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#include "SWTri.h"
#if 0
#include "Debug.h"
#endif
#include <assert.h>
using namespace Sexy;
static SWHelper::XYZStruct vertexReservoir[64];
static unsigned int vertexReservoirUsed = 0;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static int FixedFloor(int x)
{
if (x>0)
return x&0xFFFF0000;
else
return (x&0xFFFF0000)-0x10000;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ********************* BEGIN CLIPPING STUFF *********************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static inline void lClip(SWHelper::XYZStruct & dst, const SWHelper::XYZStruct & on, const SWHelper::XYZStruct & off, const float edge)
{
float delta = (edge - off.mX) / (on.mX - off.mX);
dst.mX = off.mX + (on.mX - off.mX) * delta;
dst.mY = off.mY + (on.mY - off.mY) * delta;
dst.mU = off.mU + (on.mU - off.mU) * delta;
dst.mV = off.mV + (on.mV - off.mV) * delta;
dst.mDiffuse = ((int) ((((off.mDiffuse >> 24)&0xff) + (((on.mDiffuse >> 24)&0xff) - ((off.mDiffuse >> 24)&0xff)) * delta))<<24) |
((int) ((((off.mDiffuse >> 16)&0xff) + (((on.mDiffuse >> 16)&0xff) - ((off.mDiffuse >> 16)&0xff)) * delta))<<16) |
((int) ((((off.mDiffuse >> 8)&0xff) + (((on.mDiffuse >> 8)&0xff) - ((off.mDiffuse >> 8)&0xff)) * delta))<<8 ) |
((int) ((((off.mDiffuse >> 0)&0xff) + (((on.mDiffuse >> 0)&0xff) - ((off.mDiffuse >> 0)&0xff)) * delta)) );
}
// --------------------------------------------------------------------------------------------------------------------------------
static inline void rClip(SWHelper::XYZStruct & dst, const SWHelper::XYZStruct & on, const SWHelper::XYZStruct & off, const float edge)
{
float delta = (edge - off.mX) / (on.mX - off.mX);
dst.mX = off.mX + (on.mX - off.mX) * delta;
dst.mY = off.mY + (on.mY - off.mY) * delta;
dst.mU = off.mU + (on.mU - off.mU) * delta;
dst.mV = off.mV + (on.mV - off.mV) * delta;
dst.mDiffuse = ((int) ((((off.mDiffuse >> 24)&0xff) + (((on.mDiffuse >> 24)&0xff) - ((off.mDiffuse >> 24)&0xff)) * delta))<<24) |
((int) ((((off.mDiffuse >> 16)&0xff) + (((on.mDiffuse >> 16)&0xff) - ((off.mDiffuse >> 16)&0xff)) * delta))<<16) |
((int) ((((off.mDiffuse >> 8)&0xff) + (((on.mDiffuse >> 8)&0xff) - ((off.mDiffuse >> 8)&0xff)) * delta))<<8 ) |
((int) ((((off.mDiffuse >> 0)&0xff) + (((on.mDiffuse >> 0)&0xff) - ((off.mDiffuse >> 0)&0xff)) * delta)) );
}
// --------------------------------------------------------------------------------------------------------------------------------
static inline void tClip(SWHelper::XYZStruct & dst, const SWHelper::XYZStruct & on, const SWHelper::XYZStruct & off, const float edge)
{
float delta = (edge - off.mY) / (on.mY - off.mY);
dst.mX = off.mX + (on.mX - off.mX) * delta;
dst.mY = off.mY + (on.mY - off.mY) * delta;
dst.mU = off.mU + (on.mU - off.mU) * delta;
dst.mV = off.mV + (on.mV - off.mV) * delta;
dst.mDiffuse = ((int) ((((off.mDiffuse >> 24)&0xff) + (((on.mDiffuse >> 24)&0xff) - ((off.mDiffuse >> 24)&0xff)) * delta))<<24) |
((int) ((((off.mDiffuse >> 16)&0xff) + (((on.mDiffuse >> 16)&0xff) - ((off.mDiffuse >> 16)&0xff)) * delta))<<16) |
((int) ((((off.mDiffuse >> 8)&0xff) + (((on.mDiffuse >> 8)&0xff) - ((off.mDiffuse >> 8)&0xff)) * delta))<<8 ) |
((int) ((((off.mDiffuse >> 0)&0xff) + (((on.mDiffuse >> 0)&0xff) - ((off.mDiffuse >> 0)&0xff)) * delta)) );
}
// --------------------------------------------------------------------------------------------------------------------------------
static inline void bClip(SWHelper::XYZStruct & dst, const SWHelper::XYZStruct & on, const SWHelper::XYZStruct & off, const float edge)
{
float delta = (edge - off.mY) / (on.mY - off.mY);
dst.mX = off.mX + (on.mX - off.mX) * delta;
dst.mY = off.mY + (on.mY - off.mY) * delta;
dst.mU = off.mU + (on.mU - off.mU) * delta;
dst.mV = off.mV + (on.mV - off.mV) * delta;
dst.mDiffuse = ((int) ((((off.mDiffuse >> 24)&0xff) + (((on.mDiffuse >> 24)&0xff) - ((off.mDiffuse >> 24)&0xff)) * delta))<<24) |
