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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
// VV VV //
// VV VV V - A Portable C++ GUI Framework VV VV //
// VV VV designed and written by VV VV //
// VV VV VV VV //
// VV VV Bruce E. Wampler, Ph.D. VV VV //
// VVV e-mail: bruce@objectcentral.com VVV //
// V V //
// //
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
// //
// vapp.cxx - The vApp control object (For Windows) //
// //
// Copyright (C) 1995, 1996, 1997, 1998 Bruce E. Wampler //
// //
// This file is part of the V C++ GUI Framework. //
// //
// This library is free software; you can redistribute it and/or //
// modify it under the terms of the GNU Library General Public //
// License as published by the Free Software Foundation; either //
// version 2 of the License, or (at your option) any later version. //
// //
// This library is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU //
// Library General Public License for more details. //
// //
// You should have received a copy of the GNU Library General Public //
// License along with this library (see COPYING.LIB); if not, write to the //
// Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. //
// //
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
#include <v/vwin32.h> // for Win 32 stuff
#include <v/vapp.h> // my header file
#include <v/vwindow.h> // Win header
#include <v/vfont.h> // for font stuff
#include <v/vcmdwin.h>
#include <v/vcmdpane.h>
#include <v/vthislst.h>
#include <stdlib.h>
#ifndef VWIN16
#include <commctrl.h> // for tooltips
#endif
// Globals available to the world
vApp* theGlobalApp = NULL; // to be filled in upon instantiation
int (*pAppMain)(int, char**);
DebugMask DebugState;
#ifdef __MINGW32__
extern int vFORCE_TO_INCLUDE_MODULE; // bug in mingw32
#endif
#ifdef __CYGWIN32__
extern int vFORCE_TO_INCLUDE_MODULE; // bug in cygwin?
#endif
int CMain(HANDLE hInstance, HANDLE hPrevInstance,
LPSTR lpszCmdLine, int nCmdShow);
static char szMdiFrameClass [] = "MdiFrameClass"; // To give it a name
static char szMdiWindowClass [] = "MdiWindowClass"; // To give it a name
static int _destroyed; // for destructor
static char copyright[] =
"****> Copyright (C) 1995-1998 Bruce E. Wampler; under terms of the\
GNU Library General Public License, version 2 <****";
//========================>>> vApp::vApp <<<=======================
vApp::vApp(VCONST char* appName, int simSDI, int frameWidth,
int frameHeight) : vBaseItem(appName) // constructor
{
// First, set the global pointer to the main App. This happens
// when the user declares the instance of the app, either from
// a vApp object direct, or an object from a class derived
// from the vApp class.
theGlobalApp = this; // this is our object
// now the data members
_curThis = 0;
_running = 0; // we are running
_WindowList = 0; // no windows registered
_CmdPaneList = 0; // no command panes registered
_clipText = 0;
_inExit = 0;
_simSDI = simSDI;
_frameWidth = (frameWidth > 0) ? frameWidth + 20 : 0;
_frameHeight = (frameHeight > 0) ? frameHeight + 20 : 0;
_DefaultHeight = frameHeight; // default sizes for canvas window
_DefaultWidth = frameWidth;
_destroyed = 0; // Not destroyed yet
_Frame = 0; // Not inited yet.
_Client = 0; // Not inited yet.
// Set which debug items to show
DebugState.System = 0; // System debug messages
DebugState.CmdEvents = 0; // Show command events (buttons, etc.)
DebugState.MouseEvents = 0; // Show mouse events
DebugState.WindowEvents = 0; // Window events (resize, etc.)
DebugState.Build = 0; // Define/Build window
DebugState.BadVals= 0; // Error values
DebugState.Misc = 0; // Misc stuff
DebugState.Text = 0; // Text events
DebugState.Constructor = 0; // Show constructors
DebugState.Destructor = 0; // Show destructors
DebugState.User = 0; // Debug user events
DebugState.UserApp1 = 0; // Level 1 User App
DebugState.UserApp2 = 0; // Level 2 User App
DebugState.UserApp3 = 0;
}
//========================>>> vApp::initialize <<<=======================
void vApp::initialize(int& argc, char** argv,
HANDLE hInstance, HANDLE hPrevInstance, int nCmdShow)
{
// Main interface to the parent windowing system
for (int argn = 1 ; argn < argc ; ++argn) // look for vDebug switch
{
if (strcmp(argv[argn],"-vDebug") == 0)
{
// Turn them all off
DebugState.System = 0; // System debug messages
DebugState.CmdEvents = 0; // Show command events (buttons, etc.)
DebugState.MouseEvents = 0; // Show mouse events
DebugState.WindowEvents = 0; // Window events (resize, etc.)
