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//===============================================================
// vbaseGLCanvas - a basic GL window canvas for drawing
//
// Copyright (C) 1995-1998 Bruce E. Wampler
//
// This file is part of the V C++ GUI Framework, and is covered
// under the terms of the GNU Library General Public License,
// Version 2. This library has NO WARRANTY. See the source file
// vapp.cxx for more complete information about license terms.
//===============================================================
#include <v/vwin32.h>
#include <v/vbglcnv.h> // our header
#include <v/vapp.h>
#include <v/vwindow.h>
#include <stdlib.h>
// OpenGL init
int vBaseGLCanvasPane::_pixelFormat = 0;
int vBaseGLCanvasPane::_doubleBuffer = 0; // if we have double buffering
unsigned int vBaseGLCanvasPane::_vGLmode = 0;
//================>>> vBaseGLCanvasPane::vBaseGLCanvasPane <<<========================
vBaseGLCanvasPane::vBaseGLCanvasPane(unsigned int vGLmode,
PaneType pt) : vCanvasPane(pt)
{
SysDebug(Constructor,"vBaseGLCanvasPane::vBaseGLCanvasPane() constructor\n")
const unsigned int defGLmode = (vGL_RGB | vGL_DoubleBuffer | vGL_Depth);
_vGLmode = ((vGLmode == vGL_Default) ? defGLmode : vGLmode);
_hDC = 0;
_hGLRC = 0;
_hPalette = 0;
}
//================>>> vBaseGLCanvasPane::~vBaseGLCanvasPane <<<===================
vBaseGLCanvasPane::~vBaseGLCanvasPane()
{
SysDebug(Destructor,"vBaseGLCanvasPane::~vBaseGLCanvasPane() destructor\n")
// OpenGL: finish OpenGL rendering
if (_hDC)
::ReleaseDC(theApp->winHwnd(),_hDC);
if (_hGLRC)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(_hGLRC);
}
if (_hPalette)
{
DeleteObject(_hPalette);
}
}
//==================>>> vBaseGLCanvasPane::initialize <<<==========================
void vBaseGLCanvasPane::initialize(vWindow* pWindow, HWND pWidget)
{
vCanvasPane::initialize(pWindow, pWidget); // init std canvas
// the initialize will call CreateDC, which we override to
// create the DC we need for OpenGL
if (!_hDC)
{
// Create the GL DC for it to use.
// Initialize OpenGL rendering
_hDC = ::GetDC(_drawWindow);
// Set up the rendering pixel format
_setUpPixelFormat();
// Set up Palette
_setUpPalette();
_hGLRC = wglCreateContext(_hDC);
}
// initialize graphic
graphicsInit();
}
#ifdef USECREATEDC
//==================>>> vBaseGLCanvasPane::CreateDC <<<========================
void vBaseGLCanvasPane::CreateDC(void)
{
// This overrides the CreateDC of vCanvasPane and creates
// an OpenGL compatible DC, and then sets up the rendering stuff
vCanvasPane::CreateDC(); // we can have both regular DC
// and a OpenGL DC.
