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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef LIGHTS_H
#define LIGHTS_H
#include "Wm5WindowApplication3.h"
using namespace Wm5;
class Lights : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
Lights ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual bool OnKeyDown (unsigned char key, int x, int y);
protected:
void CreateScene ();
void CreatePlane ();
void CreateSphere ();
NodePtr mScene;
WireStatePtr mWireState;
TriMeshPtr mPlane0, mSphere0, mPlane1, mSphere1;
Culler mCuller;
// The available lights. There are 3 light types (0 = directional,
// 1 = point, 2 = spot) and 2 plane-sphere pairs (0 = per vertex,
// 1 = per pixel). Each light is shared by two effects.
LightPtr mLight[3][2];
std::string mCaption[3], mCurrentCaption;
int mActiveType;
// mInstance[i][j][k]:
// i = light (0 = directional, 1 = point, 2 = spot)
// j = effect (0 = per vertex, 1 = per pixel)
// k = object (0 = plane, 1 = sphere)
VisualEffectInstancePtr mInstance[3][2][2];
Float4 mTextColor;
};
WM5_REGISTER_INITIALIZE(Lights);
WM5_REGISTER_TERMINATE(Lights);
#endif
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