((int) ((((off.mDiffuse >> 16)&0xff) + (((on.mDiffuse >> 16)&0xff) - ((off.mDiffuse >> 16)&0xff)) * delta))<<16) |
((int) ((((off.mDiffuse >> 8)&0xff) + (((on.mDiffuse >> 8)&0xff) - ((off.mDiffuse >> 8)&0xff)) * delta))<<8 ) |
((int) ((((off.mDiffuse >> 0)&0xff) + (((on.mDiffuse >> 0)&0xff) - ((off.mDiffuse >> 0)&0xff)) * delta)) );
}
// --------------------------------------------------------------------------------------------------------------------------------
static inline unsigned int leClip(SWHelper::XYZStruct ** src, SWHelper::XYZStruct ** dst, const float edge)
{
SWHelper::XYZStruct ** _dst = dst;
for (SWHelper::XYZStruct ** v = src; *v; ++v)
{
SWHelper::XYZStruct * cur = *v;
SWHelper::XYZStruct * nex = *(v+1) ? *(v+1):*src;
switch((cur->mX < edge ? 1:0)|(nex->mX < edge ? 2:0))
{
case 0:
*dst = *v;
++dst;
break;
case 1:
{
SWHelper::XYZStruct & tmp = vertexReservoir[vertexReservoirUsed++];
lClip(tmp, *nex, *cur, edge);
*dst = &tmp;
++dst;
break;
}
case 2:
{
*dst = *v;
++dst;
SWHelper::XYZStruct & tmp = vertexReservoir[vertexReservoirUsed++];
lClip(tmp, *cur, *nex, edge);
*dst = &tmp;
++dst;
break;
}
}
}
*dst = 0;
return static_cast<int>(dst - _dst);
}
// --------------------------------------------------------------------------------------------------------------------------------
static inline unsigned int reClip(SWHelper::XYZStruct ** src, SWHelper::XYZStruct ** dst, const float edge)
{
SWHelper::XYZStruct ** _dst = dst;
for (SWHelper::XYZStruct ** v = src; *v; ++v)
{
SWHelper::XYZStruct * cur = *v;
SWHelper::XYZStruct * nex = *(v+1) ? *(v+1):*src;
switch((cur->mX > edge ? 1:0)|(nex->mX > edge ? 2:0))
{
case 0:
*dst = *v;
++dst;
break;
case 1:
{
SWHelper::XYZStruct & tmp = vertexReservoir[vertexReservoirUsed++];
rClip(tmp, *nex, *cur, edge);
*dst = &tmp;
++dst;
break;
}
case 2:
{
*dst = *v;
++dst;
SWHelper::XYZStruct & tmp = vertexReservoir[vertexReservoirUsed++];
rClip(tmp, *cur, *nex, edge);
*dst = &tmp;
++dst;
break;
}
}
}
*dst = 0;
return static_cast<int>(dst - _dst);
}
// --------------------------------------------------------------------------------------------------------------------------------
static inline unsigned int teClip(SWHelper::XYZStruct ** src, SWHelper::XYZStruct ** dst, const float edge)
{
SWHelper::XYZStruct ** _dst = dst;
for (SWHelper::XYZStruct ** v = src; *v; ++v)
{
SWHelper::XYZStruct * cur = *v;
SWHelper::XYZStruct * nex = *(v+1) ? *(v+1):*src;
switch((cur->mY < edge ? 1:0)|(nex->mY < edge ? 2:0))
{
case 0:
*dst = *v;
++dst;
break;
case 1:
{
SWHelper::XYZStruct & tmp = vertexReservoir[vertexReservoirUsed++];
tClip(tmp, *nex, *cur, edge);
*dst = &tmp;
++dst;
break;
}
case 2:
{
*dst = *v;
++dst;
SWHelper::XYZStruct & tmp = vertexReservoir[vertexReservoirUsed++];
tClip(tmp, *cur, *nex, edge);
*dst = &tmp;
++dst;
break;
}
}
}
*dst = 0;
return static_cast<int>(dst - _dst);
}
// --------------------------------------------------------------------------------------------------------------------------------
static inline unsigned int beClip(SWHelper::XYZStruct ** src, SWHelper::XYZStruct ** dst, const float edge)
{
SWHelper::XYZStruct ** _dst = dst;
for (SWHelper::XYZStruct ** v = src; *v; ++v)
{
SWHelper::XYZStruct * cur = *v;
SWHelper::XYZStruct * nex = *(v+1) ? *(v+1):*src;
switch((cur->mY > edge ? 1:0)|(nex->mY > edge ? 2:0))
{
case 0:
*dst = *v;
++dst;
break;
case 1:
{
SWHelper::XYZStruct & tmp = vertexReservoir[vertexReservoirUsed++];
bClip(tmp, *nex, *cur, edge);
*dst = &tmp;
++dst;
break;
}
case 2:
{
*dst = *v;
++dst;
SWHelper::XYZStruct & tmp = vertexReservoir[vertexReservoirUsed++];
bClip(tmp, *cur, *nex, edge);
*dst = &tmp;
++dst;
break;
}
}
}
*dst = 0;
return static_cast<int>(dst - _dst);
}
// --------------------------------------------------------------------------------------------------------------------------------