DebugState.Build = 0; // Define/Build window
DebugState.BadVals= 0; // Error values
DebugState.Misc = 0; // Misc stuff
DebugState.Text = 0; // Text events
DebugState.Constructor = 0; // Show constructors
DebugState.Destructor = 0; // Show destructors
DebugState.User = 0; // Debug user events
DebugState.UserApp1 = 0; // Level 1 User App
DebugState.UserApp2 = 0; // Level 2 User App
DebugState.UserApp3 = 0;
for (char* cp = argv[argn+1] ; *cp ; ++cp)
{
switch (*cp)
{
case 'S':
DebugState.System = 1; // System debug messages
break;
case 'c':
DebugState.CmdEvents = 1; // Show command events (buttons, etc.)
break;
case 'm':
DebugState.MouseEvents = 1; // Show mouse events
break;
case 'w':
DebugState.WindowEvents = 1; // Window events (resize, etc.)
break;
case 'b':
DebugState.Build = 1; // Define/Build window
break;
case 'v':
DebugState.BadVals= 1; // Error values
break;
case 'o':
DebugState.Misc = 1; // (Other) Misc stuff
break;
case 't':
DebugState.Text = 1; // Text events
break;
case 'C':
DebugState.Constructor = 1; // Show constructors
break;
case 'D':
DebugState.Destructor = 1; // Show destructors
break;
case 'U':
DebugState.User = 1; // Debug user events
break;
case '1':
DebugState.UserApp1 = 1; // Level 1 User App
break;
case '2':
DebugState.UserApp2 = 1; // Level 2 User App
break;
case '3':
DebugState.UserApp3 = 1;
break;
}
}
// Now fixup the argument list and break loop
int ia;
for (ia = argn ; ia < argc ; ++ia)
argv[ia] = argv[ia+2];
argv[ia] = 0;
argc -= 2; // eat the -vDebug args
break;
}
}
// This is pretty much the standard Windows startup code
// required by all Windows applications.
WNDCLASS wndclass;
_vHandle = hInstance;
if (!hPrevInstance)
{
// Register the MDI frame window class
_appicon = ::LoadIcon((HINSTANCE)hInstance,"vAppIcon");
if (_appicon == NULL)
_appicon = ::LoadIcon(NULL,IDI_APPLICATION);
_winicon = ::LoadIcon((HINSTANCE)hInstance,"vWindowIcon");
if (_winicon == NULL)
_winicon = ::LoadIcon(NULL,IDI_APPLICATION);
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = (WNDPROC) PMdiFrameProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = (HINSTANCE) hInstance;
wndclass.hIcon = _appicon;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szMdiFrameClass;
RegisterClass(&wndclass);
// Register the MDI window class
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = (WNDPROC) PMdiWindowProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = sizeof(void*);
wndclass.hInstance = (HINSTANCE) hInstance;
wndclass.hIcon = _winicon;
wndclass.hCursor = NULL; //LoadCursor (NULL, IDC_ARROW);
wndclass.hbrBackground = static_cast<HBRUSH>(::GetStockObject(WHITE_BRUSH));
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szMdiWindowClass;
RegisterClass(&wndclass);
}
hFrameMenu = ::CreateMenu(); // A File menu
hFrameSubMenu = ::CreateMenu(); // Its submenu
// Define a very simple default MDI menu
::AppendMenu(hFrameSubMenu, MF_STRING, M_WindowsReserved1, "&New");
::AppendMenu(hFrameSubMenu, MF_STRING, M_WindowsReserved2, "&Open");
::AppendMenu(hFrameSubMenu, MF_SEPARATOR,0,0);
::AppendMenu(hFrameSubMenu, MF_STRING, M_WindowsReserved3, "E&xit");
::AppendMenu(hFrameMenu, MF_POPUP, (UINT)hFrameSubMenu, "&File");
hAccel = 0; // No accelerators
_workTimer = 0;
// Create the frame window
_Frame = ::CreateWindow(szMdiFrameClass, _name,
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_MAXIMIZE |
WS_VISIBLE | WS_MAXIMIZEBOX | WS_MINIMIZEBOX,
CW_USEDEFAULT, CW_USEDEFAULT,
// _DefaultWidth,_DefaultHeight,
(_frameWidth == 0) ? CW_USEDEFAULT : _frameWidth,
(_frameHeight == 0) ? CW_USEDEFAULT : _frameHeight,
NULL, hFrameMenu, (HINSTANCE)hInstance, NULL);
RECT frameRect;
::GetWindowRect(_Frame, &frameRect);
//::GetClientRect(_Frame, &frameRect);
if (_DefaultHeight <= 0)
{
_DefaultHeight = frameRect.bottom - frameRect.top - 200;
if (_DefaultHeight < 50)
_DefaultHeight = 50;
}
if (_DefaultWidth <= 0)
{
_DefaultWidth = frameRect.right - frameRect.left - 50;
if (_DefaultWidth < 50)
_DefaultWidth = 50;
}
_Client = ::GetWindow(_Frame, GW_CHILD);
// Create some pens and brushes used for drawing custom controls
// and dialogs.
