1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#include "Wm5PhysicsPCH.h"
#include "Wm5MassSpringArbitrary.h"
#include "Wm5Memory.h"
namespace Wm5
{
//----------------------------------------------------------------------------
template <class Real, class TVector>
MassSpringArbitrary<Real,TVector>::MassSpringArbitrary (int numParticles,
int numSprings, Real step)
:
ParticleSystem<Real,TVector>(numParticles, step)
{
mNumSprings = numSprings;
mSprings = new1<Spring>(mNumSprings);
memset(mSprings, 0, mNumSprings*sizeof(Spring));
mAdjacent = new1<std::set<int> >(mNumParticles);
}
//----------------------------------------------------------------------------
template <class Real, class TVector>
MassSpringArbitrary<Real,TVector>::~MassSpringArbitrary ()
{
delete1(mSprings);
delete1(mAdjacent);
}
//----------------------------------------------------------------------------
template <class Real, class TVector>
int MassSpringArbitrary<Real,TVector>::GetNumSprings () const
{
return mNumSprings;
}
//----------------------------------------------------------------------------
template <class Real, class TVector>
void MassSpringArbitrary<Real,TVector>::SetSpring (int spring, int particle0,
int particle1, Real constant, Real length)
{
mSprings[spring].Particle0 = particle0;
mSprings[spring].Particle1 = particle1;
mSprings[spring].Constant = constant;
mSprings[spring].Length = length;
mAdjacent[particle0].insert(spring);
mAdjacent[particle1].insert(spring);
}
//----------------------------------------------------------------------------
template <class Real, class TVector>
void MassSpringArbitrary<Real,TVector>::GetSpring (int spring, int& particle0,
int& particle1, Real& constant, Real& length) const
{
particle0 = mSprings[spring].Particle0;
particle1 = mSprings[spring].Particle1;
constant = mSprings[spring].Constant;
length = mSprings[spring].Length;
}
//----------------------------------------------------------------------------
template <class Real, class TVector>
Real& MassSpringArbitrary<Real,TVector>::Constant (int spring)
{
return mSprings[spring].Constant;
}
//----------------------------------------------------------------------------
template <class Real, class TVector>
Real& MassSpringArbitrary<Real,TVector>::Length (int spring)
{
return mSprings[spring].Length;
}
//----------------------------------------------------------------------------
template <class Real, class TVector>
TVector MassSpringArbitrary<Real,TVector>::Acceleration (int i, Real time,
const TVector* positions, const TVector* velocities)
{
// Compute spring forces on position X[i]. The positions are not
// necessarily m_akPosition since the RK4 solver in ParticleSystem
// evaluates the acceleration function at intermediate positions.
TVector acceleration = ExternalAcceleration(i, time, positions,
velocities);
TVector diff, force;
Real ratio;
std::set<int>::iterator iter = mAdjacent[i].begin();
std::set<int>::iterator end = mAdjacent[i].end();
for (/**/; iter != end; ++iter)
{
// Process a spring connected to particle i.
const Spring& spring = mSprings[*iter];
if (i != spring.Particle0)
{
diff = positions[spring.Particle0] - positions[i];
}
else
{
diff = positions[spring.Particle1] - positions[i];
}
ratio = spring.Length/diff.Length();
force = spring.Constant*((Real)1 - ratio)*diff;
acceleration += mInvMasses[i]*force;
}
return acceleration;
}
//----------------------------------------------------------------------------
template <class Real, class TVector>
TVector MassSpringArbitrary<Real,TVector>::ExternalAcceleration (int, Real,
const TVector*, const TVector*)
{
return TVector::ZERO;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template WM5_PHYSICS_ITEM
class MassSpringArbitrary<float,Vector2f>;
template WM5_PHYSICS_ITEM
class MassSpringArbitrary<float,Vector3f>;
template WM5_PHYSICS_ITEM
class MassSpringArbitrary<double,Vector2d>;
template WM5_PHYSICS_ITEM
class MassSpringArbitrary<double,Vector3d>;
//----------------------------------------------------------------------------
}
|