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//===============================================================
// vdebug.cxx - vDebugDialog class methods
//
// Copyright (C) 1995,1996, 1997, 1998 Bruce E. Wampler
//
// This file is part of the V C++ GUI Framework, and is covered
// under the terms of the GNU Library General Public License,
// Version 2. This library has NO WARRANTY. See the source file
// vapp.cxx for more complete information about license terms.
//===============================================================
#include <v/vwin32.h> // for Win 32 stuff
#include <v/vdebug.h> // our header
// Define static data of the class
#define dSystem 10
#define dUser 11
#define dCmdEvents 12
#define dMouseEvents 13
#define dWindowEvents 14
#define dBuild 15
#define dMisc 16
#define dBadVals 17
#define dConstructor 18
#define dDestructor 19
#define dText 30
#define dUserApp1 20
#define dUserApp2 21
#define dUserApp3 22
int SetCommandObject(const int id, const int val, CommandObject* CmdList);
int GetCommandObject(const int id, CommandObject* CmdList);
static CommandObject DebugDialog[] =
{
{C_Label, 91, 0, "Set Debug Options",
NoList, CA_MainMsg, isSens, 0,0},
{C_Blank, 98, 0, " ", NoList,CA_None,isSens,NoFrame,91,0},
{C_Label, 99, 0, V_Version, NoList,CA_None,isSens,NoFrame,98,0},
// A frame around the check boxes
{C_Frame, 92, 0, "", NoList, CA_None, isSens,NoFrame, 0, 91},
// note: the id corresponds to the #defines above
{C_CheckBox,10,0,"System Msgs ",NoList,CA_None,isSens,92,0,0},
{C_CheckBox,11,0,"User Messages ",NoList,CA_None,isSens,92,10,0},
{C_CheckBox,12,0,"Command Events",NoList,CA_None,isSens,92,0,10},
{C_CheckBox,13,0,"Mouse Events ",NoList,CA_None,isSens,92,12,10},
{C_CheckBox,14,0,"Window Events ",NoList,CA_None,isSens,92,13,10},
{C_CheckBox,15,0,"Build Windows ",NoList,CA_None,isSens,92,0,12},
{C_CheckBox,16,0,"Misc Messages ",NoList,CA_None,isSens,92,15,12},
{C_CheckBox,17,0,"Illegal Values",NoList,CA_None,isSens,92,16,12},
{C_CheckBox,18,0,"Constructors ",NoList,CA_None,isSens,92,0,15},
{C_CheckBox,19,0,"Destructors ",NoList,CA_None,isSens,92,18,15},
{C_CheckBox,30,0,"Text ",NoList,CA_None,isSens,92,19,15},
{C_CheckBox,20,0,"User Debug 1 ",NoList,CA_None,isSens,92,0,18},
{C_CheckBox,21,0,"User Debug 2 ",NoList,CA_None,isSens,92,20,18},
{C_CheckBox,22,0,"User Debug 3 ",NoList,CA_None,isSens,92,21,18},
{C_Button, M_All,M_All," All On ",NoList,CA_None,isSens,NoFrame,0,92},
{C_Button, M_None,M_None," All Off ",NoList,CA_None,isSens,NoFrame,M_All,92},
{C_Blank, 95, 0, " ", NoList,CA_None,isSens,NoFrame,M_None,92},
{C_Button, M_Cancel, M_Cancel, " Cancel ", NoList,
CA_None,isSens,NoFrame, 95,92},
{C_Button, M_OK, M_OK, " OK ", NoList,
CA_DefaultButton, isSens, NoFrame, M_Cancel, 92},
{C_EndOfList,0,0,0,0,CA_None,0,0,0}
};
//=======================>>> vDebugDialog::SetDebug <<<=======================
void vDebugDialog::SetDebug()
{
// Show a message, ask user Yes/No/Cancel
// returns < 0 for cancel, 0 for No, 1 for Yes
ItemVal val;
// first, set with current values
(void) SetCommandObject(dSystem, DebugState.System, DebugDialog);
(void) SetCommandObject(dUser, DebugState.User, DebugDialog);
(void) SetCommandObject(dCmdEvents, DebugState.CmdEvents, DebugDialog);
(void) SetCommandObject(dMouseEvents, DebugState.MouseEvents, DebugDialog);
(void) SetCommandObject(dWindowEvents, DebugState.WindowEvents, DebugDialog);
(void) SetCommandObject(dUserApp1, DebugState.UserApp1, DebugDialog);
(void) SetCommandObject(dUserApp2, DebugState.UserApp2 , DebugDialog);
