File: vpopmenu.cpp

package info (click to toggle)
libv1.22 1.22-1
  • links: PTS
  • area: main
  • in suites: potato
  • size: 7,380 kB
  • ctags: 9,765
  • sloc: cpp: 58,097; ansic: 6,814; makefile: 1,597; java: 515; sh: 24
file content (332 lines) | stat: -rw-r--r-- 9,053 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
//===============================================================
// vPopMenu.cpp - vPopupMenu class functions - Windows
//
// Copyright (C) 1995-1999  Bruce E. Wampler
//
// This file is part of the V C++ GUI Framework, and is covered
// under the terms of the GNU Library General Public License,
// Version 2. This library has NO WARRANTY. See the source file
// vapp.cxx for more complete information about license terms.
//===============================================================

#include <v/vwin32.h>		// for Win 32 stuff
#include <v/vpopmenu.h>		// our header
#include <v/vcmdwin.h>		// we need access to vcmdwin

#include <stdlib.h>

// Define static data of the class

   static char curLbl[100];	// for fixed labels


//==================>>> vPopupMenu::vPopupMenu <<<===========================
  vPopupMenu::vPopupMenu(VCONST vMenu* menu, VCONST vWindow* pWin)
  {
    int i;

    // set up menus -----------------------------------------------

    SysDebug(Constructor,"vPopupMenu::vPopupMenu() constructor\n")

    _pWin = pWin;

    _nextMenuButton = 0;	// no menus defined so far

    for (i = 0 ; i < MAX_PMENU_BUTTONS ; ++i)
      {
	_mb[i].label = 0; // null out menu button array
	_mb[i].hPullDown = 0;
	_mb[i].SubMenu = 0;
        _mb[i].mInfo = 0;
      }

    _mb[0].label = "";
    _mb[0].SubMenu = menu;
    _nextSubMenu =		// we will start submenus here
    _nextMenuButton = 1;		// this many menus defined
    _topLevelMenu = 0;

  }

//==================>>> vPopupMenu::vPopupMenu <<<===========================
  vPopupMenu::vPopupMenu(const vPopupMenu& /* m */)
  {

    vSysError("V Semantics do not allow copy constructors.");
  }

//====================>>> vPopupMenu::~vPopupMenu <<<=======================
  vPopupMenu::~vPopupMenu()			// destructor
  {

    SysDebug(Destructor,"vPopupMenu::~vPopupMenu() destructor\n")

   for (int i = _nextSubMenu - 1 ; i >= 0 ; --i)	// all menus
     {
	::DestroyMenu(_mb[i].hPullDown);
        if (_mb[i].mInfo != 0)
   	    delete _mb[i].mInfo;		// free the space
      }
  }

//======================>>> vPopupMenu::initialize <<<=======================
  void vPopupMenu::initialize()
  {

    if (_topLevelMenu != 0)		// already initialized?
	return;
    _topLevelMenu = (HMENU)::CreatePopupMenu();	// Create a popup menu

    // Now we have to add our menus

    doAddMenu(0, _topLevelMenu);
   }

//======================>>> vPopupMenu::fixLabel <<<========================
  void vPopupMenu::fixLabel(VCONST char* lbl, VCONST char* key) VCONST
  {
    // copy label to global curLbl

    VCONST char* cp;
    int ix = 0;

    for (cp = lbl ; *cp && ix < 99 ; ++cp)	// Scan label
      {
	curLbl[ix++] = *cp;
      }

    if (key && *key)
      {
	curLbl[ix++] = ' '; curLbl[ix++] = ' '; curLbl[ix++] = '\t';
 	for (cp = key ; *cp && ix < 99 ; ++cp)
	  {
	    curLbl[ix++] = *cp;
	  }
      }

    curLbl[ix] = 0;		// finish off
  }


//======================>>> vPopupMenu::doAddMenu <<<========================
  void vPopupMenu::doAddMenu(int id, HMENU parent)
  {
    // create a button on the menu button bar

    _mb[id].hPullDown = parent;

    // loop through the list

    _mb[id].mInfo = 0;			// empty list so far

    vMenu* item = _mb[id].SubMenu;	// The first item in list

    PMenuInfo* info;			// for current info
    for (int ix = 0 ; item[ix].label != 0 ; ++ix)
      {
	info = new PMenuInfo;		// new space or current tem
	info->NxtInfo = _mb[id].mInfo;	// add to front of list
	_mb[id].mInfo = info;		// fix front pointer
	info->ItemIndex = ix;		// index to item list
	info->SubMenuIndex = 0;		// no submenu normally

	if (item[ix].menuId == M_Line)
	  {
	    ::AppendMenu(_mb[id].hPullDown,MF_SEPARATOR,0,0);
	  }
	else if (item[ix].SubMenu != 0)	// a submenu
	  {
	    if(_nextSubMenu >= MAX_PMENU_BUTTONS)
	      {
		SysDebug(BadVals,"Too many submenus!\n");
		continue;
	      }

	    // we will create a submenu
	    // copy the definitions, track the new index

	    int sub = _nextSubMenu++;	// get our index, bump for next time

	    _mb[sub].label = item[ix].label;
	    _mb[sub].SubMenu = item[ix].SubMenu;
	    info->SubMenuIndex = sub;		// no submenu normally

	    // We create a dangling menu handle here. Windows seems
	    // to delete submenus of a menu, so we need to remember
	    // the parent menu, not the submenu. The recursive call
	    // replaces the parent menu handle with the submenu.

