File: Wm5LightDirPerVerEffect.h

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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)

#ifndef WM5LIGHTDIRPERVEREFFECT_H
#define WM5LIGHTDIRPERVEREFFECT_H

#include "Wm5GraphicsLIB.h"
#include "Wm5VisualEffectInstance.h"
#include "Wm5Light.h"
#include "Wm5Material.h"

namespace Wm5
{

class WM5_GRAPHICS_ITEM LightDirPerVerEffect : public VisualEffect
{
    WM5_DECLARE_RTTI;
    WM5_DECLARE_NAMES;
    WM5_DECLARE_STREAM(LightDirPerVerEffect);

public:
    // Construction and destruction.
    LightDirPerVerEffect ();
    virtual ~LightDirPerVerEffect ();

    // Create an instance of the effect with unique parameters.
    VisualEffectInstance* CreateInstance (Light* light,
        Material* material) const;

    // Convenience for creating an instance.  The application does not have to
    // create the effect explicitly in order to create an instance from it.
    static VisualEffectInstance* CreateUniqueInstance (Light* light,
        Material* material);

private:
    static int msDx9VRegisters[11];
    static int msOglVRegisters[11];
    static int* msVRegisters[Shader::MAX_PROFILES];
    static std::string msVPrograms[Shader::MAX_PROFILES];
    static std::string msPPrograms[Shader::MAX_PROFILES];
};

WM5_REGISTER_STREAM(LightDirPerVerEffect);
typedef Pointer0<LightDirPerVerEffect> LightDirPerVerEffectPtr;

}

#endif