static inline int clipShape(SWHelper::XYZStruct ** dst, SWHelper::XYZStruct ** src, const float left, const float right, const float top, const float bottom)
{
vertexReservoirUsed = 0;
SWHelper::XYZStruct * buf[64];
SWHelper::XYZStruct * ptr[4];
ptr[0] = src[0];
ptr[1] = src[1];
ptr[2] = src[2];
ptr[3] = 0;
if (leClip(ptr, buf, left) < 3) return 0;
if (reClip(buf, dst, right) < 3) return 0;
if (teClip(dst, buf, top) < 3) return 0;
return beClip(buf, dst, bottom);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// ********************* END CLIPPING STUFF ***********************************************************************
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void SWHelper::SWDrawShape(XYZStruct *theVerts, int theNumVerts, MemoryImage *theImage, const Color &theColor, int theDrawMode, const Rect &theClipRect, void *theSurface, int thePitch, int thePixelFormat, bool blend, bool vertexColor)
{
float tclx0 = theClipRect.mX;
float tcly0 = theClipRect.mY;
float tclx1 = theClipRect.mX + theClipRect.mWidth - 1;
float tcly1 = theClipRect.mY + theClipRect.mHeight - 1;
//
// Okay, now we're gonna render. We have the vertex list.
// mSWRenderPtr is a char* pointer to the upper left
// bit of the of render array.
//
struct XYZStruct *aTVertPtr=theVerts;
//
// Some notes:
//
// If mSWTexture==NULL, no texture is selected and pure white can be substituted (clipped to
// the current material color).
//
// If mAlphaMode!=mAlphaModeOn, then there's no need to do any alpha rendering, period.
// All alpha, even in textures with it, should be ignored. Otherwise, Alpha basically
// boils down to: texture pixel alpha * mClippedMaterial.diffuse.a
//
// The current material is stored in mClippedMaterial. You only need to ref the
// diffuse color:
// mClippedMaterial.diffuse.a
// mClippedMaterial.diffuse.r
// mClippedMaterial.diffuse.g
// mClippedMaterial.diffuse.b
//
// The triangle cull can one one of three things:
// mCullMode=mCullModeNone (cull no triangles)
// mCullMode=mCullModeCW (cull CW triangles)
// mCullMode=mCullModeCCW (cull CCW triangles)
//
// Texture clamping
// For this implementation, all uv coordinates will be between 0-1. However, in DirectX, it
// is sometimes necessary to clamp textures in order to prevent pixel bleed. So, though you
// won't need to implement any texture clamping, please put a few notes in for us so that we
// can later flesh it out if we decide the software renderer is fast enough to handle something
// like Hamsterball.
//
// Clipping
// There is a RECT structure defined called mClipArea. Rect is x,y,width,height -- it's NOT in
// x1,y1,x2,y2 format. Anything outside of that rect should just not be clipped. If you decide
// it's easier to clip against clip planes using a transform, then please scroll up to look at
// the Clip() functions-- they translate the coordinates into clip planes.
// SPECIAL NOTE: The clipping is in "absolute" coordinates. It is not in a 640x480 capable
// format. Our framework allows us to specify a 'real' resolution to use, and conforms everything
// down to whatever the screen is displaying. So, we usually use 800x600 for absolute resolution in
// game.
//
// So, to turn the clip rectangle into the "screen resolution" from "page resolution" (page is what
// we work in, screen is what displays), multiply the rectangle member variables by mPageWidthAdjust
// and mPageHeightAdjust.
//
// "Game" coordinates to "Screen" coordinates:
// int aLeft=mClipArea.mX*mPageWidthAdjust;
// int aTop=mClipArea.mY*mPageHeightAdjust;
// int aRight=(mClipArea.mX+mClipArea.mSWTexture->mTextureInfo.dwWidth)*mPageWidthAdjust;
// int aBottom=(mClipArea.mY+mClipArea.mSWTexture->mTextureInfo.dwHeight)*mPageHeightAdjust;
//
// Another note: it *is* possible for the clip area to be bigger than the screen (for various
// reasons). So, a final clip to 0,0-mSWTexture->mTextureInfo.dwWidth,mSWTexture->mTextureInfo.dwHeight is necessary when translating vertices.
