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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.2.0 (2010/07/31)
#include "RootFinderEffect.h"
#include "Wm5PVWMatrixConstant.h"
using namespace Wm5;
WM5_IMPLEMENT_RTTI(Wm5, VisualEffect, RootFinderEffect);
WM5_IMPLEMENT_STREAM(RootFinderEffect);
WM5_IMPLEMENT_FACTORY(RootFinderEffect);
WM5_IMPLEMENT_DEFAULT_NAMES(VisualEffect, RootFinderEffect);
WM5_IMPLEMENT_DEFAULT_STREAM(VisualEffect, RootFinderEffect);
//----------------------------------------------------------------------------
RootFinderEffect::RootFinderEffect ()
{
VertexShader* vshader = new0 VertexShader("RootFinderEffect",
2, 2, 1, 0, false);
vshader->SetInput(0, "modelPosition", Shader::VT_FLOAT3,
Shader::VS_POSITION);
vshader->SetInput(1, "modelTCoord", Shader::VT_FLOAT2,
Shader::VS_TEXCOORD0);
vshader->SetOutput(0, "clipPosition", Shader::VT_FLOAT4,
Shader::VS_POSITION);
vshader->SetOutput(1, "vertexTCoord", Shader::VT_FLOAT2,
Shader::VS_TEXCOORD0);
vshader->SetConstant(0, "PVWMatrix", 4);
vshader->SetBaseRegisters(msVRegisters);
vshader->SetPrograms(msVPrograms);
PixelShader* pshader;
if (VertexShader::GetProfile() == VertexShader::VP_ARBVP1)
{
pshader = new0 PixelShader("RootFinderEffect", 1, 1, 0, 0, false);
}
else
{
pshader = new0 PixelShader("RootFinderEffect", 1, 1, 0, 1, false);
pshader->SetSampler(0, "TrailingSampler", Shader::ST_2D);
pshader->SetFilter(0, Shader::SF_NEAREST);
pshader->SetCoordinate(0, 0, Shader::SC_CLAMP_EDGE);
pshader->SetCoordinate(0, 1, Shader::SC_CLAMP_EDGE);
pshader->SetTextureUnits(msPTextureUnits);
mTrailing = new0 Texture2D(Texture::TF_G32R32F, 4096, 2048, 1);
float* data = (float*)mTrailing->GetData(0);
union { uint32_t encoding; float number; }
curr = { 0x3F800000u }, next = { 0x3F800001u };
for (int i = 0; i < 4096*2048; ++i, ++curr.encoding, ++next.encoding)
{
*data++ = curr.number;
*data++ = next.number;
}
}
pshader->SetInput(0, "vertexTCoord", Shader::VT_FLOAT2,
Shader::VS_TEXCOORD0);
pshader->SetOutput(0, "pixelColor0", Shader::VT_FLOAT4,
Shader::VS_COLOR0);
pshader->SetPrograms(msPPrograms);
VisualPass* pass = new0 VisualPass();
pass->SetVertexShader(vshader);
pass->SetPixelShader(pshader);
pass->SetAlphaState(new0 AlphaState());
pass->SetCullState(new0 CullState());
pass->SetDepthState(new0 DepthState());
pass->SetOffsetState(new0 OffsetState());
pass->SetStencilState(new0 StencilState());
pass->SetWireState(new0 WireState());
VisualTechnique* technique = new0 VisualTechnique();
technique->InsertPass(pass);
InsertTechnique(technique);
// Culling is not needed.
GetCullState(0, 0)->Enabled = false;
// Depth buffering is not needed.
GetDepthState(0, 0)->Enabled = false;
GetDepthState(0, 0)->Writable = false;
}
//----------------------------------------------------------------------------
RootFinderEffect::~RootFinderEffect ()
{
}
//----------------------------------------------------------------------------
VisualEffectInstance* RootFinderEffect::CreateInstance ()
{
VisualEffectInstance* instance = new0 VisualEffectInstance(this, 0);
instance->SetVertexConstant(0, 0, new0 PVWMatrixConstant());
if (VertexShader::GetProfile() != VertexShader::VP_ARBVP1)
{
instance->SetPixelTexture(0, 0, mTrailing);
}
return instance;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Vertex and pixel programs.
