundInstance::SetBasePan(int theBasePan)
{
	mBasePan = float(theBasePan/100);
	RehupPan();
}

void AudiereSoundInstance::AdjustBasePitch(float thePitch)
{
	mBasePitch = thePitch;
	RehupPitch();
}

bool AudiereSoundInstance::Play(bool looping, bool autoRelease)
{
	Stop();

	mAutoRelease = autoRelease;	

	if (!mStream)
		return false;
	
	mStream->setRepeat(looping);
	mStream->play();
	mHasPlayed = true;
	return true;
}

void AudiereSoundInstance::Stop()
{
	if (mStream)
	{
		mStream->stop();
		mStream->setPosition(0);
		mAutoRelease = false;
	}
}

bool AudiereSoundInstance::IsPlaying()
{
  return (mStream.get() != NULL) && (mStream->isPlaying());
}

bool AudiereSoundInstance::IsReleased()
{
	if ((!mReleased) && (mAutoRelease) && (mHasPlayed) && (!IsPlaying()))	
		Release();	

	return mReleased;
}

double AudiereSoundInstance::GetVolume()
{
	return mVolume; 
}