//
//
// Render the actual triangle strip.
//
int aTriCounter=0;
bool aOddTriangle=false;
// Our global diffuse value
SWDiffuse globalDiffuse;
{
globalDiffuse.a = theColor.mAlpha;
globalDiffuse.r = theColor.mRed;
globalDiffuse.g = theColor.mGreen;
globalDiffuse.b = theColor.mBlue;
}
// rendering flags
bool globalargb = theColor!=Color::White;
if (theImage)
theImage->CommitBits();
bool textured = theImage!=NULL;
bool talpha = (textured && (theImage->mHasAlpha || theImage->mHasTrans || blend));
for (;;)
{
//
// Triangle strips... vertices go:
// 1-2-3 2-4-3 3-4-5 4-6-5 ... every other triangle
// swaps #2 & #3 vertices for draw to maintain clockwise order.
//
if (aTriCounter+3>theNumVerts) break;
//
// Picking triangle direction for culling...
//
struct XYZStruct *aTriRef[64];
if (!aOddTriangle)
{
aTriRef[0]=aTVertPtr;
aTriRef[1]=aTVertPtr+1;
aTriRef[2]=aTVertPtr+2;
}
else
{
aTriRef[0]=aTVertPtr;
aTriRef[1]=aTVertPtr+2;
aTriRef[2]=aTVertPtr+1;
}
aTriRef[3] = 0;
// Clip
XYZStruct * clipped[64];
float clipX0 = tclx0;
float clipY0 = tcly0;
float clipX1 = tclx1;
float clipY1 = tcly1;
unsigned int vCount = clipShape(clipped, aTriRef, clipX0, clipX1, clipY0, clipY1);
if (vCount)
{
unsigned int * pFrameBuffer = reinterpret_cast<unsigned int *>(theSurface);
SWVertex pVerts[64];
SWTextureInfo textureInfo;
for (unsigned int i = 0; i < vCount; ++i)
{
pVerts[i].x = static_cast<int>(clipped[i]->mX * 65536.0f);
pVerts[i].y = static_cast<int>(clipped[i]->mY * 65536.0f);
}
if (textured)
{
for (unsigned int i = 0; i < vCount; ++i)
{
pVerts[i].u = static_cast<int>(clipped[i]->mU * (float) theImage->mWidth * 65536.0f);
pVerts[i].v = static_cast<int>(clipped[i]->mV * (float) theImage->mHeight * 65536.0f);
}
textureInfo.pTexture = reinterpret_cast<unsigned int *>(theImage->GetBits());
textureInfo.pitch = theImage->mWidth;
textureInfo.height = theImage->mHeight;
textureInfo.endpos = theImage->mWidth*theImage->mHeight;
// unsigned int temp = static_cast<unsigned int>(mSWTexture->mTextureInfo.lPitch) / (mSWTexture->mTextureInfo.ddpfPixelFormat.dwRGBBitCount / 8);
unsigned int temp = theImage->mWidth;
temp >>= 1;
textureInfo.vShift = 0;
while(temp) {textureInfo.vShift += 1; temp >>= 1;}
textureInfo.vShift = 16 - textureInfo.vShift;
textureInfo.uMask = static_cast<unsigned int>(theImage->mWidth - 1) << 16;
textureInfo.vMask = static_cast<unsigned int>(theImage->mHeight - 1) << 16;
}
if (vertexColor)
{
for (unsigned int i = 0; i < vCount; ++i)
{
pVerts[i].a = (clipped[i]->mDiffuse >> 8) & 0xff0000;
pVerts[i].r = (clipped[i]->mDiffuse >> 0) & 0xff0000;
pVerts[i].g = (clipped[i]->mDiffuse << 8) & 0xff0000;
pVerts[i].b = (clipped[i]->mDiffuse << 16) & 0xff0000;
}
}