_WhitePen = ::CreatePen(PS_SOLID,1, RGB(255,255,255));
_GrayPen = ::CreatePen(PS_SOLID,1, RGB(128,128,128));
_ShadowPen = ::CreatePen(PS_INSIDEFRAME, 1,::GetSysColor(COLOR_BTNSHADOW));
if (::GetSysColor(COLOR_BTNHIGHLIGHT) == ::GetSysColor(COLOR_BTNFACE))
_LightPen = ::CreatePen(PS_INSIDEFRAME, 1,RGB(255,255,255));
else
_LightPen = ::CreatePen(PS_INSIDEFRAME, 1,::GetSysColor(COLOR_BTNHIGHLIGHT));
_BarBrush = ::CreateSolidBrush(::GetSysColor(COLOR_BTNFACE));
::ShowWindow(_Frame, nCmdShow);
::UpdateWindow(_Frame);
_running = 1;
}
//======================>>> vApp::~vApp <<<=======================
vApp::~vApp()
{
// WARNING! This destructor never gets called automatically,
// at least with Borland C++ 4.5.
SysDebug(Destructor,"vApp::~vApp destructor\n")
if (_clipText != 0)
delete [] _clipText;
_destroyed = 1;
}
//======================>>> vApp::Exit <<<=======================
void vApp::Exit(void)
{
// Close All registered windows and exit
WindList *curWin;
vWindow *tmp;
SysDebug(Build,"vApp::Exit()\n")
if (_workTimer) // Stop events first
{
_workTimer->TimerStop();
delete _workTimer;
_workTimer = 0;
}
_inExit = 1; // Kludge - CloseAppWin needs this
for (curWin = _WindowList ; curWin !=0 ; curWin = _WindowList)
{
int retv;
tmp = curWin->window;
if (IsHelpWin(tmp))
retv = CloseHelpWin(tmp);
else
retv = CloseAppWin(tmp); // use local or derived close app
if (!retv)
{
_inExit = 0;
return;
}
}
_inExit = 0; // done now, so can exit
AppExit(0);
}
//======================>>> vApp::AppExit <<<=======================
void vApp::AppExit(int exitVal)
{
if (!_inExit) // Only ONE, please!
{
::PostQuitMessage(exitVal);
}
}
//========================>>> vApp::CheckEvents <<<=======================
void vApp::CheckEvents()
{
extern int vChkWinDlgMsgs(MSG*);
extern int vChkCmdPaneMsgs(MSG*);
MSG msg;
// Enter the modified message loop
while (::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (!vChkWinDlgMsgs(&msg) && // Dialogs and cmd panes handle
!vChkCmdPaneMsgs(&msg) && // their own messages
!::TranslateMDISysAccel(_Client, &msg) &&
!::TranslateAccelerator(_Frame, (HACCEL)hAccel, &msg)) // probably don't need?
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
}
}
//==================>>> vApp::CloseLastCmdWindow <<<=======================
void vApp::CloseLastCmdWindow(vWindow* win, int exitcode)
{
// This method, new in 1.21, allows an empty MDI frame for
// Windows. Default behavior is to exit on last close. To
// overide, the derived CloseLastCmdWindow should simply return.
