File: Wm5DistLine3Ray3.cpp

package info (click to toggle)
libwildmagic 5.17%2Bcleaned1-6
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 90,112 kB
  • sloc: cpp: 215,940; csh: 637; sh: 91; makefile: 39
file content (139 lines) | stat: -rw-r--r-- 4,667 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)

#include "Wm5MathematicsPCH.h"
#include "Wm5DistLine3Ray3.h"

namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
DistLine3Ray3<Real>::DistLine3Ray3 (const Line3<Real>& rkLine,
    const Ray3<Real>& rkRay)
    :
    mLine(&rkLine),
    mRay(&rkRay)
{
}
//----------------------------------------------------------------------------
template <typename Real>
const Line3<Real>& DistLine3Ray3<Real>::GetLine () const
{
    return *mLine;
}
//----------------------------------------------------------------------------
template <typename Real>
const Ray3<Real>& DistLine3Ray3<Real>::GetRay () const
{
    return *mRay;
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistLine3Ray3<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistLine3Ray3<Real>::GetSquared ()
{
    Vector3<Real> kDiff = mLine->Origin - mRay->Origin;
    Real a01 = -mLine->Direction.Dot(mRay->Direction);
    Real b0 = kDiff.Dot(mLine->Direction);
    Real c = kDiff.SquaredLength();
    Real det = Math<Real>::FAbs((Real)1 - a01*a01);
    Real b1, s0, s1, sqrDist;

    if (det >= Math<Real>::ZERO_TOLERANCE)
    {
        b1 = -kDiff.Dot(mRay->Direction);
        s1 = a01*b0 - b1;

        if (s1 >= (Real)0)
        {
            // Two interior points are closest, one on line and one on ray.
            Real invDet = ((Real)1)/det;
            s0 = (a01*b1 - b0)*invDet;
            s1 *= invDet;
            sqrDist = s0*(s0 + a01*s1 + ((Real)2)*b0) +
                s1*(a01*s0 + s1 + ((Real)2)*b1) + c;
        }
        else
        {
            // Origin of ray and interior point of line are closest.
            s0 = -b0;
            s1 = (Real)0;
            sqrDist = b0*s0 + c;
        }
    }
    else
    {
        // Lines are parallel, closest pair with one point at ray origin.
        s0 = -b0;
        s1 = (Real)0;
        sqrDist = b0*s0 + c;
    }

    mClosestPoint0 = mLine->Origin + s0*mLine->Direction;
    mClosestPoint1 = mRay->Origin + s1*mRay->Direction;
    mLineParameter = s0;
    mRayParameter = s1;

    // Account for numerical round-off errors.
    if (sqrDist < (Real)0)
    {
        sqrDist = (Real)0;
    }
    return sqrDist;
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistLine3Ray3<Real>::Get (Real t, const Vector3<Real>& velocity0,
    const Vector3<Real>& velocity1)
{
    Vector3<Real> movedOrigin0 = mLine->Origin + t*velocity0;
    Vector3<Real> movedOrigin1 = mRay->Origin + t*velocity1;
    Line3<Real> movedLine(movedOrigin0, mLine->Direction);
    Ray3<Real> movedRay(movedOrigin1, mRay->Direction);
    return DistLine3Ray3<Real>(movedLine, movedRay).Get();
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistLine3Ray3<Real>::GetSquared (Real t,
    const Vector3<Real>& velocity0, const Vector3<Real>& velocity1)
{
    Vector3<Real> movedOrigin0 = mLine->Origin + t*velocity0;
    Vector3<Real> movedOrigin1 = mRay->Origin + t*velocity1;
    Line3<Real> movedLine(movedOrigin0, mLine->Direction);
    Ray3<Real> movedRay(movedOrigin1, mRay->Direction);
    return DistLine3Ray3<Real>(movedLine, movedRay).GetSquared();
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistLine3Ray3<Real>::GetLineParameter () const
{
    return mLineParameter;
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistLine3Ray3<Real>::GetRayParameter () const
{
    return mRayParameter;
}
//----------------------------------------------------------------------------

//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
class DistLine3Ray3<float>;

template WM5_MATHEMATICS_ITEM
class DistLine3Ray3<double>;
//----------------------------------------------------------------------------
}