(void) SetCommandObject(dUserApp3, DebugState.UserApp3 , DebugDialog);
(void) SetCommandObject(dBuild, DebugState.Build, DebugDialog);
(void) SetCommandObject(dMisc, DebugState.Misc, DebugDialog);
(void) SetCommandObject(dText, DebugState.Text, DebugDialog);
(void) SetCommandObject(dBadVals, DebugState.BadVals, DebugDialog);
(void) SetCommandObject(dConstructor, DebugState.Constructor, DebugDialog);
(void) SetCommandObject(dDestructor, DebugState.Destructor, DebugDialog);
AddDialogCmds(DebugDialog); // Set up standard dialog
(void) ShowModalDialog("Set Debug Options",val); // show and wait
switch (val) // convert to our system
{
case M_OK:
DebugState.System = GetValue(dSystem);
DebugState.User = GetValue(dUser);
DebugState.CmdEvents = GetValue(dCmdEvents);
DebugState.MouseEvents = GetValue(dMouseEvents);
DebugState.WindowEvents = GetValue(dWindowEvents);
DebugState.UserApp1 = GetValue(dUserApp1);
DebugState.UserApp2 = GetValue(dUserApp2);
DebugState.UserApp3 = GetValue(dUserApp3);
DebugState.Build = GetValue(dBuild);
DebugState.Misc = GetValue(dMisc);
DebugState.Text = GetValue(dText);
DebugState.BadVals = GetValue(dBadVals);
DebugState.Constructor = GetValue(dConstructor);
DebugState.Destructor = GetValue(dDestructor);
break;
case M_Cancel:
break;
default:
SysDebug1(BadVals,"vDebugDialog::SetDebug() - can't handle %d\n",val)
break;
};
}
//====================>>> vDebugDialog::DialogCommand <<<=======================
void vDebugDialog::DialogCommand(ItemVal id, ItemVal val, CmdType ctype)
{
vModalDialog::DialogCommand(id,val,ctype);
switch (id)
{
case M_OK:
CloseDialog();
break;
case M_All: // set all to 1
SetValue(dSystem, 1, Value);
SetValue(dUser, 1, Value);
SetValue(dCmdEvents, 1, Value);
SetValue(dMouseEvents, 1, Value);
SetValue(dWindowEvents, 1, Value);
SetValue(dUserApp1, 1, Value);
SetValue(dUserApp2, 1, Value);
SetValue(dUserApp3, 1, Value);
SetValue(dBuild, 1, Value);
SetValue(dMisc, 1, Value);
SetValue(dText, 1, Value);
SetValue(dBadVals, 1, Value);
SetValue(dConstructor, 1, Value);
SetValue(dDestructor, 1, Value);
break;
case M_None: // set all to 0
SetValue(dSystem, 0, Value);
SetValue(dUser, 0, Value);
SetValue(dCmdEvents, 0, Value);
SetValue(dMouseEvents, 0, Value);
SetValue(dWindowEvents, 0, Value);
SetValue(dUserApp1, 0, Value);
SetValue(dUserApp2, 0, Value);
SetValue(dUserApp3, 0, Value);
SetValue(dBuild, 0, Value);
SetValue(dMisc, 0, Value);
SetValue(dText, 0, Value);
SetValue(dBadVals, 0, Value);
SetValue(dConstructor, 0, Value);
SetValue(dDestructor, 0, Value);
break;
}
}
//###########################################################################
// Utilities - these may be useful for others, too.
//========================>>> SetCommandObject <<<==============================
int SetCommandObject(const int id, const int val, CommandObject* CmdList)
{
for (CommandObject* cur = CmdList ; cur->cmdType != C_EndOfList ; ++cur)
{
if (cur->cmdId == id)
{
cur->retVal = val;
return 1;
}
}
SysDebug1(BadVals,"SetCommandObject(id:%d...) - No match in list\n",id)
return 0;
}
//========================>>> GetCommandObject <<<==============================
int GetCommandObject(const int id, CommandObject* CmdList)
{
for (CommandObject* cur = CmdList ; cur->cmdType != C_EndOfList ; ++cur)
{
if (cur->cmdId == id)
{
return cur->retVal;;
}
}
SysDebug1(BadVals,"GetCommandObject(id:%d...) - No match in list\n",id)
return 0;
}
// ---------------------------------------------------------------------
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