1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "ConvexPolyhedron.h"
#include "ConvexClipper.h"
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolyhedron<Real>::ConvexPolyhedron ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolyhedron<Real>::ConvexPolyhedron (const V3Array& points,
const IArray& indices)
{
Create(points, indices);
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolyhedron<Real>::ConvexPolyhedron (const V3Array& points,
const IArray& indices, const PArray& planes)
{
Create(points, indices, planes);
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolyhedron<Real>::ConvexPolyhedron (const ConvexPolyhedron& polyhedron)
:
MTMesh(polyhedron),
mPoints(polyhedron.mPoints),
mPlanes(polyhedron.mPlanes)
{
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron<Real>::Create (const V3Array& points,
const IArray& indices)
{
assertion(points.size() >= 4 && indices.size() >= 4,
"Polyhedron must be at least a tetrahedron.\n");
const int numVertices = (int)points.size();
const int numTriangles = (int)indices.size()/3;
const int numEdges = numVertices + numTriangles - 2;
Reset(numVertices, numEdges, numTriangles);
mPoints = points;
// Copy polyhedron points into vertex array. Compute centroid for use in
// making sure the triangles are counterclockwise oriented when viewed
// from the outside.
ComputeCentroid();
// Get polyhedron edge and triangle information.
const int* currentIndex = &indices[0];
for (int t = 0; t < numTriangles; ++t)
{
// Get vertex indices for triangle.
int v0 = *currentIndex++;
int v1 = *currentIndex++;
int v2 = *currentIndex++;
// Make sure triangle is counterclockwise.
Vector3<Real>& vertex0 = mPoints[v0];
Vector3<Real>& vertex1 = mPoints[v1];
Vector3<Real>& vertex2 = mPoints[v2];
Vector3<Real> diff = mCentroid - vertex0;
Vector3<Real> edge1 = vertex1 - vertex0;
Vector3<Real> edge2 = vertex2 - vertex0;
Vector3<Real> normal = edge1.Cross(edge2);
Real length = normal.Length();
if (length > Math<Real>::ZERO_TOLERANCE)
{
normal /= length;
}
else
{
// The triangle is degenerate, use a "normal" that points towards
// the centroid.
normal = diff;
normal.Normalize();
}
Real distance = normal.Dot(diff);
if (distance < (Real)0)
{
// The triangle is counterclockwise.
Insert(v0, v1, v2);
}
else
{
// The triangle is clockwise.
Insert(v0, v2, v1);
}
}
UpdatePlanes();
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron<Real>::Create (const V3Array& points,
const IArray& indices, const PArray& planes)
{
assertion(points.size() >= 4 && indices.size() >= 4,
"Polyhedron must be at least a tetrahedron.\n");
const int numVertices = (int)points.size();
const int numTriangles = (int)indices.size()/3;
const int numEdges = numVertices + numTriangles - 2;
Reset(numVertices, numEdges, numTriangles);
mPoints = points;
mPlanes = planes;
// Copy polyhedron points into vertex array. Compute centroid for use in
// making sure the triangles are counterclockwise oriented when viewed
// from the outside.
ComputeCentroid();
// Get polyhedron edge and triangle information.
const int* currentIndex = &indices[0];
for (int t = 0; t < numTriangles; ++t)
{
// Get vertex indices for triangle.
int v0 = *currentIndex++;
int v1 = *currentIndex++;
int v2 = *currentIndex++;
Real distance = mPlanes[t].DistanceTo(mCentroid);
if (distance > (Real)0)
{
// The triangle is counterclockwise.
Insert(v0, v1, v2);
}
else
{
// The triangle is clockwise.
