1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "Wm5GraphicsPCH.h"
#include "Wm5MaterialEmissiveConstant.h"
#include "Wm5Camera.h"
#include "Wm5Visual.h"
using namespace Wm5;
WM5_IMPLEMENT_RTTI(Wm5, ShaderFloat, MaterialEmissiveConstant);
WM5_IMPLEMENT_STREAM(MaterialEmissiveConstant);
WM5_IMPLEMENT_FACTORY(MaterialEmissiveConstant);
//----------------------------------------------------------------------------
MaterialEmissiveConstant::MaterialEmissiveConstant (Material* material)
:
ShaderFloat(1),
mMaterial(material)
{
EnableUpdater();
}
//----------------------------------------------------------------------------
MaterialEmissiveConstant::~MaterialEmissiveConstant ()
{
}
//----------------------------------------------------------------------------
Material* MaterialEmissiveConstant::GetMaterial ()
{
return mMaterial;
}
//----------------------------------------------------------------------------
void MaterialEmissiveConstant::Update (const Visual*, const Camera*)
{
const float* source = (const float*)mMaterial->Emissive;
float* target = mData;
for (int i = 0; i < 4; ++i)
{
*target++ = *source++;
}
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Name support.
//----------------------------------------------------------------------------
Object* MaterialEmissiveConstant::GetObjectByName (const std::string& name)
{
Object* found = ShaderFloat::GetObjectByName(name);
if (found)
{
return found;
}
WM5_GET_OBJECT_BY_NAME(mMaterial, name, found);
return 0;
}
//----------------------------------------------------------------------------
void MaterialEmissiveConstant::GetAllObjectsByName (const std::string& name,
std::vector<Object*>& objects)
{
ShaderFloat::GetAllObjectsByName(name, objects);
WM5_GET_ALL_OBJECTS_BY_NAME(mMaterial, name, objects);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Streaming support.
//----------------------------------------------------------------------------
MaterialEmissiveConstant::MaterialEmissiveConstant (LoadConstructor value)
:
ShaderFloat(value)
{
}
//----------------------------------------------------------------------------
void MaterialEmissiveConstant::Load (InStream& source)
{
WM5_BEGIN_DEBUG_STREAM_LOAD(source);
ShaderFloat::Load(source);
source.ReadPointer(mMaterial);
WM5_END_DEBUG_STREAM_LOAD(MaterialEmissiveConstant, source);
}
//----------------------------------------------------------------------------
void MaterialEmissiveConstant::Link (InStream& source)
{
ShaderFloat::Link(source);
source.ResolveLink(mMaterial);
}
//----------------------------------------------------------------------------
void MaterialEmissiveConstant::PostLink ()
{
ShaderFloat::PostLink();
}
//----------------------------------------------------------------------------
bool MaterialEmissiveConstant::Register (OutStream& target) const
{
if (ShaderFloat::Register(target))
{
target.Register(mMaterial);
return true;
}
return false;
}
//----------------------------------------------------------------------------
void MaterialEmissiveConstant::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
ShaderFloat::Save(target);
target.WritePointer(mMaterial);
WM5_END_DEBUG_STREAM_SAVE(MaterialEmissiveConstant, target);
}
//----------------------------------------------------------------------------
int MaterialEmissiveConstant::GetStreamingSize () const
{
int size = ShaderFloat::GetStreamingSize();
size += WM5_POINTERSIZE(mMaterial);
return size;
}
//----------------------------------------------------------------------------
|