File: image_processing.dxx

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/** \page ImageProcessingTutorial Image Processing

    <h2>Section Contents</h2>
    
    In this chapter we'll use VIGRA's methods for some applications of Image Processing.

    <ul style="list-style-image:url(documents/bullet.gif)">
    <li> \ref CallingConventions
    <li> \ref ImageInversion
    <li> \ref ImageBlending
    <li> \ref CompositeImage
    <li> \ref SmoothingTutorial
       <ul type="disc">
        <li> \ref Convolve2DTutorial
        <li> \ref SeparableConvolveTutorial
        </ul>
    </ul>

    \section CallingConventions Calling Conventions
    
    VIGRA's image processing functions follow a uniform calling convention: The argument list start with the input images or arrays, followed by the output images or arrays, followed by the function's parameters (if any). Some functions additionally accept an option object that allows more fine-grained control of the function's actions and must be passed as the last argument. Most functions assume that the output arrays already have the appropriate shape.
    
    All functions working on arrays expect their arguments to be passed as \ref vigra::MultiArrayView instances. Functions that only support 2-dimensional images usually contain the term "Image" in their name, whereas functions that act on arbitrary many dimensions usually contain the term "Multi" in their name. <br/>
    Examples: 
    \code
    // determine the connected components in a binary image, using the 8-neighborhood
    MultiArray<2, UInt8>   image(width, height);
    MultiArray<2, UInt32>  labels(width, height);
    ... // fill image
    labelImage(image, labels, true);
    
    // smooth a 3D array with a gaussian filter with sigma=2.0
    MultiArray<3, float> volume(Shape3(300, 200, 100)),
                         smoothed(Shape3(300, 200, 100));
    ... // fill volume
    gaussianSmoothMultiArray(volume, smoothed, 2.0);
    
     // compute the determinant of a 5x5 matrix
    MultiArray<2, float> matrix(Shape2(5, 5));
    ... // fill matrix with data
    float det = linalg::determinant(matrix);
    \endcode
    
    For historical reasons, VIGRA also supports two alternative APIs in terms of iterators. These APIs used to be considerably faster, but meanwhile compilers and processors have improved to the point where the much simpler MultiArrayView API no longer imposes a significant abstraction penalty. While there are no plans to remove support for the old APIs, they should not be used in new code.
    
    <ul>
    <li> Functions on 2-dimensional images may support an \ref ImageIterators API. These iterators are best passed to the functions via the convenience functions <tt>srcImageRange(array)</tt>, <tt>srcImage(array)</tt>, and <tt>destImage(array)</tt>. A detailed description of the convenience functions can be found in section \ref ArgumentObjectFactories. Example:
    \code
    // compute the pixel-wise square root of an image
    MultiArray<2, float> input(Shape2(200, 100)),
                         result(imput.shape());
    ... // fill input with data
    transformImage(srcImageRange(input), destImage(result), &sqrt);  // deprecated API
    \endcode
    
    <li> Functions for arbitrary-dimensional arrays may support hierarchical \ref MultiIteratorPage. These iterators are best passed to the functions via the convenience functions <tt>srcMultiArrayRange(array)</tt>, <tt>srcMultiArray(array)</tt>, and <tt>destMultiArray(array)</tt>. A detailed description of these convenience functions can also be found in section \ref ArgumentObjectFactories. Example:
    \code
    // compute the element-wise square root of a 4-dimensional array
    MultiArray<4, float> input(Shape4(200, 100, 50, 30)),
                         result(imput.shape());
    ... // fill input with data
    transformMultiArray(srcMultiArrayRange(input), destMultiArray(result), &sqrt);  // deprecated API
    \endcode
    
    \section ImageInversion Inverting an Image
    
    Inverting an (gray scale) image is quite easy. We just need to subtract every pixel's 
    value from white (255). This simple task doesn't need an explicit function call at all, but is best solved with a arithmetic expression implemented in namespace \ref MultiMathModule. To avoid possible overload ambiguities, 
    you must explicitly activate array arithmetic via the command <tt>using namespace vigra::multi_math</tt> before use. To invert <tt>imageArray</tt> and overwrite its original contents, you write:

