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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef TERRAINEFFECT_H
#define TERRAINEFFECT_H
#include "Wm5VisualEffect.h"
#include "Wm5Texture2D.h"
#include "Wm5VisualEffectInstance.h"
namespace Wm5
{
class TerrainEffect : public VisualEffect
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(TerrainEffect);
public:
// Construction and destruction.
TerrainEffect (const std::string& effectFile);
virtual ~TerrainEffect ();
// Create an instance of the effect with unique parameters. The input
// 'fogColorDensity' is a ShaderFloat(1) and stores the fog color in the
// first three slots and the fog density in the last slot.
VisualEffectInstance* CreateInstance (Texture2D* baseTexture,
Texture2D* detailTexture, ShaderFloat* fogColorDensity);
};
WM5_REGISTER_STREAM(TerrainEffect);
typedef Pointer0<TerrainEffect> TerrainEffectPtr;
}
#endif
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