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//===============================================================
// vdialog.cxx - vDialog class - Windows
//
// Copyright (C) 1995,1996, 1997, 1998 Bruce E. Wampler
//
// This file is part of the V C++ GUI Framework, and is covered
// under the terms of the GNU Library General Public License,
// Version 2. This library has NO WARRANTY. See the source file
// vapp.cxx for more complete information about license terms.
//===============================================================
#include <v/vwin32.h> // for Win 32 stuff
#include <v/vdialog.h> // our header
#include <v/vapp.h>
#include <v/vthislst.h> // For this list
#include <v/vclabelc.h>
#define SCROLL_CRACKER
// Define static data of the class
static BOOL CALLBACK DlgProcCB(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
static vThisList _thisList; // hide this in this file
vDialog* vDialog::_curModal = 0; // V:1.13
#ifndef VWIN16
#include <commctrl.h> // for tooltips
#endif
#ifdef VWIN16
typedef void DLGTEMPLATE;
#endif
//===================>>> vChkWinDlgMsgs <<<=======================
int vChkWinDlgMsgs(MSG *msg)
{
// Need this to check if a message should be processed
// by the dialog message processor instead of the general loop.
for (vDialog* w = (vDialog*) _thisList.GetFirstThis() ; w != 0 ;
w = (vDialog*) _thisList.GetNextThis())
{
if (::IsDialogMessage(w->HwndDialog(),msg))
return 1;
}
return 0;
}
//===================>>> vDialog::vDialog <<<=======================
vDialog::vDialog(const vDialog& d) : vBaseWindow(d),
vCmdParent(P_Dialog)
{
vSysError("vDialog - V semantics do not support copy constructors!");
_oldModal = 0; // V:1.13
}
//=================>>> vDialog::~vDialog <<<=======================
vDialog::~vDialog()
{
SysDebug(Destructor,"vDialog::~vDialog() destructor\n")
_IsDisplayed = 0; // The dialog is not up
if (_hTemplate != 0)
{
::GlobalFree(_hTemplate);
_hTemplate = 0;
}
closeBaseWindow(); // close this window
_thisList.Delete((ThisId)_wDialog); // free the this ptr
}
//===================>>> vDialog::vDialog <<<=======================
vDialog::vDialog(vBaseWindow* creator, int modal, VCONST char* title) :
vBaseWindow(title), vCmdParent(P_Dialog) // constructor
{
_parentHWND = creator->winHwnd(); // track parent's HWND
init(modal,title); // finish construction
}
//===================>>> vDialog::vDialog <<<=======================
vDialog::vDialog(vApp* creator, int modal, VCONST char* title) :
vBaseWindow(title), vCmdParent(P_Dialog) // constructor
{
_parentHWND = creator->winHwnd(); // track parent's HWND
init(modal,title); // finish construction
}
//===================>>> vDialog::vDialog <<<=======================
void vDialog::init(int modal, VCONST char* /* title */)
{
// Initialize dialog box
_modal = modal; // settable modal
SysDebug(Constructor,"vDialog::vDialog() constructor\n")
_wType = DIALOG; // a dialog
_dialogType = aDialog; // This is a dialog
_IsDisplayed = 0; // The dialog is not up
_wDialog = 0; // haven't created the dialog yet...
hwndToolTip = 0;
// Now, build the initial in-memory dialog template using
// Windows HGLOBAL handle _hTemplate.
int buildOK;
#ifdef ALLOW_BOLD_FONT
HDC hdc = ::GetDC(theApp->winHwnd());
int horRes = ::GetDeviceCaps(hdc, HORZRES);
::ReleaseDC(theApp->winHwnd(), hdc);
char *fntname = (horRes <= 800) ? "Helv" : "HelvBold";
#else
char *fntname = "Helv";
#endif
// Using 8,helv makes it ok to use 8 in calculating control sizes!
if (_modal)
buildOK = CreateDlgTemplate(
DS_MODALFRAME | WS_CAPTION | WS_VISIBLE | WS_POPUP | DS_SETFONT,
10, 25, 1, 1, "", "", _name, 8, fntname );
else
buildOK = CreateDlgTemplate(
WS_CAPTION | WS_VISIBLE | WS_POPUP | DS_SETFONT,
10, 25, 1, 1, "", "", _name, 8, fntname );
if (!buildOK)
vSysError("vDialog - Unable to build dialog template");
_DefaultButton = 0; // No default button described
_FirstTextIn = 0; // No text in field
}
//===================>>> vDialog::AddDialogCmds <<<========================
void vDialog::AddDialogCmds(CommandObject* cList) // add commands
{
// This is called to add commands from the supplied
// CommandObject list.
