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/*############################################################################
# Copyright (C) 2005 Intel Corporation
#
# SPDX-License-Identifier: MIT
############################################################################*/
#ifndef __D3D11_ALLOCATOR_H__
#define __D3D11_ALLOCATOR_H__
#include <limits>
#include "base_allocator.h"
#ifdef __gnu_linux__
#include <stdint.h> // for uintptr_t on Linux
#endif
//application can provide either generic mid from surface or this wrapper
//wrapper distinguishes from generic mid by highest 1 bit
//if it set then remained pointer points to extended structure of memid
//64 bits system layout
/*----+-----------------------------------------------------------+
|b63=1|63 bits remained for pointer to extended structure of memid|
|b63=0|63 bits from original mfxMemId |
+-----+----------------------------------------------------------*/
//32 bits system layout
/*--+---+--------------------------------------------+
|b31=1|31 bits remained for pointer to extended memid|
|b31=0|31 bits remained for surface pointer |
+---+---+-------------------------------------------*/
//#pragma warning (disable:4293)
class MFXReadWriteMid {
static const uintptr_t bits_offset = std::numeric_limits<uintptr_t>::digits - 1;
static const uintptr_t clear_mask = ~((uintptr_t)1 << bits_offset);
public:
enum {
//if flag not set it means that read and write
not_set = 0,
reuse = 1,
read = 2,
write = 4,
};
//here mfxmemid might be as MFXReadWriteMid or mfxMemId memid
MFXReadWriteMid(mfxMemId mid, mfxU8 flag = not_set) {
//setup mid
m_mid_to_report = (mfxMemId)((uintptr_t)&m_mid | ((uintptr_t)1 << bits_offset));
if (0 != ((uintptr_t)mid >> bits_offset)) {
//it points to extended structure
mfxMedIdEx* pMemIdExt = reinterpret_cast<mfxMedIdEx*>((uintptr_t)mid & clear_mask);
m_mid.pId = pMemIdExt->pId;
if (reuse == flag) {
m_mid.read_write = pMemIdExt->read_write;
}
else {
m_mid.read_write = flag;
}
}
else {
m_mid.pId = mid;
if (reuse == flag)
m_mid.read_write = not_set;
else
m_mid.read_write = flag;
}
}
bool isRead() const {
return 0 != (m_mid.read_write & read) || !m_mid.read_write;
}
bool isWrite() const {
return 0 != (m_mid.read_write & write) || !m_mid.read_write;
}
/// returns original memid without read write flags
mfxMemId raw() const {
return m_mid.pId;
}
operator mfxMemId() const {
return m_mid_to_report;
}
private:
struct mfxMedIdEx {
mfxMemId pId;
mfxU8 read_write;
};
mfxMedIdEx m_mid;
mfxMemId m_mid_to_report;
};
#if (defined(_WIN32) || defined(_WIN64))
#include <d3d11.h>
#include <map>
#include <vector>
struct ID3D11VideoDevice;
struct ID3D11VideoContext;
struct D3D11AllocatorParams : mfxAllocatorParams {
ID3D11Device* pDevice;
bool bUseSingleTexture;
DWORD uncompressedResourceMiscFlags;
D3D11AllocatorParams() : pDevice(), bUseSingleTexture(), uncompressedResourceMiscFlags() {}
};
class D3D11FrameAllocator : public BaseFrameAllocator {
public:
D3D11FrameAllocator();
virtual ~D3D11FrameAllocator();
virtual mfxStatus Init(mfxAllocatorParams* pParams);
virtual mfxStatus Close();
virtual ID3D11Device* GetD3D11Device() {
return m_initParams.pDevice;
};
virtual mfxStatus LockFrame(mfxMemId mid, mfxFrameData* ptr);
virtual mfxStatus UnlockFrame(mfxMemId mid, mfxFrameData* ptr);
virtual mfxStatus GetFrameHDL(mfxMemId mid, mfxHDL* handle);
protected:
static DXGI_FORMAT ConverColortFormat(mfxU32 fourcc);
virtual mfxStatus CheckRequestType(mfxFrameAllocRequest* request);
virtual mfxStatus ReleaseResponse(mfxFrameAllocResponse* response);
virtual mfxStatus AllocImpl(mfxFrameAllocRequest* request, mfxFrameAllocResponse* response);
virtual mfxStatus ReallocImpl(mfxMemId midIn,
const mfxFrameInfo* info,
mfxU16 memType,
mfxMemId* midOut);
D3D11AllocatorParams m_initParams;
ID3D11DeviceContext* m_pDeviceContext;
struct TextureResource {
std::vector<mfxMemId> outerMids;
std::vector<ID3D11Texture2D*> textures;
std::vector<ID3D11Texture2D*> stagingTexture;
bool bAlloc;
TextureResource() : outerMids(), textures(), stagingTexture(), bAlloc(true) {}
static bool isAllocated(TextureResource& that) {
return that.bAlloc;
}
ID3D11Texture2D* GetTexture(mfxMemId id) {
if (outerMids.empty())
return NULL;
return textures[((uintptr_t)id - (uintptr_t)outerMids.front()) % textures.size()];
}
UINT GetSubResource(mfxMemId id) {
if (outerMids.empty())
return NULL;
return (UINT)(((uintptr_t)id - (uintptr_t)outerMids.front()) / textures.size());
}
void Release() {
size_t i = 0;
for (i = 0; i < textures.size(); i++) {
textures[i]->Release();
}
textures.clear();
for (i = 0; i < stagingTexture.size(); i++) {
stagingTexture[i]->Release();
}
stagingTexture.clear();
//marking texture as deallocated
bAlloc = false;
}
};
class TextureSubResource {
TextureResource* m_pTarget;
ID3D11Texture2D* m_pTexture;
ID3D11Texture2D* m_pStaging;
UINT m_subResource;
public:
TextureSubResource(TextureResource* pTarget = NULL, mfxMemId id = 0)
: m_pTarget(pTarget),
m_pTexture(),
m_subResource(),
m_pStaging(NULL) {
if (NULL != m_pTarget && !m_pTarget->outerMids.empty()) {
ptrdiff_t idx =
(uintptr_t)MFXReadWriteMid(id).raw() - (uintptr_t)m_pTarget->outerMids.front();
m_pTexture = m_pTarget->textures[idx % m_pTarget->textures.size()];
m_subResource = (UINT)(idx / m_pTarget->textures.size());
m_pStaging =
m_pTarget->stagingTexture.empty() ? NULL : m_pTarget->stagingTexture[idx];
}
}
ID3D11Texture2D* GetStaging() const {
return m_pStaging;
}
ID3D11Texture2D* GetTexture() const {
return m_pTexture;
}
UINT GetSubResource() const {
return m_subResource;
}
void Release() {
if (NULL != m_pTarget)
m_pTarget->Release();
}
};
TextureSubResource GetResourceFromMid(mfxMemId);
std::list<TextureResource> m_resourcesByRequest; //each alloc request generates new item in list
typedef std::list<TextureResource>::iterator referenceType;
std::vector<referenceType> m_memIdMap;
};
#endif // #if defined(_WIN32) || defined(_WIN64)
#endif // __D3D11_ALLOCATOR_H__
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