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/* Original Audiere Sound Instance class by Rheenen 2005 */
#include "AudiereMusicInterface.h"
#include "AudiereSoundInstance.h"
#include "AudiereSoundManager.h"
#include "audiere.h"
using namespace Sexy;
using namespace audiere;
AudiereSoundInstance::AudiereSoundInstance(AudiereSoundManager* theSoundManager, SampleSourcePtr theSourceSound)
{
mAudiereSoundManagerP = theSoundManager;
mStream = mAudiereSoundManagerP->mDevice->openStream(theSourceSound.get());
mReleased = false;
mAutoRelease = false;
mHasPlayed = false;
mBaseVolume = 1.0;
mBasePan = 0.0;
mVolume = 1.0;
mPan = 0.0;
mPitch = 1.0;
mHasPlayed = false;
RehupVolume();
}
AudiereSoundInstance::~AudiereSoundInstance()
{
Release();
mStream = NULL;
}
void AudiereSoundInstance::RehupVolume()
{
if (mStream)
mStream->setVolume(mBaseVolume * mVolume * mAudiereSoundManagerP->mMasterVolume);
}
void AudiereSoundInstance::RehupPan()
{
if (mStream) {
float aPan = /*float(mBasePan/100) * */float(mPan/100);
if (aPan > 1.0)
mStream->setPan(1.0);
else if (aPan < -1.0)
mStream->setPan(-1.0);
else
mStream->setPan(aPan);
}
}
void AudiereSoundInstance::RehupPitch()
{
if (mStream)
mStream->setPitchShift(mBasePitch * mPitch);
}
void AudiereSoundInstance::Release()
{
Stop();
mStream = NULL;
mReleased = true;
}
void AudiereSoundInstance::SetVolume(double theVolume) // 0.0 to 1.0
{
mVolume = (float)theVolume;
RehupVolume();
}
void AudiereSoundInstance::SetPan(int thePosition) //-100 to +100 = left to right
{
mPan = float(thePosition/100);
RehupPan();
}
void AudiereSoundInstance::AdjustPitch(double theNumSteps) //+0.5 to +2.0 = lower to higher
{
mPitch = (float)theNumSteps;
RehupPitch();
}
void AudiereSoundInstance::SetBaseVolume(double theBaseVolume)
{
mBaseVolume = (float)theBaseVolume;
RehupVolume();
}
void AudiereSoundInstance::SetBasePan(int theBasePan)
{
mBasePan = float(theBasePan/100);
RehupPan();
}
void AudiereSoundInstance::AdjustBasePitch(float thePitch)
{
mBasePitch = thePitch;
RehupPitch();
}
bool AudiereSoundInstance::Play(bool looping, bool autoRelease)
{
Stop();
mAutoRelease = autoRelease;
if (!mStream)
return false;
mStream->setRepeat(looping);
mStream->play();
mHasPlayed = true;
return true;
}
void AudiereSoundInstance::Stop()
{
if (mStream)
{
mStream->stop();
mStream->setPosition(0);
mAutoRelease = false;
}
}
bool AudiereSoundInstance::IsPlaying()
{
return (mStream.get() != NULL) && (mStream->isPlaying());
}
bool AudiereSoundInstance::IsReleased()
{
if ((!mReleased) && (mAutoRelease) && (mHasPlayed) && (!IsPlaying()))
Release();
return mReleased;
}
double AudiereSoundInstance::GetVolume()
{
return mVolume;
}
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