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//===============================================================
// vpen.cxx: vColor class for drawing - Windows
//
// Copyright (C) 1995,1996, 1997, 1998 Bruce E. Wampler
//
// This file is part of the V C++ GUI Framework, and is covered
// under the terms of the GNU Library General Public License,
// Version 2. This library has NO WARRANTY. See the source file
// vapp.cxx for more complete information about license terms.
//===============================================================
#include <v/vwin32.h> // for Win 32 stuff
#include <v/vapp.h>
#include <v/vpen.h>
//=======================>>> vPen::vPen <<<===========================
vPen::vPen(unsigned int r, unsigned int g, unsigned int b,
int width, int style)
{
penColor._r = r, penColor._g = g; penColor._b = b;
penColor._pixel = RGB(r,g,b);
penWidth = width; penStyle = style; _created = 0; _hpen = 0;
}
//=======================>>> vPen::~vPen <<<===========================
vPen::~vPen()
{
ReleaseHpen();
}
//=====================>>> vPen::vPen <<<===========================
vPen::vPen(const vPen& p)
{
_created = 0;
_hpen = 0;
penColor = p.penColor;
penWidth = p.penWidth;
penStyle = p.penStyle;
}
//=====================>>> vPen::operator= <<<===========================
vPen & vPen::operator =(const vPen& p)
{
if (this == &p) // assigning to self
{
return *this;
}
ReleaseHpen();
// now just like a copy constructor
penColor = p.penColor;
penWidth = p.penWidth;
penStyle = p.penStyle;
return *this; // allow r to l multiple assignment
}
//=====================>>> vPen::SetStyle <<<===========================
void vPen::SetStyle(int style)
{
if (style == penStyle)
return; // no change
penStyle = style;
ReleaseHpen();
}
//=====================>>> vPen::SetWidth <<<===========================
void vPen::SetWidth(int width)
{
if (width == penWidth)
return; // no change
penWidth = width;
ReleaseHpen();
}
//=====================>>> vPen::SetColor <<<===========================
void vPen::SetColor(const vColor& c)
{
if (c == penColor)
return; // no change
penColor = c;
ReleaseHpen();
}
//=====================>>> vPen::SetColor <<<===========================
void vPen::SetColor(unsigned int r, unsigned int g, unsigned int b)
{
if (penColor.r() == r && penColor.g() == g && penColor.b() == b)
return; // no change
penColor.Set(r,g,b);
ReleaseHpen();
}
//=====================>>> vPen::GetHPEN <<<===========================
HPEN vPen::GetHPEN() VCONST
{
if (!_created)
{
int ps;
int pw = penWidth;
switch (penStyle)
{
case vSolid:
ps = PS_SOLID;
break;
case vTransparent:
ps = PS_NULL;
break;
case vDash:
ps = PS_DASH;
pw = 1; // $#$% Windows only allows width of 1
break;
case vDot:
ps = PS_DOT;
pw = 1;
break;
case vDashDot:
ps = PS_DASHDOT;
pw = 1;
break;
default:
ps = PS_SOLID;
break;
}
_hpen = ::CreatePen(ps, pw, penColor._pixel);
_created = 1;
}
return _hpen; // return a created pen handle
}
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