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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef DELAUNAY3D_H
#define DELAUNAY3D_H
#include "Wm5WindowApplication3.h"
using namespace Wm5;
class Delaunay3D : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
Delaunay3D ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual bool OnKeyDown (unsigned char key, int x, int y);
protected:
void CreateScene ();
TriMesh* CreateSphere () const;
TriMesh* CreateTetra (int index) const;
void ChangeTetraStatus (int index, const Float4& color, bool enableWire);
void ChangeLastTetraStatus (int index, int vOpposite,
const Float4& color, const Float4& oppositeColor);
void DoSearch ();
NodePtr mScene;
CullStatePtr mCullState;
Culler mCuller;
Delaunay3f* mDelaunay;
Vector3f mMin, mMax;
};
WM5_REGISTER_INITIALIZE(Delaunay3D);
WM5_REGISTER_TERMINATE(Delaunay3D);
#endif
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