// delete win; // this causes bug 1.21a - 1/6/99
AppExit(0);
}
//==================>>> vApp::ClipboardSetText <<<=======================
int vApp::ClipboardSetText(VCONST char* text) VCONST
{
// set the system clipboard to the value in text
int retval = 1;
int lines = 0; // how many lines in text
for (VCONST char *tp = text ; *tp ; ++tp)
if (*tp == '\n')
++lines; // count up lines
char* temp = new char[strlen(text)+lines+4]; // space for txt
char* to = temp;
VCONST char *from = text;
while (*from)
{
if (*from != '\r') // all except CRs
{
if (*from == '\n') // force all cr/lf or lf to cr/lf
*to++ = '\r';
*to++ = *from;
}
++from;
}
*to = 0; // terminate
int len = strlen(temp); // how long string really is
// Now, copy to system clipboard
HGLOBAL hMem = ::GlobalAlloc(GMEM_MOVEABLE | GMEM_DDESHARE, len + 1);
if (hMem != 0)
{
char* strMem = (char*)::GlobalLock(hMem);
strcpy(strMem, temp); // copy our string
if (::OpenClipboard(0))
{
if (::EmptyClipboard())
{
::SetClipboardData(CF_TEXT, hMem);
}
::CloseClipboard();
}
else
retval = 0;
::GlobalUnlock(hMem); // Unlock memory, sys frees it
}
else
retval = 0;
delete [] temp;
return retval;
}
//====================>>> vApp::ClipboardGetText <<<=====================
char* vApp::ClipboardGetText() VCONST
{
// return a pointer to the clipboard text - we will allocate
// space for it as needed
if (!::IsClipboardFormatAvailable(CF_TEXT))
return 0;
if (!::OpenClipboard(0))
return 0;
if (_clipText != 0) // had some previous data
delete [] _clipText;
_clipText = 0; // make 0 for default return
HGLOBAL hMem = ::GetClipboardData(CF_TEXT);
if (hMem != NULL) // Got some text data
{
char* str = (char*) hMem;
_clipText = new char[strlen(str)+1];
strcpy(_clipText, str);
}
::CloseClipboard();
return _clipText;
}
//====================>>> vApp::ClipboardCheckText <<<===================
int vApp::ClipboardCheckText() VCONST
{
// check if text available on system clipboard
return ::IsClipboardFormatAvailable(CF_TEXT);
}
//====================>>> vApp::ClipboardClear <<<========================
void vApp::ClipboardClear() VCONST
{
// Clear out the clipboard
::EmptyClipboard();
}
//========================>>> vApp::CloseAppWin <<<=======================
int vApp::CloseAppWin(vWindow* win)
{
SysDebug(Build,"vApp::CloseAppWin()\n");
win->CloseWin(); // let the window close itself
unregisterWindow(win); // take it off the list
delete win; // free the window
return 1;
}
//========================>>> vApp::CloseHelpWin <<<=======================
int vApp::CloseHelpWin(vWindow* win)
{
SysDebug(Build,"vApp::CloseHelpWin()\n");
win->CloseWin(); // let the window close itself
unregisterWindow(win); // take it off the list
delete win; // free the window
return 1;
}
//========================>>> vApp::IsHelpWin <<<=======================
int vApp::IsHelpWin(vWindow *Win)
{
WindList *curWin;
for (curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
if (curWin->window == Win)
{
return (curWin->info == 0); // Help if 0
}
}
return 0;
}
//===========================>>> vApp::AppCommand <<<=========================
void vApp::AppCommand(vWindow* win, ItemVal id, ItemVal retval, CmdType ctype)
{
// Do nothing by default.
SysDebug1(CmdEvents,"vApp::AppCmd(id: %d)\n",id);
if (id == M_Exit)
Exit();
}
//========================>>> vApp::GetDefaultFont <<<=======================
vFont vApp::GetDefaultFont()
{
vFont sysF(vfDefaultSystem); // construct a system font instance
return sysF; // return it
}
//========================>>> vApp::getAppWinInfo <<<=======================
vAppWinInfo* vApp::getAppWinInfo(vWindow *Win)
{
// Search list to find associated vAppWinInfo.
WindList *curWin;
for (curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
if (curWin->window == Win)
{
return curWin->info; // return assocated info ptr
}
}
return 0;
}
//===========================>>> vApp::KeyIn <<<===========================
void vApp::KeyIn(vWindow* win, vKey key, unsigned int shift)
{
// Do nothing by default.
SysDebug(Misc,"vApp::KeyIn\n");
}
//========================>>> vApp::NewAppWin <<<=======================
vWindow* vApp::NewAppWin(vWindow* win, VCONST char* name, int w, int h,
vAppWinInfo* winInfo)
{
// The derived vApp needs to call this.