//----------------------------------------------------------------------------
int RootFinderEffect::msDx9VRegisters[1] = { 0 };
int RootFinderEffect::msOglVRegisters[1] = { 0 };
int* RootFinderEffect::msVRegisters[Shader::MAX_PROFILES] =
{
0,
0,
0,
msDx9VRegisters,
msOglVRegisters
};
std::string RootFinderEffect::msVPrograms[Shader::MAX_PROFILES] =
{
// VP_NONE
"",
// VP_VS_1_1
"",
// VP_VS_2_0
"",
// VP_VS_3_0
"vs_3_0\n"
"dcl_position o0\n"
"dcl_texcoord0 o1\n"
"def c4, 1.00000000, 0, 0, 0\n"
"dcl_position0 v0\n"
"dcl_texcoord0 v1\n"
"mov r0.w, c4.x\n"
"mov r0.xyz, v0\n"
"dp4 o0.w, r0, c3\n"
"dp4 o0.z, r0, c2\n"
"dp4 o0.y, r0, c1\n"
"dp4 o0.x, r0, c0\n"
"mov o1.xy, v1\n",
// VP_ARBVP1
"!!ARBvp1.0\n"
"OPTION NV_vertex_program3;\n"
"PARAM c[5] = { program.local[0..3],\n"
" { 1 } };\n"
"TEMP R0;\n"
"TEMP RC, HC;\n"
"BB1:\n"
"MOV R0.w, c[4].x;\n"
"MOV R0.xyz, vertex.position;\n"
"DP4 result.position.w, R0, c[3];\n"
"DP4 result.position.z, R0, c[2];\n"
"DP4 result.position.y, R0, c[1];\n"
"DP4 result.position.x, R0, c[0];\n"
"MOV result.texcoord[0].xy, vertex.texcoord[0];\n"
"END\n"
};
int RootFinderEffect::msAllPTextureUnits[1] = { 0 };
int* RootFinderEffect::msPTextureUnits[Shader::MAX_PROFILES] =
{
0,
0,
0,
msAllPTextureUnits,
msAllPTextureUnits
};
std::string RootFinderEffect::msPPrograms[Shader::MAX_PROFILES] =
{
// PP_NONE
"",
// PP_PS_1_1
"",
// PP_PS_2_0
"",
// PP_PS_3_0
"ps_3_0\n"
"dcl_2d s0\n"
"def c0, 1.00000000, 0.00000000, -127.00000000, -1.10000002\n"
"defi i0, 254, 1, 1, 0\n"
"def c1, 2.20000005, 0.00392157, 0, 0\n"
"dcl_texcoord0 v0.xy\n"
"texld r0.xy, v0, s0\n"
"mov r1, c0.xyxy\n"
"mov oC0, c0.xyxy\n"
"mov r2.xy, r0\n"
"mov r2.z, c0.x\n"
"loop aL, i0\n"
"add r0.x, r2.z, c0.z\n"
"abs r0.y, r0.x\n"
"frc r0.z, r0.y\n"
"add r0.y, r0, -r0.z\n"
"cmp r0.x, r0, r0.y, -r0.y\n"
"exp_pp r0.w, r0.x\n"
"mad r0.y, r2, r0.w, c1.x\n"
"mad r0.x, r2.y, r0.w, c0.w\n"
"mul r0.x, r0, r0.y\n"
"mad r0.z, r2.x, r0.w, c1.x\n"
"mad r0.y, r2.x, r0.w, c0.w\n"
"mul r0.y, r0, r0.z\n"
"mov r0.z, r0.x\n"
"mov r0.x, -r0\n"
"cmp r0.z, r0, c0.y, c0.x\n"
"cmp r0.x, r0, c0.y, c0\n"
"add r0.x, r0, -r0.z\n"
"mov r0.z, r0.y\n"
"mov r0.y, -r0\n"
"cmp r0.z, r0, c0.y, c0.x\n"
"cmp r0.y, r0, c0, c0.x\n"
"add r0.y, r0, -r0.z\n"
"mov r0.z, r0.x\n"
"mov r0.x, -r0\n"
"cmp r0.z, r0, c0.y, c0.x\n"
"cmp r0.x, r0, c0.y, c0\n"
"add r0.x, r0, -r0.z\n"
"mov r0.z, r0.y\n"
"mov r0.y, -r0\n"
"cmp r0.z, r0, c0.y, c0.x\n"
"cmp r0.y, r0, c0, c0.x\n"
"add r0.y, r0, -r0.z\n"
"mul r0.z, r2, c1.y\n"
"mul r0.x, r0.y, r0\n"
"mov r0.x, -r0\n"
"min r2.w, r1.x, r0.z\n"
"cmp r0.y, r0.x, c0.x, c0\n"
"cmp r0.x, -r0.y, r1, r2.w\n"
"mad r2.w, -r2.y, r0, c1.x\n"
"mad r1.x, -r2.y, r0.w, c0.w\n"
"mul r1.x, r1, r2.w\n"
"mad r2.w, -r2.x, r0, c1.x\n"
"mad r0.w, -r2.x, r0, c0\n"
"mul r0.w, r0, r2\n"
"mov r2.w, r1.x\n"
"mov r1.x, -r1\n"
"cmp r2.w, r2, c0.y, c0.x\n"
"cmp r1.x, r1, c0.y, c0\n"
"add r1.x, r1, -r2.w\n"
"mov r2.w, r0\n"
