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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#include "Wm5MathematicsPCH.h"
#include "Wm5IntrLine2Triangle2.h"
#include "Wm5Intersector1.h"
namespace Wm5
{
//----------------------------------------------------------------------------
template <typename Real>
IntrLine2Triangle2<Real>::IntrLine2Triangle2 (const Line2<Real>& line,
const Triangle2<Real>& triangle)
:
mLine(&line),
mTriangle(&triangle)
{
}
//----------------------------------------------------------------------------
template <typename Real>
const Line2<Real>& IntrLine2Triangle2<Real>::GetLine () const
{
return *mLine;
}
//----------------------------------------------------------------------------
template <typename Real>
const Triangle2<Real>& IntrLine2Triangle2<Real>::GetTriangle () const
{
return *mTriangle;
}
//----------------------------------------------------------------------------
template <typename Real>
bool IntrLine2Triangle2<Real>::Test ()
{
Real dist[3];
int sign[3], positive, negative, zero;
TriangleLineRelations(mLine->Origin, mLine->Direction, *mTriangle,
dist, sign, positive, negative, zero);
if (positive == 3 || negative == 3)
{
mIntersectionType = IT_EMPTY;
}
else
{
Real param[2];
GetInterval(mLine->Origin, mLine->Direction, *mTriangle, dist,
sign, param);
Intersector1<Real> intr(param[0], param[1],
-Math<Real>::MAX_REAL, +Math<Real>::MAX_REAL);
intr.Find();
mQuantity = intr.GetNumIntersections();
if (mQuantity == 2)
{
mIntersectionType = IT_SEGMENT;
}
else if (mQuantity == 1)
{
mIntersectionType = IT_POINT;
}
else
{
mIntersectionType = IT_EMPTY;
}
}
return mIntersectionType != IT_EMPTY;
}
//----------------------------------------------------------------------------
template <typename Real>
bool IntrLine2Triangle2<Real>::Find ()
{
Real dist[3];
int sign[3], positive, negative, zero;
TriangleLineRelations(mLine->Origin, mLine->Direction, *mTriangle,
dist, sign, positive, negative, zero);
if (positive == 3 || negative == 3)
{
// No intersections.
mQuantity = 0;
mIntersectionType = IT_EMPTY;
}
else
{
Real param[2];
GetInterval(mLine->Origin, mLine->Direction, *mTriangle, dist,
sign, param);
Intersector1<Real> intr(param[0], param[1],
-Math<Real>::MAX_REAL, +Math<Real>::MAX_REAL);
intr.Find();
mQuantity = intr.GetNumIntersections();
if (mQuantity == 2)
{
// Segment intersection.
mIntersectionType = IT_SEGMENT;
mPoint[0] = mLine->Origin +
intr.GetIntersection(0)*mLine->Direction;
mPoint[1] = mLine->Origin +
intr.GetIntersection(1)*mLine->Direction;
}
else if (mQuantity == 1)
{
// Point intersection.
mIntersectionType = IT_POINT;
mPoint[0] = mLine->Origin +
intr.GetIntersection(0)*mLine->Direction;
}
else
{
// No intersections.
mIntersectionType = IT_EMPTY;
}
}
return mIntersectionType != IT_EMPTY;
}
//----------------------------------------------------------------------------
template <typename Real>
int IntrLine2Triangle2<Real>::GetQuantity () const
{
return mQuantity;
}
//----------------------------------------------------------------------------
template <typename Real>
const Vector2<Real>& IntrLine2Triangle2<Real>::GetPoint (int i) const
{
return mPoint[i];
}
//----------------------------------------------------------------------------
template <typename Real>
void IntrLine2Triangle2<Real>::TriangleLineRelations (
const Vector2<Real>& origin, const Vector2<Real>& direction,
const Triangle2<Real>& triangle, Real dist[3], int sign[3],
int& positive, int& negative, int& zero)
{
positive = 0;
negative = 0;
zero = 0;
for (int i = 0; i < 3; ++i)
{
Vector2<Real> diff = triangle.V[i] - origin;
dist[i] = diff.DotPerp(direction);
if (dist[i] > Math<Real>::ZERO_TOLERANCE)
{
sign[i] = 1;
++positive;
}
else if (dist[i] < -Math<Real>::ZERO_TOLERANCE)
{
sign[i] = -1;
++negative;
}
else
{
dist[i] = (Real)0;
sign[i] = 0;
++zero;
}
}
}
//----------------------------------------------------------------------------
template <typename Real>
void IntrLine2Triangle2<Real>::GetInterval (const Vector2<Real>& origin,
const Vector2<Real>& direction, const Triangle2<Real>& triangle,
const Real dist[3], const int sign[3], Real param[2])
{
// Project triangle onto line.
Real proj[3];
int i;
for (i = 0; i < 3; ++i)
{
Vector2<Real> diff = triangle.V[i] - origin;
proj[i] = direction.Dot(diff);
}
// Compute transverse intersections of triangle edges with line.
Real numer, denom;
int i0, i1, i2;
int quantity = 0;
for (i0 = 2, i1 = 0; i1 < 3; i0 = i1++)
{
if (sign[i0]*sign[i1] < 0)
{
assertion(quantity < 2, "Too many intersections\n");
numer = dist[i0]*proj[i1] - dist[i1]*proj[i0];
denom = dist[i0] - dist[i1];
param[quantity++] = numer/denom;
}
}
// Check for grazing contact.
if (quantity < 2)
{
for (i0 = 1, i1 = 2, i2 = 0; i2 < 3; i0 = i1, i1 = i2++)
{
if (sign[i2] == 0)
{
assertion(quantity < 2, "Too many intersections\n");
param[quantity++] = proj[i2];
}
}
}
// Sort.
assertion(quantity >= 1, "Need at least one intersection\n");
if (quantity == 2)
{
if (param[0] > param[1])
{
Real save = param[0];
param[0] = param[1];
param[1] = save;
}
}
else
{
param[1] = param[0];
}
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_MATHEMATICS_ITEM
class IntrLine2Triangle2<float>;
template WM5_MATHEMATICS_ITEM
class IntrLine2Triangle2<double>;
//----------------------------------------------------------------------------
}
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