vWindow* thisWin = win;
vAppWinInfo* awinfo = winInfo;
SysDebug1(Build,"vApp::NewAppWin(%s)\n",name);
if (!thisWin) // Not created
thisWin = new vCmdWindow(name, w, h);
if (!winInfo)
awinfo = new vAppWinInfo(name);
registerWindow(thisWin, awinfo); // register this window
return thisWin;
}
//========================>>> vApp::NewHelpWin <<<=======================
vWindow* vApp::NewHelpWin(vWindow* win, VCONST char* name, int w, int h)
{
vWindow* thisWin = win;
SysDebug1(Build,"vApp::NewHelpWin(%s)\n",name);
if (!thisWin) // Not created
return 0;
registerWindow(thisWin, 0); // register this window
return thisWin;
}
//========================>>> vApp::registerWindow <<<=======================
void vApp::registerWindow(vWindow *Win, vAppWinInfo *awinfo)
{
WindList* newList = new WindList; // new cell to add to list
SysDebug1(Misc,"vApp::registerWindow - %s\n",Win->name())
newList->window = Win; // remember the window
newList->info = awinfo; // and its info class
newList->nextWinList = _WindowList; // link in at front
_WindowList = newList;
}
//========================>>> vApp::unregisterWindow <<<=======================
void vApp::unregisterWindow(vWindow *Win)
{
// Scan window list to unregister this window and free some space
WindList *curWin, *tmp, *last, *next;
last = 0;
for (curWin = _WindowList ; curWin !=0 ; curWin = next)
{
next = curWin->nextWinList;
if (curWin->window == Win)
{
SysDebug1(Misc,"vApp::unregisterWindow - %s\n",Win->name())
tmp = curWin;
if (curWin == _WindowList)
_WindowList = curWin->nextWinList;
else
last->nextWinList = curWin->nextWinList;
delete curWin->info; // free the info space
delete tmp; // free the list space
}
last = curWin;
}
}
//========================>>> vApp::registerCmdPane <<<======================
void vApp::registerCmdPane(vCommandPane* cmdPane)
{
CmdPaneList* newList = new CmdPaneList; // new cell to add to list
SysDebug(Misc,"vApp::registerCmdPane\n")
newList->commandPane = cmdPane; // remember the cmd pane
newList->nextCPList = _CmdPaneList; // link in at front
_CmdPaneList = newList;
}
//========================>>> vApp::unregisterCmdPane <<<=======================
void vApp::unregisterCmdPane(vCommandPane* cmdPane)
{
// Scan pane list to unregister this window and free some space
CmdPaneList *curCP, *tmp, *last, *next;
last = 0;
for (curCP = _CmdPaneList ; curCP !=0 ; curCP = next)
{
next = curCP->nextCPList;
if (curCP->commandPane == cmdPane)
{
SysDebug(Misc,"vApp::unregisterCmdPane\n")
tmp = curCP;
if (curCP == _CmdPaneList)
_CmdPaneList = curCP->nextCPList;
else
last->nextCPList = curCP->nextCPList;
delete tmp; // free the list space
}
last = curCP;
}
}
//========================>>> vApp::selectCmdPanes <<<=======================
void vApp::selectCmdPanes(vWindow* parent)
{
// This is needed by the MDI interface conventions.
// This will turn off _isShown for panes that are children of other windows
// and turn onn all cmd panes that are in our window
CmdPaneList *curCP;
// First, turn off all command panes in other windows
for (curCP = _CmdPaneList ; curCP !=0 ; curCP = curCP->nextCPList)
{
if ((curCP->commandPane)->_parentWin != parent)
{
(curCP->commandPane)->_isShown = 0;
if (::IsWindow((curCP->commandPane)->_wDialog) &&
::IsWindowVisible((curCP->commandPane)->_wDialog))
::ShowWindow((curCP->commandPane)->_wDialog, SW_HIDE);
}
}
// Now, turn ours on
for (curCP = _CmdPaneList ; curCP !=0 ; curCP = curCP->nextCPList)
{
if ((curCP->commandPane)->_parentWin == parent)
{
(curCP->commandPane)->_isShown = 1;
if (::IsWindow((curCP->commandPane)->_wDialog) &&
!::IsWindowVisible((curCP->commandPane)->_wDialog))
::ShowWindow((curCP->commandPane)->_wDialog, SW_SHOW);
}
}
}
//========================>>> vApp::SendWindowCommandAll <<<=======================
void vApp::SendWindowCommandAll(ItemVal id, int val, CmdType ctype)
{
// send a command to all windows
for (WindList* curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
(curWin->window)->WindowCommand(id, val, ctype);
}
}
//========================>>> vApp::UpdateAllViews <<<=======================
void vApp::UpdateAllViews(vWindow* sender, int hint, void* pHint)
{
// Easy way to do MVC - call UpdateView in all windows
// This function is called by the user whenever a change is made to
// the model e.g the document. This causes vWindow::UpdateView to be
// called for every open window. The parameters are used to both filter and
// hint the windows on which actions to take in vWindow::UpdateView:
//
// sender: If this is not zero, this window will not invoke UpdateView,
// because typically the change of model was a result of
// an interaction with this window.
// hint: This should be an enum defined in your derived app class.
// Hints about which kind of change is made, so that only
// appropriate action is taken on appropriate windows.