vCmd* defButton = 0;
DlgCmdList* curCmd;
// scan the entire list
for (int ix = 0 ; cList && (cList[ix].cmdType != C_EndOfList) ; ++ix)
{
curCmd = new DlgCmdList; // get a new cell
curCmd->nextDCL = _cmdList; // add in at front
_cmdList = curCmd;
curCmd->cmdP = 0; // not added yet
curCmd->cmdP = AddCmd(&cList[ix]);
// Track default button
if (cList[ix].attrs & CA_DefaultButton)
{
defButton = curCmd->cmdP;
}
if (cList[ix].cmdType == C_TextIn)
{
if (_FirstTextIn == 0)
_FirstTextIn = curCmd->cmdP;
}
}
if (defButton) // we have a default
{
_DefaultButton = defButton; // Track the default button
}
DoneAddingControls(); // all finished with controls
}
//===================>>> vDialog::AddDialogCmdObj <<<========================
void vDialog::AddDialogCmdObj(CommandObject* Cmd, vCmd* CmdInstance)
{
// This is called to add an already instantiated command object to the
// CommandObject list.
DlgCmdList* curCmd = new DlgCmdList; // get a new cell
curCmd->nextDCL = _cmdList; // add in at front of list
_cmdList = curCmd;
curCmd->cmdP = CmdInstance; // point to the object
// Track default button
if (Cmd->attrs & CA_DefaultButton)
{
_DefaultButton = CmdInstance; // This is the default button
// This lets us use Enter to activate the default button.
}
}
//====================>>> vDialog::CancelDialog <<<=======================
void vDialog::CancelDialog(void)
{
// Cancel selected - reset all values to original values
SysDebug(CmdEvents,"vDialog::CancelDialog()\n")
for (DlgCmdList* cc = _cmdList ; cc != 0 ; cc = cc->nextDCL)
{
(cc->cmdP)->ResetItemValue();
}
// And close the dialog
CloseDialog();
}
//====================>>> vDialog::CloseDialog <<<=======================
void vDialog::CloseDialog(void)
{
SysDebug(Build,"vDialog::CloseDialog()\n")
_IsDisplayed = 0; // The dialog is not up
#ifndef VWIN16
if (hwndToolTip != 0)
{
::DestroyWindow(hwndToolTip);
hwndToolTip = 0;
}
#endif
if (!_modal) // destroy if not modal
::DestroyWindow(_wDialog);
_thisList.Delete((ThisId)_wDialog); // free the this ptr
}
//====================>>> vDialog::DialogCommand <<<=======================
void vDialog::DialogCommand(ItemVal id, ItemVal retval, CmdType /*ctype*/)
{
// After the user has selected a command from the dialog,
// this routine is called with the value
SysDebug2(CmdEvents,"vDialog::DialogCommand(id:%d, val:%d)\n",id, retval)
switch (id) // We will do some things depending on value
{
case M_Cancel:
CancelDialog();
break;
case M_Done: // default, close dialog
case M_OK:
{
CloseDialog();
break;
}
}
}
//====================>>> vDialog::DialogDisplayed <<<=======================
void vDialog::DialogDisplayed()
{
}
//==================>>> vDialog::ProcessCmd <<<=======================
void vDialog::ProcessCmd(ItemVal id, ItemVal rv, CmdType ct)
{
// simple interface between command objects and the
// inherited vCmdParent ProcessCmd to the CommandObject which does the work
DialogCommand(id, rv, ct);
}
//====================>>> vDialog::SetDialogTitle <<<=======================
void vDialog::SetDialogTitle(VCONST char* title)
{
::SetWindowText(_wDialog, title);
}
//================>>> vDialog::GetDialogPosition <<<========================
void vDialog::GetDialogPosition(int& left, int& top, int& width,
int& height) VCONST
{
RECT rct;
RECT ar;
::GetWindowRect(_wDialog, &rct);
::GetWindowRect(theApp->winClientHwnd(), &ar);
left = (rct.left >= ar.left) ? rct.left - ar.left : rct.left;
top = (rct.top >= ar.top) ? rct.top - ar.top : rct.top;
width = rct.right - rct.left;
height = rct.bottom - rct.top;
}
//====================>>> vDialog::SetDialogPosition <<<=======================
void vDialog::SetDialogPosition(int left, int top)
{
RECT ar;
::GetWindowRect(theApp->winClientHwnd(), &ar);
(void)::SetWindowPos(_wDialog,HWND_TOP,left+ar.left,top+ar.top,
0,0,SWP_NOSIZE);
}
//====================>>> vDialog::ShowDialog <<<=======================
void vDialog::ShowDialog(VCONST char* msg)
{
// Show the dialog with the default message
// We will control the position of the dialog box based on
// the parent's location. The user can move the dialog later.
