File: Polysegments.cpp

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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)

#include "Polysegments.h"

WM5_WINDOW_APPLICATION(Polysegments);

//----------------------------------------------------------------------------
Polysegments::Polysegments ()
    :
    WindowApplication3("SampleGraphics/Polysegments", 0, 0, 640, 480,
        Float4(0.75f, 0.75f, 0.75f, 1.0f)),
        mTextColor(1.0f, 1.0f, 1.0f, 1.0f)
{
}
//----------------------------------------------------------------------------
bool Polysegments::OnInitialize ()
{
    if (!WindowApplication3::OnInitialize())
    {
        return false;
    }

    // Set up the camera.
    mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 1000.0f);
    APoint camPosition(4.0f, 0.0f, 0.0f);
    AVector camDVector(-1.0f, 0.0f, 0.0f);
    AVector camUVector(0.0f, 0.0f, 1.0f);
    AVector camRVector = camDVector.Cross(camUVector);
    mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);

    CreateScene();

    // Initial update of objects.
    mScene->Update();

    // Initial culling of scene.
    mCuller.SetCamera(mCamera);
    mCuller.ComputeVisibleSet(mScene);

    InitializeCameraMotion(0.01f, 0.001f);
    InitializeObjectMotion(mScene);
    return true;
}
//----------------------------------------------------------------------------
void Polysegments::OnTerminate ()
{
    mScene = 0;
    mPolysegment = 0;

    WindowApplication3::OnTerminate();
}
//----------------------------------------------------------------------------
void Polysegments::OnIdle ()
{
    MeasureTime();

    if (MoveCamera())
    {
        mCuller.ComputeVisibleSet(mScene);
    }

    if (MoveObject())
    {
        mScene->Update();
        mCuller.ComputeVisibleSet(mScene);
    }

    if (mRenderer->PreDraw())
    {
        mRenderer->ClearBuffers();
        mRenderer->Draw(mCuller.GetVisibleSet());
        DrawFrameRate(8, GetHeight()-8, mTextColor);
        mRenderer->PostDraw();
        mRenderer->DisplayColorBuffer();
    }

    UpdateFrameCount();
}
//----------------------------------------------------------------------------
bool Polysegments::OnKeyDown (unsigned char key, int x, int y)
{
    if (WindowApplication3::OnKeyDown(key, x, y))
    {
        return true;
    }

    switch (key)
    {
    case '+':
    case '=':
    {
        int maxNumSegments = mPolysegment->GetMaxNumSegments();
        int numSegments = mPolysegment->GetNumSegments();
        if (numSegments < maxNumSegments)
        {
            mPolysegment->SetNumSegments(numSegments + 1);
        }
        return true;
    }
    case '-':
    case '_':
    {
        int numSegments = mPolysegment->GetNumSegments();
        if (numSegments > 0)
        {
            mPolysegment->SetNumSegments(numSegments - 1);
        }
        return true;
    }
    }

    return false;
}
//----------------------------------------------------------------------------
void Polysegments::CreateScene ()
{
    mScene = new0 Node();

    VertexFormat* vformat = VertexFormat::Create(2,
        VertexFormat::AU_POSITION, VertexFormat::AT_FLOAT3, 0,
        VertexFormat::AU_COLOR, VertexFormat::AT_FLOAT3, 0);
    int vstride = vformat->GetStride();

    VertexBuffer* vbuffer = new0 VertexBuffer(128, vstride);
    VertexBufferAccessor vba(vformat, vbuffer);
    for (int i = 0; i < vba.GetNumVertices(); ++i)
    {
        vba.Position<Float3>(i) = Float3(Mathf::SymmetricRandom(),
            Mathf::SymmetricRandom(), Mathf::SymmetricRandom());
        vba.Color<Float3>(0, i) = Float3(Mathf::UnitRandom(),
            Mathf::UnitRandom(), Mathf::UnitRandom());
    }

    mPolysegment = new0 Polysegment(vformat, vbuffer, true);
    mPolysegment->SetEffectInstance(
        VertexColor3Effect::CreateUniqueInstance());

    mScene->AttachChild(mPolysegment);
}
//----------------------------------------------------------------------------