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// This file is included by SWTri.cpp and should not be built directly by the project.
#if (TRI0==0)
#define PTYPE uint32_t
#define PIXEL_INCLUDE "SWTri_Pixel8888.cpp"
#define NAME0 8888
#elif (TRI0==1)
#define PTYPE uint32_t
#define PIXEL_INCLUDE "SWTri_Pixel888.cpp"
#define NAME0 0888
#elif (TRI0==2)
#define PTYPE unsigned short
#define PIXEL_INCLUDE "SWTri_Pixel565.cpp"
#define NAME0 0565
#elif (TRI0==3)
#define PTYPE unsigned short
#define PIXEL_INCLUDE "SWTri_Pixel555.cpp"
#define NAME0 0555
#endif
#if (TRI1==1)
#define TEXTURED
#define NAME1 TEX1
#else
#define NAME1 TEX0
#endif
#if (TRI2==1)
#define TEX_ALPHA
#define NAME2 TALPHA1
#else
#define NAME2 TALPHA0
#endif
#if (TRI3==1)
#define MOD_ARGB
#define NAME3 MOD1
#else
#define NAME3 MOD0
#endif
#if (TRI4==1)
#define GLOBAL_ARGB
#define NAME4 GLOB1
#else
#define NAME4 GLOB0
#endif
#if (TRI5==1)
#define LINEAR_BLEND
#define NAME5 BLEND1
#else
#define NAME5 BLEND0
#endif
#define funcname2(t0,t1,t2,t3,t4,t5) DrawTriangle_##t0##_##t1##_##t2##_##t3##_##t4##_##t5
#define funcname1(t0,t1,t2,t3,t4,t5) funcname2(t0,t1,t2,t3,t4,t5)
#define funcname funcname1(NAME0,NAME1,NAME2,NAME3,NAME4,NAME5)
void Sexy::funcname(SWHelper::SWVertex * pVerts, void * pFrameBuffer, const unsigned int bytepitch, const SWHelper::SWTextureInfo * textureInfo, SWHelper::SWDiffuse & globalDiffuse)
{
const int pitch = bytepitch/sizeof(PTYPE);
const int tex_pitch = textureInfo->pitch;
const int tex_height = textureInfo->height;
const unsigned int tex_endpos = textureInfo->endpos;
const int64_t bigOne = static_cast<int64_t>(1) << 48;
#define swap(a,b,type) {type tmp = a; a = b; b = tmp;}
const unsigned int * pTexture;
unsigned int vShift, uMask, vMask;
#if defined(TEXTURED)
{
pTexture = textureInfo->pTexture;
vShift = textureInfo->vShift;
vMask = textureInfo->vMask;
uMask = textureInfo->uMask;
}
#endif
// Sort vertices by Y component
SWHelper::SWVertex * v0 = pVerts+0;
SWHelper::SWVertex * v1 = pVerts+1;
SWHelper::SWVertex * v2 = pVerts+2;
if (v0->y > v1->y) swap(v0,v1,SWHelper::SWVertex *);
if (v1->y > v2->y) swap(v1,v2,SWHelper::SWVertex *);
if (v0->y > v1->y) swap(v0,v1,SWHelper::SWVertex *);
#if defined(MOD_ARGB) && defined(GLOBAL_ARGB)
{
v0->a = (v0->a * globalDiffuse.a) >> 8;
v0->r = (v0->r * globalDiffuse.r) >> 8;
v0->g = (v0->g * globalDiffuse.g) >> 8;
v0->b = (v0->b * globalDiffuse.b) >> 8;
v1->a = (v1->a * globalDiffuse.a) >> 8;
v1->r = (v1->r * globalDiffuse.r) >> 8;
v1->g = (v1->g * globalDiffuse.g) >> 8;
v1->b = (v1->b * globalDiffuse.b) >> 8;
v2->a = (v2->a * globalDiffuse.a) >> 8;
v2->r = (v2->r * globalDiffuse.r) >> 8;
v2->g = (v2->g * globalDiffuse.g) >> 8;
v2->b = (v2->b * globalDiffuse.b) >> 8;
}
#endif
// Integer Y values (using a quick form of ceil() for positive values)
int y0 = (v0->y + 0xffff) >> 16;
int y2 = (v2->y + 0xffff) >> 16;
if (y0 == y2) return; // Null polygon (no height)?
int y1 = (v1->y + 0xffff) >> 16;
// Calculate long-edge deltas
int64_t oneOverHeight = bigOne / (v2->y - v0->y);
int ldx, ldr, ldg, ldb, lda, ldu, ldv;
ldx = static_cast<int>(((v2->x - v0->x) * oneOverHeight) >> 32);
#if defined(MOD_ARGB)
lda = static_cast<int>(((v2->a - v0->a) * oneOverHeight) >> 32);
ldr = static_cast<int>(((v2->r - v0->r) * oneOverHeight) >> 32);
ldg = static_cast<int>(((v2->g - v0->g) * oneOverHeight) >> 32);
ldb = static_cast<int>(((v2->b - v0->b) * oneOverHeight) >> 32);
#endif
#if defined(TEXTURED)
ldu = static_cast<int>(((v2->u - v0->u) * oneOverHeight) >> 32);
ldv = static_cast<int>(((v2->v - v0->v) * oneOverHeight) >> 32);
#endif
// Long-edge midpoint
int64_t topHeight = v1->y - v0->y;
int mid = v0->x + static_cast<int>((topHeight * ldx)>>16);
if (v1->x == mid) return; // Null polygon (no width)?