Insert(v0, v2, v1);
}
}
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolyhedron<Real>& ConvexPolyhedron<Real>::operator= (
const ConvexPolyhedron& polyhedron)
{
MTMesh::operator=(polyhedron);
mPoints = polyhedron.mPoints;
mPlanes = polyhedron.mPlanes;
return *this;
}
//----------------------------------------------------------------------------
template <typename Real>
const typename ConvexPolyhedron<Real>::V3Array&
ConvexPolyhedron<Real>::GetPoints () const
{
return mPoints;
}
//----------------------------------------------------------------------------
template <typename Real>
const Vector3<Real>& ConvexPolyhedron<Real>::GetPoint (int i) const
{
return mPoints[i];
}
//----------------------------------------------------------------------------
template <typename Real>
const typename ConvexPolyhedron<Real>::PArray&
ConvexPolyhedron<Real>::GetPlanes () const
{
return mPlanes;
}
//----------------------------------------------------------------------------
template <typename Real>
const Plane3<Real>& ConvexPolyhedron<Real>::GetPlane (int i) const
{
return mPlanes[i];
}
//----------------------------------------------------------------------------
template <typename Real>
int ConvexPolyhedron<Real>::AddPoint (const Vector3<Real>& point)
{
int numPoints = (int)mPoints.size();
mPoints.push_back(point);
return numPoints;
}
//----------------------------------------------------------------------------
template <typename Real>
typename ConvexPolyhedron<Real>::V3Array& ConvexPolyhedron<Real>::Points ()
{
return mPoints;
}
//----------------------------------------------------------------------------
template <typename Real>
Vector3<Real>& ConvexPolyhedron<Real>::Point (int i)
{
return mPoints[i];
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron<Real>::UpdatePlanes ()
{
// The planes are constructed to have *inner-pointing* normals. This
// supports the Wild Magic software clipping code that was based on a
// view frustum having inner-pointing normals.
ComputeCentroid();
const int numTriangles = mTriangles.GetNumElements();
mPlanes.resize(numTriangles);
for (int t = 0; t < numTriangles; ++t)
{
MTTriangle& triangle = mTriangles[t];
int v0 = GetVLabel(triangle.Vertex(0));
int v1 = GetVLabel(triangle.Vertex(1));
int v2 = GetVLabel(triangle.Vertex(2));
Vector3<Real>& vertex0 = mPoints[v0];
Vector3<Real>& vertex1 = mPoints[v1];
Vector3<Real>& vertex2 = mPoints[v2];
Vector3<Real> diff = mCentroid - vertex0;
Vector3<Real> edge1 = vertex1 - vertex0;
Vector3<Real> edge2 = vertex2 - vertex0;
Vector3<Real> normal = edge2.Cross(edge1);
Real length = normal.Length();
if (length > Math<Real>::ZERO_TOLERANCE)
{
normal /= length;
Real dot = normal.Dot(diff);
if (dot < (Real)0)
{
normal = -normal;
}
}
else
{
// The triangle is degenerate, use a "normal" that points towards
// the centroid.
normal = diff;
normal.Normalize();
}
// The plane has inner-pointing normal.
mPlanes[t] = Plane3<Real>(normal, normal.Dot(vertex0));
}
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolyhedron<Real>::ValidateHalfSpaceProperty (Real epsilon) const
{
Real maxDistance = -Math<Real>::MAX_REAL;
Real minDistance = Math<Real>::MAX_REAL;
const int numTriangles = mTriangles.GetNumElements();
for (int t = 0; t < numTriangles; ++t)
{
const Plane3<Real>& plane = mPlanes[t];
for (int i = 0; i < (int)mPoints.size(); ++i)
{
Real distance = plane.DistanceTo(mPoints[i]);
if (distance < minDistance)
{
minDistance = distance;
}
if (distance > maxDistance)
{
maxDistance = distance;
}
if (distance < epsilon)
{
return false;
}
}
}
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron<Real>::ComputeCentroid ()
{
mCentroid = Vector3<Real>::ZERO;
const int numPoints = (int)mPoints.size();
for (int i = 0; i < numPoints; ++i)
{
mCentroid += mPoints[i];
}
mCentroid /= (Real)numPoints;
}
//----------------------------------------------------------------------------
template <typename Real>
const Vector3<Real>& ConvexPolyhedron<Real>::GetCentroid () const
{
return mCentroid;
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolyhedron<Real>::Clip (const Plane3<Real>& plane,
ConvexPolyhedron& intersection) const
{
ConvexClipper<Real> clipper(*this);
int side = clipper.Clip(plane);
if (side > 0)
{
intersection = *this;
return true;
}
if (side < 0)
{
return false;
}
clipper.Convert(intersection);
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolyhedron<Real>::FindIntersection (
const ConvexPolyhedron& polyhedron, ConvexPolyhedron& intersection) const
{
ConvexClipper<Real> clipper(*this);
const PArray& planes = polyhedron.GetPlanes();
const int numPlanes = (int)planes.size();
for (int i = 0; i < numPlanes; ++i)
{
if (clipper.Clip(planes[i]) < 0)
{
return false;
}
}
clipper.Convert(intersection);
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron<Real>::FindAllIntersections (int numPolyhedra,
ConvexPolyhedron* polyhedra, int& combos,
ConvexPolyhedron**& intersections)
{
// Only 2^16 possible combinations for intersections are currently
// supported. If you need more, then GetHighBit(int) must be modified
// to handle more than 16-bit inputs.
