File: Wm5DistPoint2Ray2.cpp

package info (click to toggle)
libwildmagic 5.17%2Bcleaned1-6
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 90,112 kB
  • sloc: cpp: 215,940; csh: 637; sh: 91; makefile: 39
file content (91 lines) | stat: -rw-r--r-- 3,106 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)

#include "Wm5MathematicsPCH.h"
#include "Wm5DistPoint2Ray2.h"

namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
DistPoint2Ray2<Real>::DistPoint2Ray2 (const Vector2<Real>& point,
    const Ray2<Real>& ray)
    :
    mPoint(&point),
    mRay(&ray)
{
}
//----------------------------------------------------------------------------
template <typename Real>
const Vector2<Real>& DistPoint2Ray2<Real>::GetPoint () const
{
    return *mPoint;
}
//----------------------------------------------------------------------------
template <typename Real>
const Ray2<Real>& DistPoint2Ray2<Real>::GetRay () const
{
    return *mRay;
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistPoint2Ray2<Real>::Get ()
{
    return Math<Real>::Sqrt(GetSquared());
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistPoint2Ray2<Real>::GetSquared ()
{
    Vector2<Real> diff = *mPoint - mRay->Origin;
    Real param = mRay->Direction.Dot(diff);
    if (param > (Real)0)
    {
        mClosestPoint1 = mRay->Origin + param*mRay->Direction;
    }
    else
    {
        mClosestPoint1 = mRay->Origin;
    }

    mClosestPoint0 = *mPoint;
    diff = mClosestPoint1 - mClosestPoint0;
    return diff.SquaredLength();
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistPoint2Ray2<Real>::Get (Real t, const Vector2<Real>& velocity0,
    const Vector2<Real>& velocity1)
{
    Vector2<Real> movedPoint = *mPoint + t*velocity0;
    Vector2<Real> movedOrigin = mRay->Origin + t*velocity1;
    Ray2<Real> movedRay(movedOrigin, mRay->Direction);
    return DistPoint2Ray2<Real>(movedPoint, movedRay).Get();
}
//----------------------------------------------------------------------------
template <typename Real>
Real DistPoint2Ray2<Real>::GetSquared (Real t,
    const Vector2<Real>& velocity0, const Vector2<Real>& velocity1)
{
    Vector2<Real> movedPoint = *mPoint + t*velocity0;
    Vector2<Real> movedOrigin = mRay->Origin + t*velocity1;
    Ray2<Real> movedRay(movedOrigin, mRay->Direction);
    return DistPoint2Ray2<Real>(movedPoint, movedRay).GetSquared();
}
//----------------------------------------------------------------------------

//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
class DistPoint2Ray2<float>;

template WM5_MATHEMATICS_ITEM
class DistPoint2Ray2<double>;
//----------------------------------------------------------------------------
}