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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "SortFaces.h"
#include "SortedCube.h"
WM5_WINDOW_APPLICATION(SortFaces);
//----------------------------------------------------------------------------
SortFaces::SortFaces ()
:
WindowApplication3("SampleGraphics/SortFaces", 0, 0, 640, 480,
Float4(0.9f, 0.9f, 0.9f, 1.0f)),
mTextColor(0.0f, 0.0f, 0.0f, 1.0f)
{
}
//----------------------------------------------------------------------------
bool SortFaces::OnInitialize ()
{
if (!WindowApplication3::OnInitialize())
{
return false;
}
// Set up the camera.
mCamera->SetFrustum(60.0f, GetAspectRatio(), 1.0f, 100.0f);
APoint camPosition(0.0f, 0.0f, 8.0f);
AVector camDVector(0.0f,0.0f,-1.0f);
AVector camUVector(0.0f,1.0f,0.0f);
AVector camRVector = camDVector.Cross(camUVector);
mCamera->SetFrame(camPosition, camDVector, camUVector, camRVector);
// Create the scene.
mScene = new0 SortedCube(mCamera, "SortFaceXP.wmtf", "SortFaceXM.wmtf",
"SortFaceYP.wmtf", "SortFaceYM.wmtf", "SortFaceZP.wmtf",
"SortFaceZM.wmtf");
// Initial update of objects.
mScene->Update();
// Initial culling of scene.
mCuller.SetCamera(mCamera);
mCuller.ComputeVisibleSet(mScene);
InitializeCameraMotion(0.01f, 0.001f);
InitializeObjectMotion(mScene);
return true;
}
//----------------------------------------------------------------------------
void SortFaces::OnTerminate ()
{
mScene = 0;
WindowApplication3::OnTerminate();
}
//----------------------------------------------------------------------------
void SortFaces::OnIdle ()
{
MeasureTime();
if (MoveCamera())
{
mCuller.ComputeVisibleSet(mScene);
}
if (MoveObject())
{
mScene->Update();
mCuller.ComputeVisibleSet(mScene);
}
if (mRenderer->PreDraw())
{
mRenderer->ClearBuffers();
mRenderer->Draw(mCuller.GetVisibleSet());
DrawFrameRate(8, GetHeight()-8, mTextColor);
mRenderer->PostDraw();
mRenderer->DisplayColorBuffer();
}
UpdateFrameCount();
}
//----------------------------------------------------------------------------
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