SWDrawTriangle(textured, talpha, vertexColor, globalargb, pVerts, pFrameBuffer, thePitch, &textureInfo, globalDiffuse, thePixelFormat, blend);
if (vCount > 3)
{
for (unsigned int extraVert = 2; extraVert < vCount-1; ++extraVert)
{
pVerts[1] = pVerts[extraVert];
pVerts[2] = pVerts[extraVert+1];
SWDrawTriangle(textured, talpha, vertexColor, globalargb, pVerts, pFrameBuffer, thePitch, &textureInfo, globalDiffuse, thePixelFormat, blend);
}
}
}
aTVertPtr++;
aTriCounter++;
aOddTriangle=!aOddTriangle;
}
}
static DrawTriFunc gDrawTriFunc[128] = {0};
void Sexy::SWTri_AddDrawTriFunc(bool textured, bool talpha, bool mod_argb, bool global_argb, int thePixelFormat, bool blend, DrawTriFunc theFunc)
{
int aType = (blend?1:0) | (global_argb?2:0) | (mod_argb?4:0) | (talpha?8:0) | (textured?16:0);
switch (thePixelFormat)
{
case 0x8888: aType |= 0<<5; break;
case 0x888: aType |= 1<<5; break;
case 0x565: aType |= 2<<5; break;
case 0x555: aType |= 3<<5; break;
}
gDrawTriFunc[aType] = theFunc;
}
void Sexy::SWTri_AddAllDrawTriFuncs()
{
gDrawTriFunc[0] = DrawTriangle_8888_TEX0_TALPHA0_MOD0_GLOB0_BLEND0;
gDrawTriFunc[1] = DrawTriangle_8888_TEX0_TALPHA0_MOD0_GLOB0_BLEND1;
gDrawTriFunc[2] = DrawTriangle_8888_TEX0_TALPHA0_MOD0_GLOB1_BLEND0;
gDrawTriFunc[3] = DrawTriangle_8888_TEX0_TALPHA0_MOD0_GLOB1_BLEND1;
gDrawTriFunc[4] = DrawTriangle_8888_TEX0_TALPHA0_MOD1_GLOB0_BLEND0;
gDrawTriFunc[5] = DrawTriangle_8888_TEX0_TALPHA0_MOD1_GLOB0_BLEND1;
gDrawTriFunc[6] = DrawTriangle_8888_TEX0_TALPHA0_MOD1_GLOB1_BLEND0;
gDrawTriFunc[7] = DrawTriangle_8888_TEX0_TALPHA0_MOD1_GLOB1_BLEND1;
gDrawTriFunc[8] = DrawTriangle_8888_TEX0_TALPHA1_MOD0_GLOB0_BLEND0;
gDrawTriFunc[9] = DrawTriangle_8888_TEX0_TALPHA1_MOD0_GLOB0_BLEND1;
gDrawTriFunc[10] = DrawTriangle_8888_TEX0_TALPHA1_MOD0_GLOB1_BLEND0;
gDrawTriFunc[11] = DrawTriangle_8888_TEX0_TALPHA1_MOD0_GLOB1_BLEND1;
gDrawTriFunc[12] = DrawTriangle_8888_TEX0_TALPHA1_MOD1_GLOB0_BLEND0;
gDrawTriFunc[13] = DrawTriangle_8888_TEX0_TALPHA1_MOD1_GLOB0_BLEND1;
gDrawTriFunc[14] = DrawTriangle_8888_TEX0_TALPHA1_MOD1_GLOB1_BLEND0;
gDrawTriFunc[15] = DrawTriangle_8888_TEX0_TALPHA1_MOD1_GLOB1_BLEND1;
gDrawTriFunc[16] = DrawTriangle_8888_TEX1_TALPHA0_MOD0_GLOB0_BLEND0;
gDrawTriFunc[17] = DrawTriangle_8888_TEX1_TALPHA0_MOD0_GLOB0_BLEND1;
gDrawTriFunc[18] = DrawTriangle_8888_TEX1_TALPHA0_MOD0_GLOB1_BLEND0;
gDrawTriFunc[19] = DrawTriangle_8888_TEX1_TALPHA0_MOD0_GLOB1_BLEND1;
gDrawTriFunc[20] = DrawTriangle_8888_TEX1_TALPHA0_MOD1_GLOB0_BLEND0;
gDrawTriFunc[21] = DrawTriangle_8888_TEX1_TALPHA0_MOD1_GLOB0_BLEND1;
gDrawTriFunc[22] = DrawTriangle_8888_TEX1_TALPHA0_MOD1_GLOB1_BLEND0;
gDrawTriFunc[23] = DrawTriangle_8888_TEX1_TALPHA0_MOD1_GLOB1_BLEND1;
