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void v_VertexColor4
(
in float3 modelPosition : POSITION,
in float4 modelColor : COLOR,
out float4 clipPosition : POSITION,
out float4 vertexColor : COLOR,
uniform float4x4 PVWMatrix
)
{
// Transform the position from model space to clip space.
clipPosition = mul(PVWMatrix, float4(modelPosition,1.0f));
// Pass through the color.
vertexColor = modelColor;
}
void p_VertexColor4
(
in float4 vertexColor : COLOR,
out float4 pixelColor : COLOR
)
{
// Pass through the color.
pixelColor = vertexColor;
}
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