1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "SMShadowEffect.h"
#include "Wm5WMatrixConstant.h"
using namespace Wm5;
WM5_IMPLEMENT_RTTI(Wm5, GlobalEffect, SMShadowEffect);
WM5_IMPLEMENT_STREAM(SMShadowEffect);
WM5_IMPLEMENT_FACTORY(SMShadowEffect);
//----------------------------------------------------------------------------
SMShadowEffect::SMShadowEffect (const std::string& effectName,
ShaderFloat* lightPVMatrix)
{
VisualEffect* effect = VisualEffect::LoadWMFX(effectName);
mInstance = new0 VisualEffectInstance(effect, 0);
mInstance->SetVertexConstant(0, 0, new0 WMatrixConstant());
mInstance->SetVertexConstant(0, 1, lightPVMatrix);
}
//----------------------------------------------------------------------------
SMShadowEffect::~SMShadowEffect ()
{
}
//----------------------------------------------------------------------------
void SMShadowEffect::Draw (Renderer* renderer, const VisibleSet& visibleSet)
{
const int numVisible = visibleSet.GetNumVisible();
for (int j = 0; j < numVisible; ++j)
{
// Replace the object's effect instance by the shadow-effect instance.
Visual* visual = (Visual*)visibleSet.GetVisible(j);
VisualEffectInstancePtr save = visual->GetEffectInstance();
visual->SetEffectInstance(mInstance);
// Draw the object using the shadow effect.
renderer->Draw(visual);
// Restore the object's effect instance.
visual->SetEffectInstance(save);
}
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Name support.
//----------------------------------------------------------------------------
Object* SMShadowEffect::GetObjectByName (const std::string& name)
{
Object* found = GlobalEffect::GetObjectByName(name);
if (found)
{
return found;
}
WM5_GET_OBJECT_BY_NAME(mInstance, name, found);
return 0;
}
//----------------------------------------------------------------------------
void SMShadowEffect::GetAllObjectsByName (const std::string& name,
std::vector<Object*>& objects)
{
GlobalEffect::GetAllObjectsByName(name, objects);
WM5_GET_ALL_OBJECTS_BY_NAME(mInstance, name, objects);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Streaming support.
//----------------------------------------------------------------------------
SMShadowEffect::SMShadowEffect (LoadConstructor value)
:
GlobalEffect(value)
{
}
//----------------------------------------------------------------------------
void SMShadowEffect::Load (InStream& source)
{
WM5_BEGIN_DEBUG_STREAM_LOAD(source);
GlobalEffect::Load(source);
source.ReadPointer(mInstance);
WM5_END_DEBUG_STREAM_LOAD(SMShadowEffect, source);
}
//----------------------------------------------------------------------------
void SMShadowEffect::Link (InStream& source)
{
GlobalEffect::Link(source);
source.ResolveLink(mInstance);
}
//----------------------------------------------------------------------------
void SMShadowEffect::PostLink ()
{
GlobalEffect::PostLink();
}
//----------------------------------------------------------------------------
bool SMShadowEffect::Register (OutStream& target) const
{
if (GlobalEffect::Register(target))
{
target.Register(mInstance);
return true;
}
return false;
}
//----------------------------------------------------------------------------
void SMShadowEffect::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
GlobalEffect::Save(target);
target.WritePointer(mInstance);
WM5_END_DEBUG_STREAM_SAVE(SMShadowEffect, target);
}
//----------------------------------------------------------------------------
int SMShadowEffect::GetStreamingSize () const
{
int size = GlobalEffect::GetStreamingSize();
size += WM5_POINTERSIZE(mInstance);
return size;
}
//----------------------------------------------------------------------------
|