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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.2 (2011/06/27)
#include "Wm5ApplicationPCH.h"
#include "Wm5WindowApplication2.h"
using namespace Wm5;
//----------------------------------------------------------------------------
WindowApplication2::WindowApplication2 (const char* windowTitle,
int xPosition, int yPosition, int width, int height,
const Float4& clearColor)
:
// Rows are required to be multiple of 4 bytes, so width is adjusted.
WindowApplication(windowTitle, xPosition, yPosition, width-(width % 4),
height, clearColor),
mScreenWidth(0),
mScreenHeight(0),
mScreen(0),
mClampToWindow(true),
mDoFlip(false)
{
}
//----------------------------------------------------------------------------
WindowApplication2::~WindowApplication2 ()
{
}
//----------------------------------------------------------------------------
bool WindowApplication2::OnInitialize ()
{
if (!WindowApplication::OnInitialize())
{
return false;
}
// The RGBA screen pixels.
mScreenWidth = GetWidth();
mScreenHeight = GetHeight();
mScreen = new1<ColorRGB>(mScreenWidth*mScreenHeight);
ClearScreen();
return true;
}
//----------------------------------------------------------------------------
void WindowApplication2::OnTerminate ()
{
delete1(mScreen);
WindowApplication::OnTerminate();
}
//----------------------------------------------------------------------------
void WindowApplication2::OnDisplay ()
{
if (mRenderer->PreDraw())
{
mRenderer->ClearBuffers();
mRenderer->Draw((const unsigned char*)mScreen, mDoFlip);
ScreenOverlay();
mRenderer->PostDraw();
mRenderer->DisplayColorBuffer();
}
}
//----------------------------------------------------------------------------
void WindowApplication2::OnResize (int width, int height)
{
width = width - (width % 4);
WindowApplication::OnResize(width, height);
if (width*height <= 0)
{
return;
}
if (width != mScreenWidth || height != mScreenHeight)
{
delete1(mScreen);
mScreenWidth = width;
mScreenHeight = height;
mScreen = new1<ColorRGB>(mScreenWidth*mScreenHeight);
ClearScreen();
}
}
//----------------------------------------------------------------------------
void WindowApplication2::ScreenOverlay ()
{
// Stub for derived classes.
}
//----------------------------------------------------------------------------
void WindowApplication2::ClearScreen ()
{
unsigned char r = (unsigned char)(255.0f*mClearColor[0]);
unsigned char g = (unsigned char)(255.0f*mClearColor[1]);
unsigned char b = (unsigned char)(255.0f*mClearColor[2]);
unsigned char a = (unsigned char)(255.0f*mClearColor[3]);
ColorRGB color(r, g, b, a);
ColorRGB* current = mScreen;
const int imax = mWidth*mHeight;
for (int i = 0; i < imax; ++i, ++current)
{
*current = color;
}
}
//----------------------------------------------------------------------------
void WindowApplication2::DoFlip (bool doFlip)
{
mDoFlip = doFlip;
}
//----------------------------------------------------------------------------
bool& WindowApplication2::ClampToWindow ()
{
return mClampToWindow;
}
//----------------------------------------------------------------------------
void WindowApplication2::SetPixel (int x, int y, ColorRGB color)
{
if (mClampToWindow)
{
if (0 <= x && x < mWidth && 0 <= y && y < mHeight)
{
mScreen[x + mWidth*y] = color;
}
}
else
{
mScreen[x + mWidth*y] = color;
}
}
//----------------------------------------------------------------------------
void WindowApplication2::SetThickPixel (int x, int y, int thick,
ColorRGB color)
{
for (int dy = -thick; dy <= thick; ++dy)
{
for (int dx = -thick; dx <= thick; ++dx)
{
SetPixel(x + dx, y + dy, color);
}
}
}
//----------------------------------------------------------------------------
WindowApplication2::ColorRGB WindowApplication2::GetPixel (int x, int y)
{
if (mClampToWindow)
{
if (0 <= x && x < mWidth && 0 <= y && y < mHeight)
{
return mScreen[x + mWidth*y];
}
else
{
return ColorRGB(0, 0, 0, 0);
}
}
else
{
return mScreen[x + mWidth*y];
}
}
//----------------------------------------------------------------------------
void WindowApplication2::DrawLine (int x0, int y0, int x1, int y1,
ColorRGB color)
{
int x = x0, y = y0;
// The direction of the line segment.
int dx = x1-x0, dy = y1-y0;
// Increment or decrement depending on the direction of the line.
int sx = (dx > 0 ? 1 : (dx < 0 ? -1 : 0));
int sy = (dy > 0 ? 1 : (dy < 0 ? -1 : 0));
// Decision parameters for pixel selection.
if (dx < 0)
{
dx = -dx;
}
if (dy < 0)
{
dy = -dy;
}
int ax = 2*dx, ay = 2*dy;
int decx, decy;
// Determine the largest direction component and single-step using the
// related variable.
int maxValue = dx, var = 0;
if (dy > maxValue)
{
var = 1;
}
// Traverse the line segment using Bresenham's algorithm.
switch (var)
{
case 0: // Single-step in the x-direction.
decy = ay - dx;
for (/**/; /**/; x += sx, decy += ay)
{
// Process the pixel.
