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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 4.10.0 (2009/11/18)
#ifndef VERTEXTEXTURES_H
#define VERTEXTEXTURES_H
#include "Wm5WindowApplication3.h"
using namespace Wm5;
// DX9 profile vs_3_0 and OpenGL profile vp40 support vertex textures. You
// cannot run this sample without hardware supporting these profiles.
class VertexTextures : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
VertexTextures ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
protected:
void CreateScene ();
NodePtr mScene;
Culler mCuller;
Float4 mTextColor;
};
WM5_REGISTER_INITIALIZE(VertexTextures);
WM5_REGISTER_TERMINATE(VertexTextures);
#endif
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