if (numPolyhedra <= 0 || numPolyhedra > 16)
{
combos = 0;
intersections = 0;
return;
}
combos = (1 << numPolyhedra);
bool* needsTesting = new1<bool>(combos);
intersections = new1<ConvexPolyhedron*>(combos);
int i, j;
for (i = 0; i < combos; ++i)
{
needsTesting[i] = true;
intersections[i] = 0;
}
// Trivial cases, zero or one polyhedron--already the intersection.
needsTesting[0] = false;
for (i = 0; i < numPolyhedra; ++i)
{
j = (1 << i);
needsTesting[j] = false;
intersections[j] = new0 ConvexPolyhedron(polyhedra[i]);
}
for (i = 3; i < combos; ++i)
{
if (needsTesting[i])
{
// In binary, i = b[m]...b[0] where b[m] is not zero (the
// high-order bit. Also, i1 = b[m-1]...b[0] is not zero. If it
// were, we would have ruled out the combination by the j-loop
// below. Therefore, i0 = b[m]0...0 and i1 correspond to already
// existing polyhedra. The intersection finding just needs to
// look at the intersection of the two polyhedra.
int i0 = GetHighBit(i);
int i1 = i & ~i0;
intersections[i] = FindSolidIntersection(*intersections[i0],
*intersections[i1]);
if (!intersections[i])
{
// No intersection for this combination. No need to test
// other combinations that include this one.
for (j = 0; j < combos; ++j)
{
if ((i & j) == i)
{
needsTesting[j] = false;
}
}
}
#ifdef _DEBUG
else // Test whether we have a well-formed convex polyhedron.
{
Vector3<Real> centroid = intersections[i]->GetCentroid();
bool contains = intersections[i]->ContainsPoint(centroid);
assertion(contains, "Polyhedron is not well formed.\n");
}
#endif
}
}
delete1(needsTesting);
}
//----------------------------------------------------------------------------
template <typename Real>
Real ConvexPolyhedron<Real>::GetSurfaceArea () const
{
Real surfaceArea = (Real)0;
const int numTriangles = mTriangles.GetNumElements();
for (int t = 0; t < numTriangles; ++t)
{
const MTTriangle& triangle = mTriangles.Get(t);
int v0 = GetVLabel(triangle.GetVertex(0));
int v1 = GetVLabel(triangle.GetVertex(1));
int v2 = GetVLabel(triangle.GetVertex(2));
const Vector3<Real>& vertex0 = mPoints[v0];
const Vector3<Real>& vertex1 = mPoints[v1];
const Vector3<Real>& vertex2 = mPoints[v2];
const Vector3<Real>& normal = mPlanes[t].Normal;
surfaceArea += GetTriangleArea(normal, vertex0, vertex1, vertex2);
}
return surfaceArea;
}
//----------------------------------------------------------------------------
template <typename Real>
Real ConvexPolyhedron<Real>::GetVolume () const
{
Real volume = (Real)0;
const int numTriangles = mTriangles.GetNumElements();
for (int t = 0; t < numTriangles; ++t)
{
const MTTriangle& triangle = mTriangles.Get(t);
int v0 = GetVLabel(triangle.GetVertex(0));
int v1 = GetVLabel(triangle.GetVertex(1));
int v2 = GetVLabel(triangle.GetVertex(2));
const Vector3<Real>& vertex0 = mPoints[v0];
const Vector3<Real>& vertex1 = mPoints[v1];
const Vector3<Real>& vertex2 = mPoints[v2];
volume += vertex0.Dot(vertex1.Cross(vertex2));
}
volume /= (Real)6;
return volume;
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolyhedron<Real>::ContainsPoint (const Vector3<Real>& point) const
{
const int numTriangles = mTriangles.GetNumElements();
for (int t = 0; t < numTriangles; ++t)
{
Real distance = mPlanes[t].DistanceTo(point);
if (distance < (Real)0)
{
return false;
}
}
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron<Real>::ComputeTerminator (const Vector3<Real>& eye,
V3Array& terminator)
{
// Temporary storage for signed distances from eye to triangles.
