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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "SphereMapEffect.h"
#include "Wm5PVWMatrixConstant.h"
#include "Wm5VWMatrixConstant.h"
using namespace Wm5;
WM5_IMPLEMENT_RTTI(Wm5, VisualEffect, SphereMapEffect);
WM5_IMPLEMENT_STREAM(SphereMapEffect);
WM5_IMPLEMENT_FACTORY(SphereMapEffect);
WM5_IMPLEMENT_DEFAULT_NAMES(VisualEffect, SphereMapEffect);
WM5_IMPLEMENT_DEFAULT_STREAM(VisualEffect, SphereMapEffect);
//----------------------------------------------------------------------------
SphereMapEffect::SphereMapEffect (const std::string& effectFile)
:
VisualEffect(effectFile)
{
// TODO: Once WmfxCompiler parses the Cg FX files, we will not need to
// set the sampler state.
PixelShader* pshader = GetPixelShader(0, 0);
// BaseSampler
pshader->SetFilter(0, Shader::SF_LINEAR);
pshader->SetCoordinate(0, 0, Shader::SC_CLAMP_EDGE);
pshader->SetCoordinate(0, 1, Shader::SC_CLAMP_EDGE);
}
//----------------------------------------------------------------------------
SphereMapEffect::~SphereMapEffect ()
{
}
//----------------------------------------------------------------------------
VisualEffectInstance* SphereMapEffect::CreateInstance (
Texture2D* environmentTexture)
{
VisualEffectInstance* instance = new0 VisualEffectInstance(this, 0);
instance->SetVertexConstant(0, 0, new0 PVWMatrixConstant());
instance->SetVertexConstant(0, 1, new0 VWMatrixConstant());
instance->SetPixelTexture(0, 0, environmentTexture);
return instance;
}
//----------------------------------------------------------------------------
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