gDrawTriFunc[24] = DrawTriangle_8888_TEX1_TALPHA1_MOD0_GLOB0_BLEND0;
gDrawTriFunc[25] = DrawTriangle_8888_TEX1_TALPHA1_MOD0_GLOB0_BLEND1;
gDrawTriFunc[26] = DrawTriangle_8888_TEX1_TALPHA1_MOD0_GLOB1_BLEND0;
gDrawTriFunc[27] = DrawTriangle_8888_TEX1_TALPHA1_MOD0_GLOB1_BLEND1;
gDrawTriFunc[28] = DrawTriangle_8888_TEX1_TALPHA1_MOD1_GLOB0_BLEND0;
gDrawTriFunc[29] = DrawTriangle_8888_TEX1_TALPHA1_MOD1_GLOB0_BLEND1;
gDrawTriFunc[30] = DrawTriangle_8888_TEX1_TALPHA1_MOD1_GLOB1_BLEND0;
gDrawTriFunc[31] = DrawTriangle_8888_TEX1_TALPHA1_MOD1_GLOB1_BLEND1;
gDrawTriFunc[32] = DrawTriangle_0888_TEX0_TALPHA0_MOD0_GLOB0_BLEND0;
gDrawTriFunc[33] = DrawTriangle_0888_TEX0_TALPHA0_MOD0_GLOB0_BLEND1;
gDrawTriFunc[34] = DrawTriangle_0888_TEX0_TALPHA0_MOD0_GLOB1_BLEND0;
gDrawTriFunc[35] = DrawTriangle_0888_TEX0_TALPHA0_MOD0_GLOB1_BLEND1;
gDrawTriFunc[36] = DrawTriangle_0888_TEX0_TALPHA0_MOD1_GLOB0_BLEND0;
gDrawTriFunc[37] = DrawTriangle_0888_TEX0_TALPHA0_MOD1_GLOB0_BLEND1;
gDrawTriFunc[38] = DrawTriangle_0888_TEX0_TALPHA0_MOD1_GLOB1_BLEND0;
gDrawTriFunc[39] = DrawTriangle_0888_TEX0_TALPHA0_MOD1_GLOB1_BLEND1;
gDrawTriFunc[40] = DrawTriangle_0888_TEX0_TALPHA1_MOD0_GLOB0_BLEND0;
gDrawTriFunc[41] = DrawTriangle_0888_TEX0_TALPHA1_MOD0_GLOB0_BLEND1;
gDrawTriFunc[42] = DrawTriangle_0888_TEX0_TALPHA1_MOD0_GLOB1_BLEND0;
gDrawTriFunc[43] = DrawTriangle_0888_TEX0_TALPHA1_MOD0_GLOB1_BLEND1;
gDrawTriFunc[44] = DrawTriangle_0888_TEX0_TALPHA1_MOD1_GLOB0_BLEND0;
gDrawTriFunc[45] = DrawTriangle_0888_TEX0_TALPHA1_MOD1_GLOB0_BLEND1;
gDrawTriFunc[46] = DrawTriangle_0888_TEX0_TALPHA1_MOD1_GLOB1_BLEND0;
gDrawTriFunc[47] = DrawTriangle_0888_TEX0_TALPHA1_MOD1_GLOB1_BLEND1;
gDrawTriFunc[48] = DrawTriangle_0888_TEX1_TALPHA0_MOD0_GLOB0_BLEND0;
gDrawTriFunc[49] = DrawTriangle_0888_TEX1_TALPHA0_MOD0_GLOB0_BLEND1;
gDrawTriFunc[50] = DrawTriangle_0888_TEX1_TALPHA0_MOD0_GLOB1_BLEND0;
gDrawTriFunc[51] = DrawTriangle_0888_TEX1_TALPHA0_MOD0_GLOB1_BLEND1;
gDrawTriFunc[52] = DrawTriangle_0888_TEX1_TALPHA0_MOD1_GLOB0_BLEND0;
gDrawTriFunc[53] = DrawTriangle_0888_TEX1_TALPHA0_MOD1_GLOB0_BLEND1;
gDrawTriFunc[54] = DrawTriangle_0888_TEX1_TALPHA0_MOD1_GLOB1_BLEND0;
gDrawTriFunc[55] = DrawTriangle_0888_TEX1_TALPHA0_MOD1_GLOB1_BLEND1;
gDrawTriFunc[56] = DrawTriangle_0888_TEX1_TALPHA1_MOD0_GLOB0_BLEND0;
gDrawTriFunc[57] = DrawTriangle_0888_TEX1_TALPHA1_MOD0_GLOB0_BLEND1;
gDrawTriFunc[58] = DrawTriangle_0888_TEX1_TALPHA1_MOD0_GLOB1_BLEND0;
gDrawTriFunc[59] = DrawTriangle_0888_TEX1_TALPHA1_MOD0_GLOB1_BLEND1;
gDrawTriFunc[60] = DrawTriangle_0888_TEX1_TALPHA1_MOD1_GLOB0_BLEND0;
gDrawTriFunc[61] = DrawTriangle_0888_TEX1_TALPHA1_MOD1_GLOB0_BLEND1;
gDrawTriFunc[62] = DrawTriangle_0888_TEX1_TALPHA1_MOD1_GLOB1_BLEND0;