// Edge variables (long)
int64_t subPix = (y0<<16) - v0->y;
int lx, lr, lg, lb, la, lu, lv;
lx = v0->x + static_cast<int>((ldx * subPix)>>16);
#if defined(MOD_ARGB)
la = v0->a + static_cast<int>((lda * subPix)>>16);
lr = v0->r + static_cast<int>((ldr * subPix)>>16);
lg = v0->g + static_cast<int>((ldg * subPix)>>16);
lb = v0->b + static_cast<int>((ldb * subPix)>>16);
#endif
#if defined(TEXTURED)
lu = v0->u + static_cast<int>((ldu * subPix)>>16);
lv = v0->v + static_cast<int>((ldv * subPix)>>16);
#endif
// Scanline deltas
int64_t oneOverWidth;
int dr, dg, db, da, du, dv;
#if defined(TEXTURED) || defined(MOD_ARGB)
oneOverWidth = bigOne / (v1->x - mid);
#endif
#if defined (MOD_ARGB)
da = static_cast<int>(((v1->a - (v0->a + ((topHeight * lda)>>16))) * oneOverWidth)>>32);
dr = static_cast<int>(((v1->r - (v0->r + ((topHeight * ldr)>>16))) * oneOverWidth)>>32);
dg = static_cast<int>(((v1->g - (v0->g + ((topHeight * ldg)>>16))) * oneOverWidth)>>32);
db = static_cast<int>(((v1->b - (v0->b + ((topHeight * ldb)>>16))) * oneOverWidth)>>32);
#endif
#if defined (TEXTURED)
du = static_cast<int>(((v1->u - (v0->u + ((topHeight * ldu)>>16))) * oneOverWidth)>>32);
dv = static_cast<int>(((v1->v - (v0->v + ((topHeight * ldv)>>16))) * oneOverWidth)>>32);
#endif
// Screen info
unsigned int offset = y0 * pitch;
PTYPE * fb = reinterpret_cast<PTYPE *>(pFrameBuffer) + offset;
int iHeight = y1 - y0;
if (iHeight)
{
// Short edge delta X
oneOverHeight = bigOne / topHeight;
int sdx = static_cast<int>(((v1->x - v0->x) * oneOverHeight) >> 32);
// Edge variables (short)
int sx = v0->x + static_cast<int>((sdx * subPix)>>16);
// Scan-convert the top half
if (mid < v1->x)
{
while(iHeight-- > 0)
{
// Integer (ceil()) left and right X components
int x0 = (lx + 0xffff) & 0xffff0000;
int x1 = (sx + 0xffff) & 0xffff0000;
#include "SWTri_Loop.cpp"
}
}
else if (mid > v1->x)
{
while(iHeight-- > 0)
{
// Integer (ceil()) left and right X components
int x0 = (sx + 0xffff) & 0xffff0000;
int x1 = (lx + 0xffff) & 0xffff0000;
#include "SWTri_Loop.cpp"
}
}
}
// Done?
iHeight = y2 - y1;
if (!iHeight) return;
// Short edge along bottom half
oneOverHeight = bigOne / (v2->y - v1->y);
int sdx = static_cast<int>(((v2->x - v1->x) * oneOverHeight) >> 32);
subPix = (y1<<16) - v1->y;
int sx = v1->x + static_cast<int>((sdx * subPix)>>16);
// Scan-convert the bottom half
if (mid < v1->x)
{
while(iHeight-- > 0)
{
// Integer (ceil()) left and right X components
int x0 = (lx + 0xffff) & 0xffff0000;
int x1 = (sx + 0xffff) & 0xffff0000;
#include "SWTri_Loop.cpp"
}
}
else if (mid > v1->x)
{
while(iHeight-- > 0)
{
// Integer (ceil()) left and right X components
int x0 = (sx + 0xffff) & 0xffff0000;
int x1 = (lx + 0xffff) & 0xffff0000;
#include "SWTri_Loop.cpp"
}
}
}
#undef funcname2
#undef funcname1
#undef funcname
#undef PTYPE
#undef PIXEL_INCLUDE
#undef TEXTURED
#undef TEX_ALPHA
#undef MOD_ARGB
#undef GLOBAL_ARGB
#undef LINEAR_BLEND
#undef NAME0
#undef NAME1
#undef NAME2
#undef NAME3
#undef NAME4
#undef NAME5
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