const int numTriangles = mTriangles.GetNumElements();
std::vector<Real> distances(numTriangles);
int i, j;
for (i = 0; i < numTriangles; ++i)
{
distances[i] = Math<Real>::MAX_REAL;
}
// Start a search for a front-facing triangle that has an adjacent
// back-facing triangle or for a back-facing triangle that has an
// adjacent front-facing triangle.
int tCurrent = 0;
MTTriangle* triangle = &mTriangles[tCurrent];
Real triDistance = GetDistance(eye, tCurrent, distances);
int eFirst = -1;
for (i = 0; i < numTriangles; ++i)
{
// Check adjacent neighbors for edge of terminator. Such an edge
// occurs if the signed distance changes sign.
int minIndex = -1;
Real minAbsDistance = Math<Real>::MAX_REAL;
Real adjDistance[3];
for (j = 0; j < 3; ++j)
{
adjDistance[j] = GetDistance(eye, triangle->Adjacent(j),
distances);
if (IsNegativeProduct(triDistance, adjDistance[j]))
{
eFirst = triangle->Edge(j);
break;
}
Real absDistance = Math<Real>::FAbs(adjDistance[j]);
if (absDistance < minAbsDistance)
{
minAbsDistance = absDistance;
minIndex = j;
}
}
if (j < 3)
{
break;
}
// First edge not found during this iteration. Move to adjacent
// triangle whose distance is smallest of all adjacent triangles.
tCurrent = triangle->Adjacent(minIndex);
triangle = &mTriangles[tCurrent];
triDistance = adjDistance[minIndex];
}
assertion(i < numTriangles, "Unexpected condition.\n");
MTEdge& edgeFirst = mEdges[eFirst];
terminator.push_back(mPoints[GetVLabel(edgeFirst.Vertex(0))]);
terminator.push_back(mPoints[GetVLabel(edgeFirst.Vertex(1))]);
// Walk along the terminator.
int vFirst = edgeFirst.Vertex(0);
int v = edgeFirst.Vertex(1);
int e = eFirst;
const int numEdges = mEdges.GetNumElements();
for (i = 0; i < numEdges; ++i)
{
// Search all edges sharing the vertex for another terminator edge.
const int jmax = mVertices[v].GetNumEdges();
for (j = 0; j < jmax; ++j)
{
int eNext = mVertices[v].GetEdge(j);
if (eNext == e)
{
continue;
}
Real distance0 = GetDistance(eye, mEdges[eNext].GetTriangle(0),
distances);
Real distance1 = GetDistance(eye, mEdges[eNext].GetTriangle(1),
distances);
if (IsNegativeProduct(distance0, distance1))
{
if (mEdges[eNext].GetVertex(0) == v)
{
v = mEdges[eNext].GetVertex(1);
terminator.push_back(mPoints[GetVLabel(v)]);
if (v == vFirst)
{
return;
}
}
else
{
v = mEdges[eNext].GetVertex(0);
terminator.push_back(mPoints[GetVLabel(v)]);
if (v == vFirst)
{
return;
}
}
e = eNext;
break;
}
}
assertion(j < jmax, "Unexpected condition.\n");
}
assertion(i < numEdges, "Unexpected condition.\n");
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolyhedron<Real>::ComputeSilhouette (const Vector3<Real>& eye,
const Plane3<Real>& plane, const Vector3<Real>& U,
const Vector3<Real>& V, V2Array& silhouette)
{
V3Array terminator;
ComputeTerminator(eye, terminator);
return ComputeSilhouette(terminator, eye, plane, U, V, silhouette);
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolyhedron<Real>::ComputeSilhouette (V3Array& terminator,
const Vector3<Real>& eye, const Plane3<Real>& plane,
const Vector3<Real>& U, const Vector3<Real>& V, V2Array& silhouette)
{
Real eyeDistance = plane.DistanceTo(eye);
assertion(eyeDistance > (Real)0,
"The eye must be outside the polyhedron.\n");
// The closest planar point to E is K = E - distance*N.