gDrawTriFunc[63] = DrawTriangle_0888_TEX1_TALPHA1_MOD1_GLOB1_BLEND1;
gDrawTriFunc[64] = DrawTriangle_0565_TEX0_TALPHA0_MOD0_GLOB0_BLEND0;
gDrawTriFunc[65] = DrawTriangle_0565_TEX0_TALPHA0_MOD0_GLOB0_BLEND1;
gDrawTriFunc[66] = DrawTriangle_0565_TEX0_TALPHA0_MOD0_GLOB1_BLEND0;
gDrawTriFunc[67] = DrawTriangle_0565_TEX0_TALPHA0_MOD0_GLOB1_BLEND1;
gDrawTriFunc[68] = DrawTriangle_0565_TEX0_TALPHA0_MOD1_GLOB0_BLEND0;
gDrawTriFunc[69] = DrawTriangle_0565_TEX0_TALPHA0_MOD1_GLOB0_BLEND1;
gDrawTriFunc[70] = DrawTriangle_0565_TEX0_TALPHA0_MOD1_GLOB1_BLEND0;
gDrawTriFunc[71] = DrawTriangle_0565_TEX0_TALPHA0_MOD1_GLOB1_BLEND1;
gDrawTriFunc[72] = DrawTriangle_0565_TEX0_TALPHA1_MOD0_GLOB0_BLEND0;
gDrawTriFunc[73] = DrawTriangle_0565_TEX0_TALPHA1_MOD0_GLOB0_BLEND1;
gDrawTriFunc[74] = DrawTriangle_0565_TEX0_TALPHA1_MOD0_GLOB1_BLEND0;
gDrawTriFunc[75] = DrawTriangle_0565_TEX0_TALPHA1_MOD0_GLOB1_BLEND1;
gDrawTriFunc[76] = DrawTriangle_0565_TEX0_TALPHA1_MOD1_GLOB0_BLEND0;
gDrawTriFunc[77] = DrawTriangle_0565_TEX0_TALPHA1_MOD1_GLOB0_BLEND1;
gDrawTriFunc[78] = DrawTriangle_0565_TEX0_TALPHA1_MOD1_GLOB1_BLEND0;
gDrawTriFunc[79] = DrawTriangle_0565_TEX0_TALPHA1_MOD1_GLOB1_BLEND1;
gDrawTriFunc[80] = DrawTriangle_0565_TEX1_TALPHA0_MOD0_GLOB0_BLEND0;
gDrawTriFunc[81] = DrawTriangle_0565_TEX1_TALPHA0_MOD0_GLOB0_BLEND1;
gDrawTriFunc[82] = DrawTriangle_0565_TEX1_TALPHA0_MOD0_GLOB1_BLEND0;
gDrawTriFunc[83] = DrawTriangle_0565_TEX1_TALPHA0_MOD0_GLOB1_BLEND1;
gDrawTriFunc[84] = DrawTriangle_0565_TEX1_TALPHA0_MOD1_GLOB0_BLEND0;
gDrawTriFunc[85] = DrawTriangle_0565_TEX1_TALPHA0_MOD1_GLOB0_BLEND1;
gDrawTriFunc[86] = DrawTriangle_0565_TEX1_TALPHA0_MOD1_GLOB1_BLEND0;
gDrawTriFunc[87] = DrawTriangle_0565_TEX1_TALPHA0_MOD1_GLOB1_BLEND1;
gDrawTriFunc[88] = DrawTriangle_0565_TEX1_TALPHA1_MOD0_GLOB0_BLEND0;
gDrawTriFunc[89] = DrawTriangle_0565_TEX1_TALPHA1_MOD0_GLOB0_BLEND1;
gDrawTriFunc[90] = DrawTriangle_0565_TEX1_TALPHA1_MOD0_GLOB1_BLEND0;
gDrawTriFunc[91] = DrawTriangle_0565_TEX1_TALPHA1_MOD0_GLOB1_BLEND1;
gDrawTriFunc[92] = DrawTriangle_0565_TEX1_TALPHA1_MOD1_GLOB0_BLEND0;
gDrawTriFunc[93] = DrawTriangle_0565_TEX1_TALPHA1_MOD1_GLOB0_BLEND1;
gDrawTriFunc[94] = DrawTriangle_0565_TEX1_TALPHA1_MOD1_GLOB1_BLEND0;
gDrawTriFunc[95] = DrawTriangle_0565_TEX1_TALPHA1_MOD1_GLOB1_BLEND1;
gDrawTriFunc[96] = DrawTriangle_0555_TEX0_TALPHA0_MOD0_GLOB0_BLEND0;
gDrawTriFunc[97] = DrawTriangle_0555_TEX0_TALPHA0_MOD0_GLOB0_BLEND1;
gDrawTriFunc[98] = DrawTriangle_0555_TEX0_TALPHA0_MOD0_GLOB1_BLEND0;
gDrawTriFunc[99] = DrawTriangle_0555_TEX0_TALPHA0_MOD0_GLOB1_BLEND1;
gDrawTriFunc[100] = DrawTriangle_0555_TEX0_TALPHA0_MOD1_GLOB0_BLEND0;
gDrawTriFunc[101] = DrawTriangle_0555_TEX0_TALPHA0_MOD1_GLOB0_BLEND1;
