File: Wm5ContCylinder3.cpp

package info (click to toggle)
libwildmagic 5.17%2Bcleaned1-6
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 90,112 kB
  • sloc: cpp: 215,940; csh: 637; sh: 91; makefile: 39
file content (71 lines) | stat: -rw-r--r-- 2,182 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)

#include "Wm5MathematicsPCH.h"
#include "Wm5ContCylinder3.h"
#include "Wm5ApprLineFit3.h"
#include "Wm5DistPoint3Line3.h"

namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
Cylinder3<Real> ContCylinder (int numPoints, const Vector3<Real>* points)
{
    Cylinder3<Real> cylinder;

    Line3<Real> line = OrthogonalLineFit3(numPoints, points);

    Real maxRadiusSqr = (Real)0;
    int i;
    for (i = 0; i < numPoints; ++i)
    {
        Real radiusSqr = DistPoint3Line3<Real>(points[i], line).GetSquared();
        if (radiusSqr > maxRadiusSqr)
        {
            maxRadiusSqr = radiusSqr;
        }
    }

    Vector3<Real> diff = points[0] - line.Origin;
    Real wMin = line.Direction.Dot(diff);
    Real wMax = wMin;
    for (i = 1; i < numPoints; ++i)
    {
        diff = points[i] - line.Origin;
        Real w = line.Direction.Dot(diff);
        if (w < wMin)
        {
            wMin = w;
        }
        else if (w > wMax)
        {
            wMax = w;
        }
    }

    cylinder.Axis.Origin = line.Origin +
        (((Real)0.5)*(wMax + wMin))*line.Direction;
    cylinder.Axis.Direction = line.Direction;
    cylinder.Radius = Math<Real>::Sqrt(maxRadiusSqr);
    cylinder.Height = wMax - wMin;

    return cylinder;
}
//----------------------------------------------------------------------------

//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
Cylinder3<float> ContCylinder<float> (int, const Vector3<float>*);

template WM5_MATHEMATICS_ITEM
Cylinder3<double> ContCylinder<double> (int, const Vector3<double>*);
//----------------------------------------------------------------------------
}