SysDebug1(Build,"vDialog::ShowDialog(%s)\n",msg)
// First, get the values from our parent
if (_IsDisplayed)
return; // make this a no-op
// set the message field -- have to move to the dlgproc init case
if (msg && *msg)
{
for (DlgCmdList* cc = _cmdList ; cc != 0 ; cc = cc->nextDCL)
{
if (((cc->cmdP)->dlgCmd)->attrs & CA_MainMsg)
{
((cc->cmdP)->dlgCmd)->title = msg; // repoint to the message
}
}
}
// Since the dialog isn't necessarily re-created each time it is
// popped up, we need to loop through now to set the original values
for (DlgCmdList* cc = _cmdList ; cc != 0 ; cc = cc->nextDCL)
{
(cc->cmdP)->SaveItemValue();
}
// Now ready to popup the dialog
_IsDisplayed = 1; // The dialog is up
// const DLGTEMPLATE * ptr = (const DLGTEMPLATE *)GlobalLock(_hTemplate);
DLGTEMPLATE * ptr = (DLGTEMPLATE *)GlobalLock(_hTemplate);
if (_modal)
{
(void) ::DialogBoxIndirectParam((HINSTANCE)theApp->vHandle(),
#ifdef VWIN16
_hTemplate,
#else
ptr,
#endif
_parentHWND, (DLGPROC) DlgProcCB, LPARAM(this));
_IsDisplayed = 0;
}
else
{
_wDialog = 0;
(void) ::CreateDialogIndirectParam((HINSTANCE)theApp->vHandle(),
ptr,
_parentHWND,
(DLGPROC) DlgProcCB,
LPARAM(this)
);
}
::GlobalUnlock(_hTemplate); // Unlock the template here
}
// ---------------------------------------------------------------------
//====================>>> DlgProc <<<=======================
static BOOL CALLBACK DlgProcCB(HWND hwnd, UINT uMsg,
WPARAM wParam, LPARAM lParam)
{
vDialog* useThis;
if (uMsg == WM_INITDIALOG) // first time!
{
useThis = (vDialog*)lParam;
_thisList.Add((ThisId)hwnd, (void*)useThis);
}
else
useThis = (vDialog*)_thisList.GetThis((ThisId)hwnd);
if (!useThis)
return 0;
return useThis->DynamicDlgProc(hwnd, uMsg, wParam, lParam);
}
//====================>>> vDialog::DynamicDlgProc <<<=======================
int vDialog::DynamicDlgProc(HWND hwnd, UINT uMsg,
WPARAM wParam, LPARAM lParam)
{
int fProcessed = 1;
// This code handles nested modals, a no no.... (V:1.13)
if (_curModal != 0 && _curModal != this) // V:1.13
{
//::BringWindowToTop(_curModal->myHwnd());
return 0;
}
switch (uMsg)
{
case WM_INITDIALOG:
{
// Changes here must have equivlalents in the vcmdpane.cpp code
#ifndef VWIN16
//create the tooltip window
if (hwndToolTip == 0 )
{
hwndToolTip = CreateWindowEx( 0,
TOOLTIPS_CLASS,
NULL,
WS_POPUP | TTS_ALWAYSTIP,
CW_USEDEFAULT,
CW_USEDEFAULT,
10,
10,
hwnd,
NULL,
(HINSTANCE)theApp->vHandle(),
NULL);
}
#endif
_wDialog = hwnd;
_myHWND = hwnd; // V:1.13
::SetWindowText(_wDialog, _name);
for (DlgCmdList* cc = _cmdList ; cc != 0 ; cc = cc->nextDCL)
{
vCmd* cp = cc->cmdP;
// BEW - V 1.17 - Shouldn't have to do this, but the dynamic
// dialog creation somehow replaces characters > 128 with _.
