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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef SMBLUREFFECT_H
#define SMBLUREFFECT_H
#include "Wm5VisualEffect.h"
#include "Wm5ShaderFloat.h"
#include "Wm5Texture2D.h"
#include "Wm5VisualEffectInstance.h"
namespace Wm5
{
class SMBlurEffect : public VisualEffect
{
public:
// Construction and destruction.
SMBlurEffect (const std::string& effectFile);
virtual ~SMBlurEffect ();
// Create an instance of the effect with unique parameters. The 'weights'
// input is a ShaderFloat(11), an array of 11 float[4] values. Only the
// first three components of each float[4] are used by the shader. The
// 'offsets' input is a ShaderFloat(11), also an array of 11 float[4]
// values. Only the first two components of each float[4] are used by the
// shader.
VisualEffectInstance* CreateInstance (ShaderFloat* weights,
ShaderFloat* offsets, Texture2D* baseTexture) const;
};
}
#endif
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