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//===============================================================
// vdialog.cxx - vdialog class functions - X11R5
//
// Copyright (C) 1995,1996, 1997, 1998 Bruce E. Wampler
//
// This file is part of the V C++ GUI Framework, and is covered
// under the terms of the GNU Library General Public License,
// Version 2. This library has NO WARRANTY. See the source file
// vapp.cxx for more complete information about license terms.
//===============================================================
#include <v/vwin32.h> // for Win 32 stuff
#include <v/vmodald.h> // our header
#include <v/vapp.h>
// Define static data of the class
// ... none ...
//=================>>> vModalDialog::vModalDialog <<<=====================
vModalDialog::vModalDialog(vBaseWindow* creator, VCONST char* title) :
vDialog(creator, 1, title) // constructor
{
SysDebug(Constructor,"vModalDialog::vModalDialog(vBaseWindow) constructor\n")
}
//=================>>> vModalDialog::vModalDialog <<<=====================
vModalDialog::vModalDialog(vApp* creator, VCONST char* title) :
vDialog(creator, 1, title) // constructor
{
SysDebug(Constructor,"vModalDialog::vModalDialog(vApp) constructor\n")
}
//===============>>> vModalDialog::~vModalDialog <<<=======================
vModalDialog::~vModalDialog()
{
SysDebug(Destructor,"vModalDialog::~vModalDialog() destructor\n")
}
//==================>>> vModalDialog::CloseDialog <<<=======================
void vModalDialog::CloseDialog(void)
{
vDialog::CloseDialog();
_curModal = _oldModal; // V:1.13
::EndDialog(_wDialog,1);
}
//=================>>> vModalDialog::DialogCommand <<<======================
void vModalDialog::DialogCommand(ItemVal id, ItemVal retval, CmdType ctype)
{
// After the user has selected a command from the dialog,
// this routine is called with the value
vDialog::DialogCommand(id, retval, ctype);
_mdItemVal = retval; // for full modal return
_mdItemID = id; // must go after above call
_mdCmdType = ctype;
}
//================>>> vModalDialog::ShowModalDialog <<<======================
ItemVal vModalDialog::ShowModalDialog(VCONST char* msg, ItemVal& retval)
{
// This is a fully modal version that will allow the user a simple
// wait for an answer without needing the DialogCommand method
// V:1.13 - Windows doesn't seem to handle nested modals very well...
// I don't know why. So I've added the logic with _oldModal and _curModal
// to handle nested modals correctly, I hope...
_oldModal = _curModal; // V:1.13
_curModal = this;
ShowDialog(msg); // Display the dialog
retval = _mdItemVal;
return _mdItemID; // return the value
}
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