}
#endif
//==================>>> vBaseGLCanvasPane::_setUpPixelFormat <<<==========================
void vBaseGLCanvasPane::_setUpPixelFormat()
{
// default pfd values
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), /* size */
1, /* version */
PFD_SUPPORT_OPENGL |
PFD_DRAW_TO_WINDOW |
PFD_DOUBLEBUFFER, /* support double-buffering */
PFD_TYPE_RGBA, /* color type */
16, /* prefered color depth */
0, 0, 0, 0, 0, 0, /* color bits (ignored) */
0, /* no alpha buffer */
0, /* alpha bits (ignored) */
0, /* no accumulation buffer */
0, 0, 0, 0, /* accum bits (ignored) */
24, /* depth buffer */
0, /* no stencil buffer */
0, /* no auxiliary buffers */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0, /* no layer, visible, damage masks */
};
_doubleBuffer = 1;
// prepare the mode
if (_vGLmode & vGL_Indexed) // Indexed mode *********************
{
pfd.iPixelType = PFD_TYPE_COLORINDEX;
_pixelFormat = ChoosePixelFormat(_hDC, &pfd);
// try without double buffer
if (_pixelFormat == 0 && (_vGLmode & vGL_DoubleBuffer))
{
pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
_pixelFormat = ChoosePixelFormat(_hDC, &pfd);
_doubleBuffer = 0;
}
}
else // RGBA mode ********************
{
_pixelFormat = ChoosePixelFormat(_hDC, &pfd);
UserDebug(WindowEvents,"vBaseGLCanvasPane::_setUpPixelFormat: OpenGL starts in RGB, Double buffering and Depth mode");
// try to get rid of this (i.e. try without double buffer)
// As Alpha mode is not independant on Win32 platform
// if vGL_Alpha is set, it is considered as vGL_RGB
if ( (_pixelFormat == 0) && (_vGLmode & vGL_RGB))
{
UserDebug(WindowEvents,"without Double buffering");
pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
_pixelFormat = ChoosePixelFormat(_hDC, &pfd);
_doubleBuffer = 0;
}
else
UserDebug(WindowEvents,"with Double buffering");
}
if (_pixelFormat == 0)
{
::MessageBox(WindowFromDC(_hDC), "ChoosePixelFormat failed.", "Error",
MB_ICONERROR | MB_OK);
exit(1);
}
if (SetPixelFormat(_hDC, _pixelFormat, &pfd) != TRUE)
{
::MessageBox(WindowFromDC(_hDC), "SetPixelFormat failed.", "Error",
MB_ICONERROR | MB_OK);
exit(1);
}
UserDebug(WindowEvents,"\n");
}
//==================>>> vBaseGLCanvasPane::_setUpPalette <<<==========================
void vBaseGLCanvasPane::_setUpPalette()
{
// int pixelFormat = GetPixelFormat(_hDC);
PIXELFORMATDESCRIPTOR pfd;
LOGPALETTE* pPal;
int paletteSize;
DescribePixelFormat(_hDC, _pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
if (pfd.dwFlags & PFD_NEED_PALETTE)
{
paletteSize = 1 << pfd.cColorBits;
}
else
{
return;
}
pPal = (LOGPALETTE*)
malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
pPal->palVersion = 0x300;
pPal->palNumEntries = paletteSize;
/* build a simple RGB color palette */
{
int redMask = (1 << pfd.cRedBits) - 1;
int greenMask = (1 << pfd.cGreenBits) - 1;
int blueMask = (1 << pfd.cBlueBits) - 1;
int i;
for (i=0; i<paletteSize; ++i)
{
pPal->palPalEntry[i].peRed =
(((i >> pfd.cRedShift) & redMask) * 255) / redMask;
pPal->palPalEntry[i].peGreen =
(((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
pPal->palPalEntry[i].peBlue =
(((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
pPal->palPalEntry[i].peFlags = 0;
}
}
_hPalette = CreatePalette(pPal);
free(pPal);
if (_hPalette)
{
SelectPalette(_hDC, _hPalette, FALSE);
RealizePalette(_hDC);
}
}
//==================>>> vBaseGLCanvasPane::graphicsInit <<<========================
void vBaseGLCanvasPane::graphicsInit(void)
{
// Perform only the most basic operations, including getting the context
vglMakeCurrent();
}
//================>>> vBaseGLCanvasPane::vBaseGLMakeCurrent <<<===============
void vBaseGLCanvasPane::vglMakeCurrent(void)
{
wglMakeCurrent(_hDC, _hGLRC);
}
//==================>>> vBaseGLCanvasPane::vglFlush <<<========================
void vBaseGLCanvasPane::vglFlush(void)
{
if (_doubleBuffer)
SwapBuffers(_hDC);
else
glFlush();
}
//=====================>>> vBaseGLCanvasPane::Resize <<<============================
void vBaseGLCanvasPane::Resize(int newW, int newH)
{
// This is the routine the user will override to intercept size changes
vCanvasPane::Resize(newW,newH);
vglMakeCurrent();
glViewport(0,0,newW,newH);
}
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