	    HMENU subParent = ::CreateMenu();	// a submenu

	    // Now, recursively call doAddMenu with the submenu
	    doAddMenu(sub, subParent);

	    ::AppendMenu(_mb[id].hPullDown,MF_POPUP,(UINT)_mb[sub].hPullDown,
		item[ix].label);
	    _mb[sub].hPullDown = subParent;
	  }
	else
	  {
	    // create the item

	    fixLabel(item[ix].label,item[ix].keyLabel);
	    ::AppendMenu(_mb[id].hPullDown,MF_STRING,(UINT)item[ix].menuId,
		curLbl);
	    //	item[ix].label);
	    if (item[ix].checked)	// was it checked?
	      {
		::CheckMenuItem(_mb[id].hPullDown,
		   item[ix].menuId, MF_BYCOMMAND | MF_CHECKED);
	      }
	    if (!item[ix].sensitive)
	      {
		::EnableMenuItem(_mb[id].hPullDown,
		   item[ix].menuId, MF_BYCOMMAND | MF_GRAYED);
	      }
	  }
      }
  }

//====================>>> vPopupMenu::ShowMenu <<<======================
  void vPopupMenu::ShowMenu(int x, int y)
  {
    HWND parent = _pWin->winHwnd();

    POINT pt;

    initialize();		// initialize (if not already)

    pt.x = x; pt.y = y;
    ::ClientToScreen(parent ,&pt);
    
    ::TrackPopupMenu(_topLevelMenu,
		TPM_LEFTALIGN|TPM_RIGHTBUTTON|TPM_LEFTBUTTON,
			pt.x, pt.y,
			0, 
			parent, 
			NULL);

  }

//====================>>> vPopupMenu::GetValue <<<======================
  int vPopupMenu::GetValue(ItemVal id) VCONST
  {
    // scan all menus in this window to retrieve the what value
    // then scan button bar if not found

    vMenu* item;

    // Search all menus in this list
    for (int ix = 0 ; ix < _nextSubMenu ; ++ix)
      {
	PMenuInfo* info;			// for current info

	// scan the list of info for each menu entry

	for (info = _mb[ix].mInfo ; info != 0 ; info = info->NxtInfo)
	  {
	    item = _mb[ix].SubMenu;	// The current item in list
	    // see if menuId is the same as the one we are setting
	    if (item[info->ItemIndex].menuId == id)
	      {
		// Ah Ha! We found the value we want
		return item[info->ItemIndex].checked;
	      }
	  }
      }

    return 0;		// assume 0 if not found
  }

//==================>>> vPopupMenu::SetValue <<<========================
  void vPopupMenu::SetValue(ItemVal id, int val, ItemSetType setType)
  {
    // Set the given item on or off

    vMenu* item;

    // Search all menus in this list
    for (int ix = 0 ; ix < _nextSubMenu ; ++ix)
      {
	PMenuInfo* info;			// for current info

	// scan the list of info for each menu entry
	for (info = _mb[ix].mInfo ; info != 0 ; info = info->NxtInfo)
	  {
	    item = _mb[ix].SubMenu;	// The current item in list
	    // see if its menuId is the same as the one we are setting
	    if (item[info->ItemIndex].menuId == id)
	      {
		// Ah Ha! We found the value we want
		switch (setType)
		  {
		    case Value:			// check box
		    case Checked:		// check box
		      {
			item[info->ItemIndex].checked = val;
			UINT action = val ? MF_BYCOMMAND | MF_CHECKED :
					    MF_BYCOMMAND | MF_UNCHECKED;
			::CheckMenuItem(_mb[ix].hPullDown,
				item[info->ItemIndex].menuId,action);
			break;
		      }

		    case Sensitive:			// sensitive
		      {
			item[info->ItemIndex].sensitive = val;
			UINT action = val ? MF_BYCOMMAND | MF_ENABLED :
					    MF_BYCOMMAND | MF_GRAYED;
			::EnableMenuItem(_mb[ix].hPullDown,
				item[info->ItemIndex].menuId,action);
			break;
		      }
		  }	// end switch
	      }
	  }
      }
  }

//================>>> vPopupMenu::SetString <<<========================
  void vPopupMenu::SetString(ItemVal id, VCONST char* str) 
  {
    // Set the given item on or off

    vMenu* item;

    // Search all menus in this window 
    for (int ix = 0 ; ix < _nextSubMenu ; ++ix)
      {
	PMenuInfo* info;			// for current info

	// scan the list of info for each menu entry
	for (info = _mb[ix].mInfo ; info != 0 ; info = info->NxtInfo)
	  {
	    item = _mb[ix].SubMenu;	// The current item in list

	    if (item[info->ItemIndex].menuId == id)
	      {
		// Ah Ha! We found the value we want

	      item[info->ItemIndex].label = str;
	       ::ModifyMenu(_mb[ix].hPullDown,	// the menu
		    item[info->ItemIndex].menuId,  // the id
		    MF_BYCOMMAND | MF_STRING,	// change string
		    item[info->ItemIndex].menuId,  // same id
		    item[info->ItemIndex].label);  // new label

		if (item[info->ItemIndex].checked) // Changing string wipes out
		  {                                // checked and sensitive state
		    ::CheckMenuItem(_mb[ix].hPullDown,
			item[info->ItemIndex].menuId,MF_BYCOMMAND | MF_CHECKED);
		  }
		if (!item[info->ItemIndex].sensitive)
		  {
		    ::EnableMenuItem(_mb[ix].hPullDown,
		      item[info->ItemIndex].menuId,MF_BYCOMMAND | MF_GRAYED);
		  }

	      }
	  }
      }
  }