    \code
    using namespace vigra::multi_math;
    imageArray = 255-imageArray;
    \endcode

    See here for a complete example:
    <a href="invert_tutorial_8cxx-example.html">invert_tutorial.cxx</a>

    This is the result:
    <Table cellspacing = "10">
    <TR valign = "bottom">
    <TD> \image html lenna_small.gif "input file" </TD>
    <TD> \image html lenna_inverted.gif "inverted output file" </TD>
    </TR>
    </Table>

    \section ImageBlending Image Blending
    
    In this example, we have two input images and want to blend them into one another. 
    In the combined output image every pixel value is the mean of the two appropriate original pixels. This is also best solved with array arithmetic:

    \code
    using namespace vigra::multi_math;
    exportArray = 0.5*imageArray1 + 0.5*imageArray2;
    \endcode

    Since it is not guaranteed that the two input images have the same shape, we first
    determine the maximum possible shape of the blended image, which equals the minimum 
    size along each axis. With the help of subarray-method we just blend the appropriate 
    parts of the two images. These parts (subimages) are aligned around the centers 
    of the original images.

    Here's the code:
    <a href="dissolve_8cxx-example.html">dissolve.cxx</a>

    And here are the results:
    <table cellspacing = "10">
    <TR valign = "bottom">
    <TD> \image html lenna_color_small.gif "input file 1" </TD>
    <TD> \image html oi_small.jpg "input file 2" </TD>
    <TD> \image html dissolved_color.gif "dissolved output file" </TD>
    </TR>
    </table>

    \section CompositeImage Creating a Composite Image
    
    Let's come to a little gimmick. Given one input image we want to create a composite image 
    of 4 images reflected with respect to each other. The result resembles the effect of a
    kaleidoscope. Two of VIGRA's functions are sufficient for this purpose: \ref MultiArray_subarray 
    and \ref reflectImage(). Input and output images of reflectImage() are specified by MultiArrayViews. 
    The third parameter specifies the desired reflection axis. The axis can either
    be horizontal, vertical or both (as in this example):

    \code
    reflectImage(inputArray, outputArray, horizontal | vertical);
    \endcode

    Here's the code:
    <a href="composite_8cxx-example.html">composite.cxx</a>

    And here are the results:
    <Table cellspacing = "10">
    <TR valign = "bottom">
    <TD> \image html lenna_color_small.gif "input file" </TD>
    <TD> \image html lenna_composite_color.gif "composite output file" </TD>
    </TR>
    </Table>

    \section SmoothingTutorial Smoothing
    
    \subsection Convolve2DTutorial 2-dimensional Convolution
    
    There are many different ways to smooth an image. Before we use VIGRA's methods, we 
    want to write a smoothing code of our own. The idea is to choose each pixel in turn and 
    replace it with the mean of itself and the pixels in 5x5 window around it.
    To calculate the mean in a window, we can just devide the sum of the pixel values 
    within the corresponding subarray by their number. MultiArrayView provides two useful 
    methods for doing this: <tt>sum</tt> and <tt>size</tt>. 
    In our code we iterate over every pixel, construct the surrounding 5x5 window via 
    <tt>subarray</tt>, and write the average of the window into the corresponding output pixel.
    Near the borders of the image we truncate the window appropriately so that it remains
    inside the image, and only take the average over the actually existing neighbours of the pixel.

    See the code:
    <a href="smooth_explicitly_8cxx-example.html">smooth_explicitly.cxx</a>

    The results:
    <Table cellspacing = "10">
    <TR valign = "bottom">
    <TD> \image html lenna_small.gif "input file" </TD>
    <TD> \image html lenna_smoothed.gif "smoothed output file" </TD>
    </TR>
    </Table>

    The technical term for this kind of operation is <i>convolution</i>. VIGRA provides 
    <dfn>convolveImage</dfn> as a comfortable way to perform 2-dimensional convolutions 
    with arbitrary filters. You may use it as follows:

    \code
    convolveImage(inputImage, resultImage, filter);
    \endcode

    The filter of <i>convolution kernel</i> is given as argument object by <dfn>kernel2d()</dfn>.
    To implement the above smoothing by taking averages in 3x3 windows, you need an averaging 
    kernel with radius 1. Kernel truncation near the image borders is performed when the 
    filter's border treatment mode is set to <tt>BORDER_TREATMENT_CLIP</tt>:
    
    \code
    Kernel2D<double> filter;
    filter.initAveraging(1);
    filter.setBorderTreatment(BORDER_TREATMENT_CLIP);
    \endcode
    
    By default, VIGRA's convolution functions use <tt>BORDER_TREATMENT_REFLECT</tt> (i.e. the
    image is virtually enlarged by reflecting the pixel values about the border), which usually
    leads to superior results. The strength of smoothing can be controlled by increasing the filter 
    radius.
    