// pHint: This is normally a pointer to the object representing the
// document
for (WindList* curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
if (curWin->window != sender)
(curWin->window)->UpdateView(sender, hint, pHint);
}
}
//========================>>> vApp::SetValueAll <<<=======================
void vApp::SetValueAll(ItemVal id, int val, ItemSetType setType)
{
// Set a Value in all windows
for (WindList* curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
(curWin->window)->SetValue(id, val, setType);
}
}
//======================>>> vApp::SetAppTitle <<<==========================
void vApp::SetAppTitle(VCONST char* title)
{
// set the title in the title bar -- this is a no-op on some platforms
::SetWindowText(_Frame, title);
}
//========================>>> vApp::SetStringAll <<<=======================
void vApp::SetStringAll(ItemVal id, VCONST char* str)
{
// Set a string in all windows
for (WindList* curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
(curWin->window)->SetString(id, str);
}
}
//========================>>> vApp::ShowList <<<=======================
int vApp::ShowList(void)
{
// This is a utility routine to show current information
#ifdef HAS_PRINTF
fprintf(stderr,"Registered windows:\n");
for (WindList* curWin = _WindowList ; curWin !=0 ; curWin = curWin->nextWinList)
{
fprintf(stderr," %s\n",(curWin->window)->name());
}
#endif
return 1;
}
//====================>>> _appWorkTimer::TimerTick <<<====================
void _appWorkTimer::TimerTick()
{
theApp->DispatchWork();
}
//========================>>> vApp::EnableWorkSlice <<<====================
int vApp::EnableWorkSlice(long slice)
{
if (slice > 0)
{
if (_workTimer == 0) // First time to start timer
{
_workTimer = new _appWorkTimer;
}
return _workTimer->TimerSet(slice);
}
else
{
if (_workTimer)
{
_workTimer->TimerStop();
delete _workTimer;
_workTimer = 0;
}
}
return 1;
}
//========================>>> vApp::DispatchWork <<<=======================
void vApp::DispatchWork(void)
{
WorkSlice(); // Work Slice for App
// Call WorkSlice for all windows
for (WindList* curWin = _WindowList ; curWin !=0 ;
curWin = curWin->nextWinList)
{
(curWin->window)->WorkSlice();
}
}
//========================>>> vApp::doEventLoop <<<=======================
int vApp::doEventLoop(void)
{
// This is where we grab and handle events from the
// parent windowing system
extern int vChkWinDlgMsgs(MSG*);
extern int vChkCmdPaneMsgs(MSG*);
MSG msg;
// Enter the modified message loop
while (::GetMessage(&msg, NULL, 0, 0))
{
if (!vChkWinDlgMsgs(&msg) && // Dialogs and cmd panes handle
!vChkCmdPaneMsgs(&msg) && // their own messages
!::TranslateMDISysAccel(_Client, &msg) &&
!::TranslateAccelerator(_Frame, (HACCEL)hAccel, &msg)) // probably don't need?
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
}
// The "Honor System" that Windows requires of returning every tiny
// resource you use really sucks. It took hours to figure out this
// way of freeing resources. Turns out that the destructor for the static
// vApp object never gets called once PostQuitMessage is called. We do come
// through here, however, so here is where we can return these
// resources. A reasonable operating system recovers system
// resources used by a process when it terminates. Not Windows...
if (_workTimer)
{
_workTimer->TimerStop();
delete _workTimer;
}
::DestroyIcon(_appicon);
::DestroyIcon(_winicon);
::DeleteObject(_WhitePen);
::DeleteObject(_GrayPen);
::DeleteObject(_LightPen);
::DeleteObject(_ShadowPen);
::DeleteObject(_BarBrush);
::DestroyMenu(hFrameSubMenu);
::DestroyMenu(hFrameMenu);
::DestroyWindow(_Client);
::DestroyWindow(_Frame);
return msg.wParam;
}
//======================>>> PMdiFrameProc <<<================================
long FAR PASCAL _export PMdiFrameProc(HWND hwnd, UINT message,
UINT wParam, LPARAM lParam)
{
return theApp->MdiFrameProc(hwnd, message, wParam, lParam);
}
//======================>>> vApp::OnCreate <<<============================
int vApp::OnCreate(HWND hwnd, CREATESTRUCT FAR* lpCreateStruct)
{
CLIENTCREATESTRUCT clientcreate;
clientcreate.hWindowMenu = hFrameSubMenu;
clientcreate.idFirstChild = M_FIRSTCHILD;
if (_simSDI)
{
_Client = ::CreateWindow("MDICLIENT", NULL,
WS_CHILD | WS_CLIPCHILDREN | WS_VISIBLE | WS_CLIPSIBLINGS |
WS_HSCROLL | WS_VSCROLL | MDIS_ALLCHILDSTYLES,
0, 0, 0, 0, hwnd, NULL, (HINSTANCE)_vHandle,
(LPSTR) &clientcreate);
}
else
{
_Client = ::CreateWindow("MDICLIENT", NULL,
WS_CHILD | WS_CLIPCHILDREN | WS_VISIBLE | WS_CLIPSIBLINGS |
WS_HSCROLL | WS_VSCROLL,
0, 0, 0, 0, hwnd, NULL, (HINSTANCE)_vHandle,
(LPSTR) &clientcreate);
}
return _Client != NULL;
}
// Following are routines to handle Windows messages
//======================>>> vApp::OnClose <<<============================
void vApp::OnClose(HWND hwnd)
{
Exit();
}
//======================>>> vApp::OnQueryEndSession <<<============================
int vApp::OnQueryEndSession(HWND hwnd)
{
return 1;
}
//======================>>> vApp::OnDestroy <<<============================
void vApp::OnDestroy(HWND hwnd)
{
}
//======================>>> vApp::OnSysCommand <<<========================
void vApp::OnSysCommand(HWND hwnd, UINT cmd, int x, int y)
{
// Set focus to frame window. This causes any comboboxes
// in dialogs to be closed.
