1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92
|
/*############################################################################
# Copyright (C) 2005 Intel Corporation
#
# SPDX-License-Identifier: MIT
############################################################################*/
#pragma once
#if defined(_WIN32) || defined(_WIN64)
#include "sample_defs.h" // defines MFX_D3D11_SUPPORT
#if MFX_D3D11_SUPPORT
#include <atlbase.h>
#include <d3d11.h>
#include <windows.h>
#include "hw_device.h"
#include <dxgi1_2.h>
#include <dxgi1_4.h>
#include <dxgi1_5.h>
#include <dxgi1_6.h>
class CD3D11Device : public CHWDevice {
public:
CD3D11Device();
virtual ~CD3D11Device();
virtual mfxStatus Init(mfxHDL hWindow,
mfxU16 nViews,
mfxU32 nAdapterNum,
bool isFullScreen = false);
virtual mfxStatus Reset();
virtual mfxStatus GetHandle(mfxHandleType type, mfxHDL* pHdl);
virtual mfxStatus SetHandle(mfxHandleType type, mfxHDL hdl);
virtual mfxStatus RenderFrame(mfxFrameSurface1* pSurface, mfxFrameAllocator* pmfxAlloc);
virtual void UpdateTitle(double /*fps*/) {}
virtual void Close();
void DefineFormat(bool isA2rgb10) {
m_bIsA2rgb10 = (isA2rgb10) ? TRUE : FALSE;
}
virtual void SetMondelloInput(bool /*isMondelloInputEnabled*/) {}
virtual void SetDxgiFullScreen() {
m_bDxgiFs = TRUE;
}
protected:
virtual mfxStatus FillSCD(mfxHDL hWindow, DXGI_SWAP_CHAIN_DESC& scd);
virtual mfxStatus FillSCD1(DXGI_SWAP_CHAIN_DESC1& scd);
mfxStatus CreateVideoProcessor(mfxFrameSurface1* pSrf);
CComPtr<ID3D11Device> m_pD3D11Device;
CComPtr<ID3D11DeviceContext> m_pD3D11Ctx;
CComQIPtr<ID3D11VideoDevice> m_pDX11VideoDevice;
CComQIPtr<ID3D11VideoContext> m_pVideoContext;
CComPtr<ID3D11VideoProcessorEnumerator> m_VideoProcessorEnum;
CComQIPtr<IDXGIDevice1> m_pDXGIDev;
CComQIPtr<IDXGIAdapter> m_pAdapter;
CComQIPtr<IDXGIAdapter1> m_pAdapter1;
CComPtr<IDXGIFactory2> m_pDXGIFactory;
CComPtr<IDXGISwapChain1> m_pSwapChain;
CComPtr<IDXGISwapChain4> m_pSwapChain4;
CComPtr<IDXGISwapChain3> m_pSwapChain3;
CComPtr<ID3D11VideoProcessor> m_pVideoProcessor;
private:
CComPtr<ID3D11VideoProcessorInputView> m_pInputViewLeft;
CComPtr<ID3D11VideoProcessorInputView> m_pInputViewRight;
CComPtr<ID3D11VideoProcessorOutputView> m_pOutputView;
CComPtr<ID3D11Texture2D> m_pDXGIBackBuffer;
CComPtr<ID3D11Texture2D> m_pTempTexture;
CComPtr<IDXGIDisplayControl> m_pDisplayControl;
CComPtr<IDXGIOutput> m_pDXGIOutput;
CComPtr<IDXGIOutput6> m_pDXGIOutput6;
mfxU16 m_nViews;
mfxU32 m_nPrimaryWidth;
mfxU32 m_nPrimaryHeight;
BOOL m_bDefaultStereoEnabled;
BOOL m_bHdrSupport;
BOOL m_bIsA2rgb10;
HWND m_HandleWindow;
BOOL m_bDxgiFs;
DXGI_COLOR_SPACE_TYPE m_pColorSpaceDataTemp;
DXGI_HDR_METADATA_HDR10 m_pHDRMetaDataTemp;
};
#endif //#if defined( _WIN32 ) || defined ( _WIN64 )
#endif //#if MFX_D3D11_SUPPORT
|