File: Wm5Texture2MulEffect.h

package info (click to toggle)
libwildmagic 5.13-1
  • links: PTS, VCS
  • area: main
  • in suites: buster, jessie, jessie-kfreebsd, stretch
  • size: 89,572 kB
  • ctags: 26,264
  • sloc: cpp: 210,924; csh: 637; sh: 95; makefile: 36
file content (66 lines) | stat: -rw-r--r-- 2,158 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)

#ifndef WM5TEXTURE2MULEFFECT_H
#define WM5TEXTURE2MULEFFECT_H

#include "Wm5GraphicsLIB.h"
#include "Wm5VisualEffectInstance.h"
#include "Wm5Texture2D.h"

namespace Wm5
{

class WM5_GRAPHICS_ITEM Texture2MulEffect : public VisualEffect
{
    WM5_DECLARE_RTTI;
    WM5_DECLARE_NAMES;
    WM5_DECLARE_STREAM(Texture2MulEffect);

public:
    // Construction and destruction.
    Texture2MulEffect ();
    virtual ~Texture2MulEffect ();

    // Any change in sampler state is made via the pixel shader.
    PixelShader* GetPixelShader () const;

    // Create an instance of the effect with unique parameters.  If a
    // sampler filter mode is set to a value corresponding to mipmapping,
    // then the mipmaps will be generated if necessary.
    VisualEffectInstance* CreateInstance (Texture2D* texture0,
        Texture2D* texture1) const;

    // Convenience for creating an instance.  The application does not have to
    // create the effect explicitly in order to create an instance from it.
    static VisualEffectInstance* CreateUniqueInstance (
        Texture2D* texture0,
        Shader::SamplerFilter filter0,
        Shader::SamplerCoordinate coordinate00,
        Shader::SamplerCoordinate coordinate01,
        Texture2D* texture1,
        Shader::SamplerFilter filter1,
        Shader::SamplerCoordinate coordinate10,
        Shader::SamplerCoordinate coordinate11);

private:
    static int msDx9VRegisters[1];
    static int msOglVRegisters[1];
    static int* msVRegisters[Shader::MAX_PROFILES];
    static std::string msVPrograms[Shader::MAX_PROFILES];
    static int msAllPTextureUnits[2];
    static int* msPTextureUnits[Shader::MAX_PROFILES];
    static std::string msPPrograms[Shader::MAX_PROFILES];
};

WM5_REGISTER_STREAM(Texture2MulEffect);
typedef Pointer0<Texture2MulEffect> Texture2MulEffectPtr;

}

#endif