SetPixel(x, y, color);
// Take the Bresenham step.
if (x == x1)
{
break;
}
if (decy >= 0)
{
decy -= ax;
y += sy;
}
}
break;
case 1: // Single-step in the y-direction.
decx = ax - dy;
for (/**/; /**/; y += sy, decx += ax)
{
// Process the pixel.
SetPixel(x, y, color);
// Take the Bresenham step.
if (y == y1)
{
break;
}
if (decx >= 0)
{
decx -= ay;
x += sx;
}
}
break;
}
}
//----------------------------------------------------------------------------
void WindowApplication2::DrawRectangle (int xMin, int yMin, int xMax,
int yMax, ColorRGB color, bool solid)
{
if (xMin >= mWidth || xMax < 0 || yMin >= mHeight || yMax < 0)
{
// rectangle not visible
return;
}
int x, y;
if (solid)
{
for (y = yMin; y <= yMax; ++y)
{
for (x = xMin; x <= xMax; ++x)
{
SetPixel(x, y, color);
}
}
}
else
{
for (x = xMin; x <= xMax; ++x)
{
SetPixel(x, yMin, color);
SetPixel(x, yMax, color);
}
for (y = yMin + 1; y <= yMax - 1; ++y)
{
SetPixel(xMin, y, color);
SetPixel(xMax, y, color);
}
}
}
//----------------------------------------------------------------------------
void WindowApplication2::DrawCircle (int xCenter, int yCenter, int radius,
ColorRGB color, bool solid)
{
int x, y, dec;
if (solid)
{
int xValue, yMin, yMax, i;
for (x = 0, y = radius, dec = 3 - 2*radius; x <= y; ++x)
{
xValue = xCenter + x;
yMin = yCenter - y;
yMax = yCenter + y;
for (i = yMin; i <= yMax; ++i)
{
SetPixel(xValue, i, color);
}
xValue = xCenter - x;
for (i = yMin; i <= yMax; ++i)
{
SetPixel(xValue, i, color);
}
xValue = xCenter + y;
yMin = yCenter - x;
yMax = yCenter + x;
for (i = yMin; i <= yMax; ++i)
{
SetPixel(xValue, i, color);
}
xValue = xCenter - y;
for (i = yMin; i <= yMax; ++i)
{
SetPixel(xValue, i, color);
}
if (dec >= 0)
{
dec += -4*(y--) + 4;
}
dec += 4*x + 6;
}
}
else
{
for (x = 0, y = radius, dec = 3-2*radius; x <= y; ++x)
{
SetPixel(xCenter + x, yCenter + y, color);
SetPixel(xCenter + x, yCenter - y, color);
SetPixel(xCenter - x, yCenter + y, color);
SetPixel(xCenter - x, yCenter - y, color);
SetPixel(xCenter + y, yCenter + x, color);
SetPixel(xCenter + y, yCenter - x, color);
SetPixel(xCenter - y, yCenter + x, color);
SetPixel(xCenter - y, yCenter - x, color);
if (dec >= 0)
{
dec += -4*(y--) + 4;
}
dec += 4*x + 6;
}
}
}
//----------------------------------------------------------------------------
void WindowApplication2::Fill (int x, int y, ColorRGB foreColor,
ColorRGB backColor)
{
// Allocate the maximum amount of space needed. If you prefer less, you
// need to modify this data structure to allow for dynamic reallocation
// when it is needed. An empty stack has top == -1.
int xMax = mWidth, yMax = mHeight;
int stackSize = xMax*yMax;
int* xStack = new1<int>(stackSize);
int* yStack = new1<int>(stackSize);
// Push the seed point onto the stack if it has the background color. All
// points pushed onto stack have background color backColor.
int top = 0;
xStack[top] = x;
yStack[top] = y;
while (top >= 0) // The stack is not empty.
{
// Read the top of the stack. Do not pop it since we need to return
// to this top value later to restart the fill in a different
// direction.
x = xStack[top];
y = yStack[top];
// Fill the pixel.
SetPixel(x, y, foreColor);
int xp1 = x+1;
if (xp1 < xMax && GetPixel(xp1, y) == backColor)
{
// Push the pixel with the background color.
top++;
xStack[top] = xp1;
yStack[top] = y;
continue;
}
int xm1 = x-1;
if (0 <= xm1 && GetPixel(xm1, y) == backColor)
{
// Push the pixel with the background color.
top++;
xStack[top] = xm1;
yStack[top] = y;
continue;
}
int yp1 = y+1;
if (yp1 < yMax && GetPixel(x, yp1) == backColor)
{
// Push the pixel with the background color.
top++;
xStack[top] = x;
yStack[top] = yp1;
continue;
}
int ym1 = y-1;
if (0 <= ym1 && GetPixel(x, ym1) == backColor)
{
// Push the pixel with the background color.
top++;
xStack[top] = x;
yStack[top] = ym1;
continue;
}
// We are done in all directions, so pop and return to search other
// directions.
top--;
}
delete1(xStack);
delete1(yStack);
}
//----------------------------------------------------------------------------
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