gDrawTriFunc[102] = DrawTriangle_0555_TEX0_TALPHA0_MOD1_GLOB1_BLEND0;
gDrawTriFunc[103] = DrawTriangle_0555_TEX0_TALPHA0_MOD1_GLOB1_BLEND1;
gDrawTriFunc[104] = DrawTriangle_0555_TEX0_TALPHA1_MOD0_GLOB0_BLEND0;
gDrawTriFunc[105] = DrawTriangle_0555_TEX0_TALPHA1_MOD0_GLOB0_BLEND1;
gDrawTriFunc[106] = DrawTriangle_0555_TEX0_TALPHA1_MOD0_GLOB1_BLEND0;
gDrawTriFunc[107] = DrawTriangle_0555_TEX0_TALPHA1_MOD0_GLOB1_BLEND1;
gDrawTriFunc[108] = DrawTriangle_0555_TEX0_TALPHA1_MOD1_GLOB0_BLEND0;
gDrawTriFunc[109] = DrawTriangle_0555_TEX0_TALPHA1_MOD1_GLOB0_BLEND1;
gDrawTriFunc[110] = DrawTriangle_0555_TEX0_TALPHA1_MOD1_GLOB1_BLEND0;
gDrawTriFunc[111] = DrawTriangle_0555_TEX0_TALPHA1_MOD1_GLOB1_BLEND1;
gDrawTriFunc[112] = DrawTriangle_0555_TEX1_TALPHA0_MOD0_GLOB0_BLEND0;
gDrawTriFunc[113] = DrawTriangle_0555_TEX1_TALPHA0_MOD0_GLOB0_BLEND1;
gDrawTriFunc[114] = DrawTriangle_0555_TEX1_TALPHA0_MOD0_GLOB1_BLEND0;
gDrawTriFunc[115] = DrawTriangle_0555_TEX1_TALPHA0_MOD0_GLOB1_BLEND1;
gDrawTriFunc[116] = DrawTriangle_0555_TEX1_TALPHA0_MOD1_GLOB0_BLEND0;
gDrawTriFunc[117] = DrawTriangle_0555_TEX1_TALPHA0_MOD1_GLOB0_BLEND1;
gDrawTriFunc[118] = DrawTriangle_0555_TEX1_TALPHA0_MOD1_GLOB1_BLEND0;
gDrawTriFunc[119] = DrawTriangle_0555_TEX1_TALPHA0_MOD1_GLOB1_BLEND1;
gDrawTriFunc[120] = DrawTriangle_0555_TEX1_TALPHA1_MOD0_GLOB0_BLEND0;
gDrawTriFunc[121] = DrawTriangle_0555_TEX1_TALPHA1_MOD0_GLOB0_BLEND1;
gDrawTriFunc[122] = DrawTriangle_0555_TEX1_TALPHA1_MOD0_GLOB1_BLEND0;
gDrawTriFunc[123] = DrawTriangle_0555_TEX1_TALPHA1_MOD0_GLOB1_BLEND1;
gDrawTriFunc[124] = DrawTriangle_0555_TEX1_TALPHA1_MOD1_GLOB0_BLEND0;
gDrawTriFunc[125] = DrawTriangle_0555_TEX1_TALPHA1_MOD1_GLOB0_BLEND1;
gDrawTriFunc[126] = DrawTriangle_0555_TEX1_TALPHA1_MOD1_GLOB1_BLEND0;
gDrawTriFunc[127] = DrawTriangle_0555_TEX1_TALPHA1_MOD1_GLOB1_BLEND1;
}
#include "SWTri_DrawTriangleInc1.cpp"
void SWHelper::SWDrawTriangle(bool textured, bool talpha, bool mod_argb, bool global_argb, SWVertex * pVerts, unsigned int * pFrameBuffer, const unsigned int bytepitch, const SWTextureInfo * textureInfo, SWDiffuse & globalDiffuse, int thePixelFormat, bool blend)
{
int aType = (blend?1:0) | (global_argb?2:0) | (mod_argb?4:0) | (talpha?8:0) | (textured?16:0);
switch (thePixelFormat)
{
case 0x8888: aType |= 0<<5; break;
case 0x888: aType |= 1<<5; break;
case 0x565: aType |= 2<<5; break;
case 0x555: aType |= 3<<5; break;
}
DrawTriFunc aFunc = gDrawTriFunc[aType];
if (aFunc==NULL)
{
assert("You need to call SWTri_AddDrawTriFunc or SWTri_AddAllDrawTriFuncs"==NULL);
}
else
aFunc(pVerts, pFrameBuffer, bytepitch, textureInfo, globalDiffuse);
// #include "SWTri_DrawTriangleInc2.cpp"
}
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