1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#include "Wm5MathematicsPCH.h"
#include "Wm5ContCylinder3.h"
#include "Wm5ApprLineFit3.h"
#include "Wm5DistPoint3Line3.h"
namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
Cylinder3<Real> ContCylinder (int numPoints, const Vector3<Real>* points)
{
Cylinder3<Real> cylinder;
Line3<Real> line = OrthogonalLineFit3(numPoints, points);
Real maxRadiusSqr = (Real)0;
int i;
for (i = 0; i < numPoints; ++i)
{
Real radiusSqr = DistPoint3Line3<Real>(points[i], line).GetSquared();
if (radiusSqr > maxRadiusSqr)
{
maxRadiusSqr = radiusSqr;
}
}
Vector3<Real> diff = points[0] - line.Origin;
Real wMin = line.Direction.Dot(diff);
Real wMax = wMin;
for (i = 1; i < numPoints; ++i)
{
diff = points[i] - line.Origin;
Real w = line.Direction.Dot(diff);
if (w < wMin)
{
wMin = w;
}
else if (w > wMax)
{
wMax = w;
}
}
cylinder.Axis.Origin = line.Origin +
(((Real)0.5)*(wMax + wMin))*line.Direction;
cylinder.Axis.Direction = line.Direction;
cylinder.Radius = Math<Real>::Sqrt(maxRadiusSqr);
cylinder.Height = wMax - wMin;
return cylinder;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
Cylinder3<float> ContCylinder<float> (int, const Vector3<float>*);
template WM5_MATHEMATICS_ITEM
Cylinder3<double> ContCylinder<double> (int, const Vector3<double>*);
//----------------------------------------------------------------------------
}
|