// This fixes that problem.
if ((cp->dlgCmd)->cmdType == C_BoxedLabel ||
(cp->dlgCmd)->cmdType == C_Button ||
(cp->dlgCmd)->cmdType == C_CheckBox ||
(cp->dlgCmd)->cmdType == C_Label ||
(cp->dlgCmd)->cmdType == C_RadioButton ||
(cp->dlgCmd)->cmdType == C_TextIn
)
{
cp->SetCmdStr((cp->dlgCmd)->title);
}
else if ((cp->dlgCmd)->cmdType == C_Text)
{
if (!(cp->dlgCmd)->itemList ||
(*(char *)(cp->dlgCmd)->itemList == 0))
cp->SetCmdStr((cp->dlgCmd)->title);
else
cp->SetCmdStr((char*)(cp->dlgCmd)->itemList);
}
if ((cp->dlgCmd)->cmdType == C_CheckBox && (cp->dlgCmd)->retVal)
cp->SetCmdVal(1,Checked);
if ((cp->dlgCmd)->cmdType == C_RadioButton && (cp->dlgCmd)->retVal)
cp->SetCmdVal(1,Checked);
if ((cp->dlgCmd)->cmdType == C_Slider || (cp->dlgCmd)->cmdType == C_Spinner)
cp->SetCmdVal(cp->GetCmdValue((cp->dlgCmd)->cmdId),Value);
if ((cp->dlgCmd)->attrs & CA_MainMsg)
{
cp->SetCmdStr((cp->dlgCmd)->title);
}
if ((cp->dlgCmd)->attrs & CA_DefaultButton)
{
::SetFocus(GetDlgItem(_wDialog, (cp->dlgCmd)->cmdId)); // Set to default
fProcessed = 0; // return 0 if we call SetFocus
}
if ((cp->dlgCmd)->cmdType == C_TextIn)
{
::SetFocus(GetDlgItem(_wDialog, (cp->dlgCmd)->cmdId)); // Set to default
fProcessed = 0; // return 0 if we call SetFocus
}
if (!(cp->dlgCmd)->Sensitive) // Make insensitive if it was
{
cp->SetCmdVal(0,Sensitive);
}
if ((cp->dlgCmd)->attrs & CA_Hidden) // Hide it!
{
cp->SetCmdVal(1,Hidden);
}
if ((cp->dlgCmd)->cmdType == C_List
|| (cp->dlgCmd)->cmdType == C_SList
|| (cp->dlgCmd)->cmdType == C_ComboBox
|| (cp->dlgCmd)->cmdType == C_SComboBox
|| (cp->dlgCmd)->cmdType == C_Spinner)
{
int curval = cp->GetCmdValue((cp->dlgCmd)->cmdId);
cp->SetCmdVal(curval,ChangeList);
}
if ((cp->dlgCmd)->cmdType == C_Icon || (cp->dlgCmd)->cmdType == C_Frame
|| (cp->dlgCmd)->cmdType == C_ToggleFrame)
{
cp->SetCmdVal(0,Sensitive); // Trick to avoid getting focus
}
// Now add ToolTip if it has a message
#ifndef VWIN16
if ((cp->dlgCmd)->tip && *(cp->dlgCmd)->tip)
{
TOOLINFO ti;
// add the control to the tooltip. TTF_SUBCLASS causes the
// tooltip to automatically subclass the window and look for the
// messages it is interested in.
