File: Wm5OpenGLTextureCube.cpp

package info (click to toggle)
libwildmagic 5.13-1
  • links: PTS, VCS
  • area: main
  • in suites: buster, jessie, jessie-kfreebsd, stretch
  • size: 89,572 kB
  • ctags: 26,264
  • sloc: cpp: 210,924; csh: 637; sh: 95; makefile: 36
file content (176 lines) | stat: -rw-r--r-- 6,200 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2011/07/09)

#include "Wm5GraphicsPCH.h"
#include "Wm5OpenGLTextureCube.h"
#include "Wm5OpenGLMapping.h"
using namespace Wm5;

//----------------------------------------------------------------------------
PdrTextureCube::PdrTextureCube (Renderer*, const TextureCube* texture)
    :
    mPreviousTexture(0)
{
    mInternalFormat = gOGLTextureInternalFormat[texture->GetFormat()];
    mFormat = gOGLTextureFormat[texture->GetFormat()];
    mType = gOGLTextureType[texture->GetFormat()];
    GLuint usage = gOGLBufferUsage[texture->GetUsage()];

    // Create pixel buffer objects to store the texture data.
    mNumLevels = texture->GetNumLevels();
    int level;
    for (level = 0; level < mNumLevels; ++level)
    {
        mNumLevelBytes[level] = texture->GetNumLevelBytes(level);
        mDimension[0][level] = texture->GetDimension(0, level);
        mDimension[1][level] = texture->GetDimension(1, level);
    }
    for (/**/; level < Texture::MM_MAX_MIPMAP_LEVELS; ++level)
    {
        mNumLevelBytes[level] = 0;
        mDimension[0][level] = 0;
        mDimension[1][level] = 0;
    }

    int face;
    for (face = 0; face < 6; ++face)
    {
        for (level = 0; level < mNumLevels; ++level)
        {
            glGenBuffers(1, &mBuffer[face][level]);
            glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, mBuffer[face][level]);
            glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, mNumLevelBytes[level], 0,
                usage);
            glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);

            mLockedMemory[face][level] = 0;
        }
        for (/**/; level < Texture::MM_MAX_MIPMAP_LEVELS; ++level)
        {
            mBuffer[face][level] = 0;
            mLockedMemory[face][level] = 0;
        }
    }

    // Create a texture structure.
    glGenTextures(1, &mTexture);
    GLuint previousBind = BindTexture(Shader::ST_CUBE, mTexture);

    // Create the mipmap level structures.  No image initialization occurs.
    mIsCompressed = texture->IsCompressed();
    if (mIsCompressed)
    {
        for (face = 0; face < 6; ++face)
        {
            for (level = 0; level < mNumLevels; ++level)
            {
                glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
                    level, mInternalFormat, mDimension[0][level],
                    mDimension[1][level], 0, mNumLevelBytes[level], 0);
            }
        }
    }
    else
    {
        for (face = 0; face < 6; ++face)
        {
            for (level = 0; level < mNumLevels; ++level)
            {
                glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level,
                    mInternalFormat, mDimension[0][level],
                    mDimension[1][level], 0, mFormat, mType, 0);
            }
        }
    }

    glBindTexture(GL_TEXTURE_CUBE_MAP, previousBind);

    for (face = 0; face < 6; ++face)
    {
        for (level = 0; level < mNumLevels; ++level)
        {
            void* data = Lock(face, level, Buffer::BL_WRITE_ONLY);
            memcpy(data, texture->GetData(face, level),
                texture->GetNumLevelBytes(level));
            Unlock(face, level);
        }
    }
}
//----------------------------------------------------------------------------
PdrTextureCube::~PdrTextureCube ()
{
    for (int face = 0; face < 6; ++face)
    {
        for (int level = 0; level < mNumLevels; ++level)
        {
            glDeleteBuffers(1, &mBuffer[face][level]);
        }
    }
    glDeleteTextures(1, &mTexture);
}
//----------------------------------------------------------------------------
void PdrTextureCube::Enable (Renderer*, int textureUnit)
{
    glActiveTexture(GL_TEXTURE0 + textureUnit);
    mPreviousTexture = BindTexture(Shader::ST_CUBE, mTexture);
}
//----------------------------------------------------------------------------
void PdrTextureCube::Disable (Renderer*, int textureUnit)
{
    glActiveTexture(GL_TEXTURE0 + textureUnit);
    glBindTexture(GL_TEXTURE_CUBE_MAP, mPreviousTexture);
}
//----------------------------------------------------------------------------
void* PdrTextureCube::Lock (int face, int level, Buffer::Locking mode)
{
    if (!mLockedMemory[face][level])
    {
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, mBuffer[face][level]);
        mLockedMemory[face][level] = glMapBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,
            gOGLBufferLocking[mode]);
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);

        mWriteLock[face][level] = (mode != Buffer::BL_READ_ONLY);
    }
    return mLockedMemory[face][level];
}
//----------------------------------------------------------------------------
void PdrTextureCube::Unlock (int face, int level)
{
    if (mLockedMemory[face][level])
    {
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, mBuffer[face][level]);
        glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER_ARB);

        if (mWriteLock[face][level])
        {
            GLuint previousBind = BindTexture(Shader::ST_CUBE, mTexture);

            if (mIsCompressed)
            {
                glCompressedTexSubImage2D(
                    GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, 0, 0,
                    mDimension[0][level], mDimension[1][level],
                    mInternalFormat, mNumLevelBytes[level], 0);
            }
            else
            {
                glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, 0,
                    0, mDimension[0][level], mDimension[1][level], mFormat,
                    mType, 0);
            }

            glBindTexture(GL_TEXTURE_CUBE_MAP, previousBind);
            mWriteLock[face][level] = false;
        }

        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
        mLockedMemory[face][level] = 0;
    }
}
//----------------------------------------------------------------------------