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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef DISPLACEMENTEFFECT_H
#define DISPLACEMENTEFFECT_H
#include "Wm5VisualEffect.h"
#include "Wm5Texture2D.h"
#include "Wm5VisualEffectInstance.h"
namespace Wm5
{
class DisplacementEffect : public VisualEffect
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(DisplacementEffect);
public:
// Construction and destruction.
DisplacementEffect ();
virtual ~DisplacementEffect ();
// Create an instance of the effect with unique parameters.
VisualEffectInstance* CreateInstance (Texture2D* displacementTexture);
private:
// The shader is hard-coded until "vp*" and "fp*" profiles are added to
// the WmfxCompiler.
static int msAllVRegisters[1];
static int* msVRegisters[Shader::MAX_PROFILES];
static int msAllVTextureUnits[1];
static int* msVTextureUnits[Shader::MAX_PROFILES];
static std::string msVPrograms[Shader::MAX_PROFILES];
static std::string msPPrograms[Shader::MAX_PROFILES];
};
WM5_REGISTER_STREAM(DisplacementEffect);
typedef Pointer0<DisplacementEffect> DisplacementEffectPtr;
}
#endif
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