char *cc = (char*) &ti;
int lim = sizeof (ti);
for (int i = 0 ; i++ < lim ; *cc++ = 0)
;
// ZeroMemory(&ti, sizeof(ti));
ti.cbSize = sizeof(ti);
ti.uFlags = TTF_IDISHWND | TTF_SUBCLASS;
ti.hwnd = hwnd;
ti.uId = (UINT)GetDlgItem(hwnd,(cp->dlgCmd)->cmdId);
ti.lpszText = (LPTSTR) TEXT((cp->dlgCmd)->tip);
if (hwndToolTip != 0)
SendMessage(hwndToolTip, TTM_ADDTOOL, 0, (LPARAM)&ti);
}
#endif
}
DialogDisplayed();
break;
}
case WM_COMMAND:
{
switch (GET_WM_COMMAND_CMD(wParam, lParam)) // Have to ignore EN messages
{
case EN_ERRSPACE:
case EN_HSCROLL:
// case EN_KILLFOCUS:
case EN_MAXTEXT:
case EN_SETFOCUS:
case EN_UPDATE:
case EN_VSCROLL:
return 0;
}
ItemVal cmdid = (ItemVal)GET_WM_COMMAND_ID(wParam, lParam);
vCmd* UseThis = (vCmd *) getThisFromId(cmdid);
if (!UseThis && cmdid == IDCANCEL)
UseThis = (vCmd *) getThisFromId(M_Cancel);
if (!UseThis)
{
fProcessed = 0; break;
}
UseThis->CmdCallback(cmdid,(WORD)GET_WM_COMMAND_CMD(wParam, lParam));
}
break;
case WM_HSCROLL:
case WM_VSCROLL:
{
int id = ::GetWindowID(GET_WM_HSCROLL_HWND(wParam, lParam));
vCmd* UseThis = (vCmd *) getThisFromId(id);
int code = GET_WM_HSCROLL_CODE(wParam,lParam);
if (!UseThis || code == SB_ENDSCROLL)
{
fProcessed = 0; break;
}
UseThis->CmdCallback(code,
(WORD)GET_WM_HSCROLL_POS(wParam, lParam));
break;
}
#ifndef VWIN16
case WM_CTLCOLORSTATIC:
{
vCmd* UseThis = (vCmd *)
getThisFromId(::GetDlgCtrlID(GET_WM_CTLCOLOR_HWND(wParam, lParam, uMsg)));
if (UseThis && (UseThis->dlgCmd)->cmdType == C_ColorLabel)
{
::SetTextColor(GET_WM_CTLCOLOR_HDC(wParam, lParam, uMsg),
((vColorLabelCmd*)UseThis)->_color.pixel());
}
}
// flow into next case!
case WM_CTLCOLORBTN:
::SetBkColor(GET_WM_CTLCOLOR_HDC(wParam, lParam, uMsg),
::GetSysColor(COLOR_BTNFACE));
return (int)(theApp->_BarBrush);
case WM_CTLCOLORDLG:
return (int )(theApp->_BarBrush);
#else
case WM_CTLCOLOR:
switch (HIWORD(lParam))
{
case CTLCOLOR_STATIC: // Special check for color lbl
{
vCmd* UseThis = (vCmd *)
getThisFromId(::GetDlgCtrlID((HWND)LOWORD(lParam)));
if (UseThis && (UseThis->dlgCmd)->cmdType == C_ColorLabel)
{
::SetTextColor((HDC)wParam,
((vColorLabelCmd*)UseThis)->_color.pixel());
}
}
// flow into next case!
case CTLCOLOR_BTN:
::SetBkColor((HDC)wParam, ::GetSysColor(COLOR_BTNFACE));
return (int)(theApp->_BarBrush);
case CTLCOLOR_DLG:
return (int )(theApp->_BarBrush);
}
return 0;
#endif
// Following two are for BS_OWNERDRAW buttons, which include
// icons, iconbuttons, and maybe others
case WM_MEASUREITEM:
{
if (!_IsDisplayed)
return 0;
ItemVal mid = (ItemVal)GET_WM_COMMAND_ID(wParam, lParam);
vCmd* UseThis = (vCmd *) getThisFromId(mid);
if (!UseThis)
return 0;
return UseThis->MEASUREITEM((int)mid, (MEASUREITEMSTRUCT*)lParam);
}
case WM_DRAWITEM:
{
if (!_IsDisplayed)
return 0;
ItemVal did = (ItemVal)GET_WM_COMMAND_ID(wParam, lParam);
vCmd* UseThis = (vCmd *) getThisFromId(did);
if (!UseThis)
return 0;
return UseThis->DRAWITEM((int)did, (DRAWITEMSTRUCT*)lParam);
}
default:
fProcessed = FALSE; break;
}
return fProcessed;
}
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