::SetFocus(_Frame);
FORWARD_WM_SYSCOMMAND(hwnd, cmd, x, y, Frame_DefProc);
}
//======================>>> vApp::OnSize <<<========================
void vApp::OnSize(HWND hwnd, UINT state, int cx, int cy)
{
// Force MDI Child window to be resized.
FORWARD_vWM_ResizeMDIClient(hwnd, SendMessage);
}
//======================>>> vApp::OnCommand <<<========================
void vApp::OnCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify)
{
switch (id)
{
case M_WindowsReserved1:
AppCommand((vWindow*)0,(ItemVal) M_New, (ItemVal)0, (CmdType)0);
return;
case M_WindowsReserved2:
AppCommand((vWindow*)0,(ItemVal) M_Open, (ItemVal)0, (CmdType)0);
return;
case M_WindowsReserved3:
AppCommand((vWindow*)0,(ItemVal) M_Exit, (ItemVal)0, (CmdType)0);
return;
// Messages for arranging child MDI windows
case M_Tile:
(void)FORWARD_WM_MDITILE(_Client, WM_MDITILE, SendMessage);
return;
case M_Cascade:
(void)FORWARD_WM_MDICASCADE(_Client,0,SendMessage);
return;
case M_Arrange:
(void)FORWARD_WM_MDIICONARRANGE(_Client, SendMessage);
return;
default: // Pass to active child
HWND hwndChild = (HWND)::SendMessage(_Client,
WM_MDIGETACTIVE, 0, 0L);
if (::IsWindow(hwndChild) && id < M_FIRSTCHILD)
{
FORWARD_WM_COMMAND(hwndChild, id, hwndCtl, codeNotify,
SendMessage);
//return;
}
}
FORWARD_WM_COMMAND(hwnd, id, hwndCtl, codeNotify, Frame_DefProc);
}
//======================>>> vApp::Frame_DefProc <<<========================
LRESULT vApp::Frame_DefProc (HWND hwnd, UINT uMsg,
WPARAM wParam, LPARAM lParam)
{
return ::DefFrameProc(hwnd, _Client, uMsg, wParam, lParam);
}
//======================>>> vApp::OnResizeMDIClient <<<============================
void vApp::OnResizeMDIClient(HWND hwnd)
{
// This is called whenever the Frame is resized, or when the state of
// a status bar or command pane changes.
RECT rc;
vCommandPane* cp;
CmdPaneList *curCPL;
if (!::IsWindow(_Client))
return;
if (!_Frame)
return;
::GetClientRect(_Frame, &rc); // the rect of the Frame
int topY = 0; // Need to track space used by
int botY = rc.bottom; // cmd bars and status bars
// Scan the cmdpane list to reposition all cmd bars and status bars
for (curCPL = _CmdPaneList ; curCPL != 0 ; curCPL = curCPL->nextCPList)
{
cp = curCPL->commandPane;
if (cp->_isShown && cp->_isDisplayed &&
::IsWindow(cp->HwndDialog()) && ::IsWindowVisible(cp->HwndDialog()))
{
if (cp->paneType() != P_Status) // Cmd bar
{
::MoveWindow(cp->HwndDialog(), 0,topY,rc.right,
cp->_windowH + topY,1);
topY += cp->_windowH;
cp->_windowY = topY;
} // Status bar
else
{
botY -= cp->_windowH;
::MoveWindow(cp->HwndDialog(), 0, botY,rc.right,
cp->_windowH + botY,1);
cp->_windowY = botY;
}
}
}
::MoveWindow(_Client, 0, topY, rc.right, botY - topY , 1);
}
//======================>>> vApp::MdiFrameProc <<<============================
long vApp::MdiFrameProc(HWND hwnd, UINT uMsg, UINT wParam, LPARAM lParam)
{
switch (uMsg)
{
HANDLE_MSG(hwnd, WM_CREATE, OnCreate);
HANDLE_MSG(hwnd, WM_CLOSE, OnClose);
HANDLE_MSG(hwnd, WM_QUERYENDSESSION, OnQueryEndSession);
HANDLE_MSG(hwnd, WM_DESTROY, OnDestroy);
HANDLE_MSG(hwnd, WM_SYSCOMMAND, OnSysCommand);
HANDLE_MSG(hwnd, WM_SIZE, OnSize);
HANDLE_MSG(hwnd, WM_COMMAND, OnCommand);
HANDLE_MSG(hwnd, vWM_ResizeMDIClient, OnResizeMDIClient);
}
return(::DefFrameProc(hwnd, _Client, uMsg, wParam, lParam));
}
//======================>>> PMdiWindowProc <<<================================
long FAR PASCAL _export PMdiWindowProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
// Kludgy stuff to get things rolling. Part of hhis code is needed to
// get the first mouse click to activate the window, but not
// send a mousedown message. Windows can be UGLY...