    Another improvement over simple averaging can be achieved when one takes a <i>weighted 
    average</i> such that pixels near the center have more influence on the result.
    A popular choice here is the 5x5 binomial filter. VIGRA allows to specify arbitrary filter
    shapes and coefficients via the <tt>Kernel2D::initExplicitly()</tt>:
    
    \code
    Kernel2D<float> filter;
    
    // specify filter shape (lower right corner is inclusive here!)
    filter.initExplicitly(Shape2(-2,-2), Shape2(2,2));
    
    // specify filter coefficients
    filter =  1.0/256.0,  4.0/256.0,  6.0/256.0,  4.0/256.0,  1.0/256.0,
              4.0/256.0, 16.0/256.0, 24.0/256.0, 16.0/256.0,  4.0/256.0,
              6.0/256.0, 24.0/256.0, 36.0/256.0, 24.0/256.0,  6.0/256.0,
              4.0/256.0, 16.0/256.0, 24.0/256.0, 16.0/256.0,  4.0/256.0,
              1.0/256.0,  4.0/256.0,  6.0/256.0,  4.0/256.0,  1.0/256.0;
              
    // apply filter
    convolveImage(inputImage, resultImage, filter);
    \endcode
   
    <tt>initExplicitly()</tt> receives the upper left and lower right corners of the 
    filter window. Note that the lower right corner here is <i>included</i> in the window,
    in contrast to <tt>MultiArray::subarray()</tt> where the end point is not included. 

    The filter weights are provided in a comma separated list. Normally, the sum of the 
    coefficients should to be 1 in order to preserve the average intensity of the image. 
    You must provide either as many coefficients as needed for the given filter size, 
    or exactly one value which will be used for all filter coefficients. Thus, the 3x3 
    averaging filter can also be created like this:
    
    \code
    Kernel2D<double> filter;
    filter.initExplicitly(Shape2(-1,-1), Shape2(1,1)) = 1.0/9.0;
    \endcode

    For various theoretical and practical reasons, the Gaussian filter is the best choice
    in most situations. Its coefficients are chosen according to a Gaussian (i.e. 
    bell-shaped) function with given standard deviation. The kernel class has a 
    convenient <dfn>initGaussian(std_dev)</dfn> method that creates the appropriate 
    coefficients:

    \code
    vigra::Kernel2D<float> filter; 
    filter.initGaussian(1.5);
    convolveImage(inputImage, resultImage, filter);
    \endcode
    
    A complete example using these possibilities can be found in <a href="smooth_convolve_8cxx-example.html">smooth_convolve.cxx</a>.

    <hr>

    \subsection SeparableConvolveTutorial Separable Convolution in 2D and nD Images
    
    When filtering is implemented with 2-dimensional windows as in the previous section, 
    we need as many multiplications per pixel as there are coefficients in the filter. 
    Fortunately, many important filters (including averaging and Gaussian smoothing) 
    have the property of beeing <i>separable</i>, which allows a much more efficient 
    implementation in terms  of 1-dimensional windows. A 2-dimensional filter is 
    separable if its coefficients \f$f_{ij}\f$ can be expressend as an outer product 
    of two 1-dimensional filters \f$h_i\f$ and \f$c_j\f$:

    \f[
        f_{ij} = h_i \cdot c_j
    \f]
    
    For example, the 3x3 averaging filter (with coefficients 1/9) is obtained as the outer 
    product of two 3x1 filters (with coefficients 1/3):
    
