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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "Wm5GraphicsPCH.h"
#include "Wm5TerrainPage.h"
#include "Wm5StandardMesh.h"
#include "Wm5VertexBufferAccessor.h"
using namespace Wm5;
WM5_IMPLEMENT_RTTI(Wm5, TriMesh, TerrainPage);
WM5_IMPLEMENT_STREAM(TerrainPage);
WM5_IMPLEMENT_FACTORY(TerrainPage);
WM5_IMPLEMENT_DEFAULT_NAMES(TriMesh, TerrainPage);
//----------------------------------------------------------------------------
TerrainPage::TerrainPage (VertexFormat* vformat, int size,
unsigned short* heights, const Float2& origin, float minElevation,
float maxElevation, float spacing)
:
mSize(size),
mSizeM1(size - 1),
mHeights(heights),
mOrigin(origin),
mMinElevation(minElevation),
mMaxElevation(maxElevation),
mSpacing(spacing)
{
// size = 2^p + 1, p <= 7
assertion(size == 3 || size == 5 || size == 9 || size == 17
|| size == 33 || size == 65 || size == 129, "Invalid page size\n");
mInvSpacing = 1.0f/mSpacing;
mMultiplier = (mMaxElevation - mMinElevation)/65535.0f;
// Create a mesh for the page.
float ext = mSpacing*mSizeM1;
TriMesh* mesh = StandardMesh(vformat).Rectangle(mSize, mSize, ext, ext);
mVFormat = vformat;
mVBuffer = mesh->GetVertexBuffer();
mIBuffer = mesh->GetIndexBuffer();
delete0(mesh);
// Modify the vertices to use the terrain data.
VertexBufferAccessor vba(mVFormat, mVBuffer);
int numVertices = mVBuffer->GetNumElements();
for (int i = 0; i < numVertices; ++i)
{
int x = i % mSize;
int y = i / mSize;
vba.Position<Float3>(i) = Float3(GetX(x), GetY(y), GetHeight(i));
}
UpdateModelSpace(Visual::GU_NORMALS);
}
//----------------------------------------------------------------------------
TerrainPage::~TerrainPage ()
{
delete1(mHeights);
}
//----------------------------------------------------------------------------
float TerrainPage::GetHeight (float x, float y) const
{
float xGrid = (x - mOrigin[0])*mInvSpacing;
if (xGrid < 0.0f || xGrid >= (float)mSizeM1)
{
// Location not in page.
return Mathf::MAX_REAL;
}
float yGrid = (y - mOrigin[1])*mInvSpacing;
if (yGrid < 0.0f || yGrid >= (float)mSizeM1)
{
// Location not in page.
return Mathf::MAX_REAL;
}
float fCol = Mathf::Floor(xGrid);
int iCol = (int)fCol;
float fRow = Mathf::Floor(yGrid);
int iRow = (int)fRow;
int index = iCol + mSize*iRow;
float dx = xGrid - fCol;
float dy = yGrid - fRow;
float h00, h10, h01, h11, height;
if ((iCol & 1) == (iRow & 1))
{
float diff = dx - dy;
h00 = mMinElevation + mMultiplier*mHeights[index];
h11 = mMinElevation + mMultiplier*mHeights[index + 1 + mSize];
if (diff > 0.0f)
{
h10 = mMinElevation + mMultiplier*mHeights[index + 1];
height = (1.0f - diff - dy)*h00 + diff*h10 + dy*h11;
}
else
{
h01 = mMinElevation + mMultiplier*mHeights[index + mSize];
height = (1.0f + diff - dx)*h00 - diff*h01 + dx*h11;
}
}
else
{
float sum = dx + dy;
h10 = mMinElevation + mMultiplier*mHeights[index + 1];
h01 = mMinElevation + mMultiplier*mHeights[index + mSize];
if (sum <= 1.0f)
{
h00 = mMinElevation + mMultiplier*mHeights[index];
height = (1.0f - sum)*h00 + dx*h10 + dy*h01;
}
else
{
h11 = mMinElevation + mMultiplier*mHeights[index + 1 + mSize];
height = (sum - 1.0f)*h11 + (1.0f - dy)*h10 + (1.0f - dx)*h01;
}
}
return height;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Streaming support.
//----------------------------------------------------------------------------
TerrainPage::TerrainPage (LoadConstructor value)
:
TriMesh(value),
mSize(0),
mSizeM1(0),
mHeights(0),
mOrigin(Float2(0.0f, 0.0f)),
mMinElevation(0.0f),
mMaxElevation(0.0f),
mSpacing(0.0f),
mInvSpacing(0.0f),
mMultiplier(0.0f)
{
}
//----------------------------------------------------------------------------
void TerrainPage::Load (InStream& source)
{
WM5_BEGIN_DEBUG_STREAM_LOAD(source);
TriMesh::Load(source);
source.Read(mSize);
int numVertices = mSize*mSize;
source.ReadVR(numVertices, mHeights);
source.ReadAggregate(mOrigin);
source.Read(mMinElevation);
source.Read(mMaxElevation);
source.Read(mSpacing);
mSizeM1 = mSize - 1;
mInvSpacing = 1.0f/mSpacing;
mMultiplier = (mMaxElevation - mMinElevation)/65535.0f;
WM5_END_DEBUG_STREAM_LOAD(TerrainPage, source);
}
//----------------------------------------------------------------------------
void TerrainPage::Link (InStream& source)
{
TriMesh::Link(source);
}
//----------------------------------------------------------------------------
void TerrainPage::PostLink ()
{
TriMesh::PostLink();
}
//----------------------------------------------------------------------------
bool TerrainPage::Register (OutStream& target) const
{
return TriMesh::Register(target);
}
//----------------------------------------------------------------------------
void TerrainPage::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
TriMesh::Save(target);
target.Write(mSize);
int numVertices = mSize*mSize;
target.WriteN(numVertices, mHeights);
target.WriteAggregate(mOrigin);
target.Write(mMinElevation);
target.Write(mMaxElevation);
target.Write(mSpacing);
WM5_END_DEBUG_STREAM_SAVE(TerrainPage, target);
}
//----------------------------------------------------------------------------
int TerrainPage::GetStreamingSize () const
{
int size = TriMesh::GetStreamingSize();
size += sizeof(mSize);
size += mSize*mSize*sizeof(mHeights[0]);
size += sizeof(mOrigin);
size += sizeof(mMinElevation);
size += sizeof(mMaxElevation);
size += sizeof(mSpacing);
return size;
}
//----------------------------------------------------------------------------
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