static vWindow* createThis = 0;
vWindow* thisWin = (vWindow*)::GetWindowLong(hwnd, 0);
if (!thisWin && message == WM_CREATE)
{
// We need to intercept the message here to recover the vWindow
// this of the window. It is sent in the lParam of the CREATESTRUCT.
CREATESTRUCT* cs = (CREATESTRUCT*)lParam; // fetch the ptr
// now convert to MDICREATESTRUCT
MDICREATESTRUCT* mdics = (MDICREATESTRUCT*)cs->lpCreateParams;
createThis = thisWin = (vWindow*)mdics->lParam; // remember the this!
}
else if (createThis != 0 && message == WM_MDIACTIVATE)
{
thisWin = createThis;
createThis = 0;
}
if (!thisWin)
{
return ::DefMDIChildProc(hwnd, message, wParam, lParam);
}
else
return thisWin->MdiWindowProc(hwnd, message, wParam, lParam);
}
//#########################################################################
// The user function AppMain is accessed through a pointer. This function
// stores the user's AppMain in a pointr to function that is used inside
// the V library. This was added to enable V Win32 DLL. It works also
// with a static library.
//
V_EXPORT void vRegisterAppMain( int (*p)(int, char**) )
{
pAppMain = p;
}
// Actually we should return vApp*, but VC++ complains that it
// can't find vGetApp when linking the application.
//
DWORD vGetApp()
{
return (DWORD) theGlobalApp;
}
//======================>>> CMain <<<======================================
int CMain(HANDLE hInstance, HANDLE hPrevInstance,
LPSTR lpszCmdLine, int nCmdShow)
{
// CMain is a C++ style wrapper -- makes the "friend" declaration nicer
int argc = 0;
char** argv = new char*[50]; // up to 50 args
char name[200];
#ifdef __MINGW32__
vFORCE_TO_INCLUDE_MODULE = 0;
#endif
#ifdef __CYGWIN32__
vFORCE_TO_INCLUDE_MODULE = 0; // bug in cygwin?
#endif
int retcode;
// Split command line into tokens, as in usual main(argc, argv)
int cmdLen = strlen((char *)lpszCmdLine);
char *buf = new char[cmdLen + 1];
strcpy(buf, (char*) lpszCmdLine); // make copy
// Get application name
#ifndef VWIN16
InitCommonControls(); // for tooltips
#endif
::GetModuleFileName((HINSTANCE)hInstance, name, 199);
argv[argc++] = name;
// Now split argument string
{
char *token;
const char *IFS = " \t\r\n";
if ((token = strtok(buf, IFS)) != NULL)
{
do
{
if (*token != '\0' && strchr(IFS, *token) == NULL)
argv[argc++] = token;
} while ((token = strtok(NULL, IFS)) != NULL);
}
}
argv[argc] = NULL; // argv[] is NULL terminated list!
theApp->initialize(argc,argv,
hInstance, hPrevInstance, nCmdShow); // Create top level widget
if ((retcode = pAppMain(argc,argv)) != 0) // call the app main program
return (retcode);
return theApp->doEventLoop(); // And enter the event loop
}
//#########################################################################
// Utilities
//=========================>>> vSysWarning <<<============================
void vSysWarning(VCONST char* msg)
{
::MessageBox(0, msg, "V", MB_ICONEXCLAMATION | MB_OK);
}
//=========================>>> vSys <<<============================
void vSysError(VCONST char* msg)
{
::MessageBox(0, msg,"V", MB_ICONEXCLAMATION | MB_OK);
theApp->AppExit(99);
}
//#########################################################################
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