    \f[ \left( \begin{array}{ccc} \frac{1}{9} & \frac{1}{9} & \frac{1}{9} \\[1ex] 
                                  \frac{1}{9} & \frac{1}{9} & \frac{1}{9} \\[1ex] 
                                  \frac{1}{9} & \frac{1}{9} & \frac{1}{9} \end{array} \right) = 
    \left( \begin{array}{c} \frac{1}{3} \\[1ex]  \frac{1}{3} \\[1ex]  \frac{1}{3} \end{array} \right)  \cdot
    \left( \begin{array}{ccc} \frac{1}{3} & \frac{1}{3} & \frac{1}{3} \end{array} \right)
    \f]
    
    The convolution with separable filters can be implemented by two consecutive 1-dimensional
    convolutions: first, one filters all rows of the image with the horizontal filter, and then
    all columns of the result with the vertical filter. Instead of the (n x m) operations required
    for a 2-dimensional window, we now only need (n + m) operations for the two 1-dimensional ones.
    Already for a 5x5 window, this reduces the number of operations from 25 to 10, and the difference
    becomes even bigger with increasing window size.
    
    To construct and apply 1-dimensional filters, VIGRA provides the class \ref vigra::Kernel1D and
    the functions separableConvolveX() resp. separableConvolveY(). To compute a 2D Gaussian filter
    we use the following code:

    \code
    Kernel1D<double> filter; 
    filter.initGaussian(1.5);
    
    MultiArray<2, float> tmpImage(inputImage.shape());
    separateConvolveX(inputImage, tmpImage, filter);
    separateConvolveY(tmpImage, resultImage, filter);
    \endcode

    Note that we need an intermediate image to hold the result of the horizontal filtering.
    The same result is more conveniently achieved by the functions \ref convolveImage() and
    \ref gaussianSmoothing() (see <a href="smooth_convolve_8cxx-example.html">smooth_convolve.cxx</a>
    for a working example):
    
    \code
    // apply 'filter' to both the x- and y-axis 
    // (calls separateConvolveX() and separateConvolveY() internally)
    convolveImage(inputImage, resultImage, filter, filter);
    
    // smooth image with Gaussian filter with sigma=1.5
    // (calls convolveImage() with Gaussian filter internally)
    gaussianSmoothing(inputImage, resultImage, 1.5);
    \endcode

    It is, of course, also possible to apply different filters in the x- and y-directions. 
    This is especially useful for derivative filters which are commonly used to compute
    image features, for example \ref gaussianGradient() and \ref gaussianGradientMagnitude().
    For more information see \ref CommonConvolutionFilters and \ref Convolution.
    
    Separable filters are also the key for efficient convolution of higher-dimensional images
    and arrays: An n-dimensional filter is simply implemented by n consecutive 1-dimensional 
    filter applications, regardsless of the size of n. This is the basis for VIGRA's 
    multi-dimensional filter functions. For example, Gaussian smoothing in arbitrary many
    dimensions is implemented in \ref gaussianSmoothMultiArray():
    
    \code
    MultiArray<3, UInt8> inputArray(Shape3(100, 100, 100));
    ... // fill inputArray with data
    
    MultiArray<3, float> resultArray(inputArray.shape());
    
    // perform isotropic Gaussian smoothing at scale 1.5
    gaussianSmoothMultiArray(inputArray, resultArray, 1.5);
    \endcode
    
    More information about VIGRA's multi-dimensional convolution funcions can be found in
    the reference manual under \ref MultiArrayConvolutionFilters .
*/

/** \example invert_tutorial.cxx
    Invert an image file (gray scale or color)
    <br>
    Usage: <TT>invert infile outfile</TT>
*/

/** \example dissolve.cxx
    Dissolve two image files (gray scale or color)
    <br>
    Usage: <TT>dissolve infile1 infile2 outfile</TT>
*/

/** \example composite.cxx
    Create a composite image (gray scale or color)
    <br>
    Usage: <TT>composite infile outfile</TT>
*/

/** \example smooth_explicitly.cxx
    Smooth an image by averaging a 5x5-box (gray scale or color)
    <br>
    Usage: <TT>smooth_explicitly infile outfile</TT>
*/

/** \example smooth_convolve.cxx
    Convolve an image in different ways (gray scale or color)
    <br>
    Usage: <TT>smooth_convolve infile outfile</TT>
*/