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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef SIMPLEBUMPMAPEFFECT_H
#define SIMPLEBUMPMAPEFFECT_H
#include "Wm5VisualEffect.h"
#include "Wm5Float2.h"
#include "Wm5Texture2D.h"
#include "Wm5Triangles.h"
#include "Wm5VisualEffectInstance.h"
namespace Wm5
{
class SimpleBumpMapEffect : public VisualEffect
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(SimpleBumpMapEffect);
public:
// Construction and destruction.
SimpleBumpMapEffect (const std::string& effectFile);
virtual ~SimpleBumpMapEffect ();
// Create an instance of the effect with unique parameters.
VisualEffectInstance* CreateInstance (Texture2D* baseTexture,
Texture2D* normalTexture);
// The 'mesh' is one to which an instance of this effect is attached.
static void ComputeLightVectors (Triangles* mesh,
const AVector& worldLightDirection);
protected:
// Compute a tangent at the vertex P0. The triangle is counterclockwise
// ordered, <P0,P1,P2>.
static bool ComputeTangent (
const APoint& position0, const Float2& tcoord0,
const APoint& position1, const Float2& tcoord1,
const APoint& position2, const Float2& tcoord2,
AVector& tangent);
};
WM5_REGISTER_STREAM(SimpleBumpMapEffect);
typedef Pointer0<SimpleBumpMapEffect> SimpleBumpMapEffectPtr;
}
#endif
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