"mov r0.w, -r0\n"
"cmp r2.w, r2, c0.y, c0.x\n"
"cmp r0.w, r0, c0.y, c0.x\n"
"add r0.w, r0, -r2\n"
"mov r2.w, r1.x\n"
"mov r1.x, -r1\n"
"cmp r1.x, r1, c0.y, c0\n"
"cmp r2.w, r2, c0.y, c0.x\n"
"add r2.w, r1.x, -r2\n"
"mov r1.x, r0.w\n"
"mov r0.w, -r0\n"
"cmp r1.x, r1, c0.y, c0\n"
"cmp r0.w, r0, c0.y, c0.x\n"
"add r0.w, r0, -r1.x\n"
"max r1.x, r1.y, r0.z\n"
"mul r0.w, r0, r2\n"
"cmp r0.y, -r0, r1, r1.x\n"
"mov r0.w, -r0\n"
"cmp r1.x, r0.w, c0, c0.y\n"
"max r0.w, r1, r0.z\n"
"min r0.z, r1, r0\n"
"cmp r0.w, -r1.x, r1, r0\n"
"cmp r0.z, -r1.x, r1, r0\n"
"mov r1, r0\n"
"mov oC0, r0\n"
"add r2.z, r2, c0.x\n"
"endloop\n",
// PP_ARBFP1
"!!ARBfp1.0\n"
"OPTION NV_fragment_program2;\n"
"OPTION ARB_precision_hint_nicest;\n"
"PARAM c[4] = { { 2048, 0.5, 4096, 1.1920929e-007 },\n"
" { 1, 0, 127, 1.1 },\n"
" { 254, 1, 1, 2.2 },\n"
" { 0.0039215689 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
"TEMP R3;\n"
"SHORT TEMP H0;\n"
"TEMP RC;\n"
"TEMP HC;\n"
"OUTPUT oCol = result.color;\n"
"MADR R1.xy, fragment.texcoord[0].yxzw, c[0].xzzw, -c[0].y;\n"
"MADR R1.z, R1.x, c[0], R1.y;\n"
"MOVR R1.x, c[1];\n"
"ADDR R1.y, R1.z, c[1].x;\n"
"MOVR R0, c[1].xyxy;\n"
"MOVR oCol, c[1].xyxy;\n"
"MADR R2.x, R1.z, c[0].w, R1;\n"
"MADR R2.y, R1, c[0].w, R1.x;\n"
"MOVR R2.z, c[1].x;\n"
"LOOP c[2];\n"
"ADDR R1.x, R2.z, -c[1].z;\n"
"FLRR H0.y, |R1.x|;\n"
"MULR R2.w, R2.z, c[3].x;\n"
"SLTRC HC.x, R2.z, c[1].z;\n"
"MOVH H0.x, H0.y;\n"
"MOVH H0.x(GT), -H0.y;\n"
"EX2H H0.x, H0.x;\n"
"MADR R1.y, R2.x, H0.x, c[2].w;\n"
"MADR R1.x, R2, H0, -c[1].w;\n"
"MULR R1.x, R1, R1.y;\n"
"SLTR H0.z, R1.x, c[1].y;\n"
"SGTR H0.y, R1.x, c[1];\n"
"SLTR H0.w, H0.y, H0.z;\n"
"SGTR H0.y, H0, H0.z;\n"
"ADDR R1.y, H0, -H0.w;\n"
"MADR R1.z, H0.x, R2.y, c[2].w;\n"
"MADR R1.x, H0, R2.y, -c[1].w;\n"
"MULR R1.x, R1, R1.z;\n"
"MINR R1.zw, R0.xyxz, R2.w;\n"
"SLTR H0.z, R1.x, c[1].y;\n"
"SGTR H0.y, R1.x, c[1];\n"
"SLTR H0.w, H0.y, H0.z;\n"
"SGTR H0.y, H0, H0.z;\n"
"ADDR R3.x, H0.y, -H0.w;\n"
"MULRC HC.x, R1.y, R3;\n"
"MOVR R1.x, R0;\n"
"MOVR R1.x(LE), R1.z;\n"
"MOVR R1.y, R0;\n"
"MAXR R0.xy, R0.ywzw, R2.w;\n"
"MOVR R1.y(LE.x), R0.x;\n"
"MADR R1.z, -R2.x, H0.x, c[2].w;\n"
"MADR R0.x, -R2, H0, -c[1].w;\n"
"MULR R0.x, R0, R1.z;\n"
"SLTR H0.z, R0.x, c[1].y;\n"
"SGTR H0.y, R0.x, c[1];\n"
"SLTR H0.w, H0.y, H0.z;\n"
"SGTR H0.y, H0, H0.z;\n"
"MADR R1.z, H0.x, -R2.y, c[2].w;\n"
"MADR R0.x, H0, -R2.y, -c[1].w;\n"
"MULR R0.x, R0, R1.z;\n"
"ADDR R2.w, H0.y, -H0;\n"
"SLTR H0.y, R0.x, c[1];\n"
"SGTR H0.x, R0, c[1].y;\n"
"SLTR H0.z, H0.x, H0.y;\n"
"SGTR H0.x, H0, H0.y;\n"
"ADDR R0.x, H0, -H0.z;\n"
"MULRC HC.x, R2.w, R0;\n"
"MOVR R0.x, R0.z;\n"
"MOVR R0.x(LE), R1.w;\n"
"MOVR R0.w(LE.x), R0.y;\n"
"MOVR R1.w, R0;\n"
"MOVR R1.z, R0.x;\n"
"MOVR R0, R1;\n"
"MOVR oCol, R1;\n"
"ADDR R2.z, R2, c[1].x;\n"
"ENDLOOP;\n"
"END\n"
};
//----------------------------------------------------------------------------
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