Vector3<Real> closest = eye - eyeDistance*plane.Normal;
// Project the polyhedron points onto the plane.
const int numVertices = (int)terminator.size();
for (int i = 0; i < numVertices; ++i)
{
Vector3<Real>& point = terminator[i];
Real vertexDistance = plane.DistanceTo(point);
if (vertexDistance >= eyeDistance)
{
// Cannot project the vertex onto the plane.
return false;
}
// Compute projected point Q.
Real ratio = eyeDistance/(eyeDistance - vertexDistance);
Vector3<Real> projected = eye + ratio*(point - eye);
// Compute (x,y) so that Q = K + x*U + y*V + z*N.
Vector3<Real> diff = projected - closest;
silhouette.push_back(Vector2<Real>(U.Dot(diff), V.Dot(diff)));
}
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron<Real>::CreateEggShape (const Vector3<Real>& center,
Real x0, Real x1, Real y0, Real y1, Real z0, Real z1, int maxSteps,
ConvexPolyhedron& egg)
{
assertion(x0 > (Real)0 && x1 > (Real)0, "Invalid input.\n");
assertion(y0 > (Real)0 && y1 > (Real)0, "Invalid input.\n");
assertion(z0 > (Real)0 && z1 > (Real)0, "Invalid input.\n");
assertion(maxSteps >= 0, "Invalid input.\n");
// Start with an octahedron whose 6 vertices are (-x0,0,0), (x1,0,0),
// (0,-y0,0), (0,y1,0), (0,0,-z0), (0,0,z1). The center point will be
// added later.
V3Array points(6);
points[0] = Vector3<Real>(-x0, (Real)0, (Real)0);
points[1] = Vector3<Real>( x1, (Real)0, (Real)0);
points[2] = Vector3<Real>((Real)0, -y0, (Real)0);
points[3] = Vector3<Real>((Real)0, y1, (Real)0);
points[4] = Vector3<Real>((Real)0, (Real)0, -z0);
points[5] = Vector3<Real>((Real)0, (Real)0, z1);
IArray indices(24);
indices[ 0] = 1; indices[ 1] = 3; indices[ 2] = 5;
indices[ 3] = 3; indices[ 4] = 0; indices[ 5] = 5;
indices[ 6] = 0; indices[ 7] = 2; indices[ 8] = 5;
indices[ 9] = 2; indices[10] = 1; indices[11] = 5;
indices[12] = 3; indices[13] = 1; indices[14] = 4;
indices[15] = 0; indices[16] = 3; indices[17] = 4;
indices[18] = 2; indices[19] = 0; indices[20] = 4;
indices[21] = 1; indices[22] = 2; indices[23] = 4;
egg.InitialELabel() = 0;
egg.Create(points, indices);
// Subdivide the triangles. The midpoints of the edges are computed.
// The triangle is replaced by four subtriangles using the original 3
// vertices and the 3 new edge midpoints.
int i;
for (int step = 1; step <= maxSteps; ++step)
{
int numVertices = egg.GetNumVertices();
int numEdges = egg.GetNumEdges();
int numTriangles = egg.GetNumTriangles();
// Compute lifted edge midpoints.
for (i = 0; i < numEdges; ++i)
{
// Get an edge.
const MTEdge& edge = egg.GetEdge(i);
int v0 = egg.GetVLabel(edge.GetVertex(0));
int v1 = egg.GetVLabel(edge.GetVertex(1));
// Compute lifted centroid to points.
Vector3<Real> lifted = egg.Point(v0) + egg.Point(v1);
Real xr = (lifted.X() > (Real)0 ? lifted.X()/x1 : lifted.X()/x0);
Real yr = (lifted.Y() > (Real)0 ? lifted.Y()/y1 : lifted.Y()/y0);
Real zr = (lifted.Z() > (Real)0 ? lifted.Z()/z1 : lifted.Z()/z0);
lifted *= Math<Real>::InvSqrt(xr*xr + yr*yr + zr*zr);
// Add the point to the array. Store the point index in the edge
// label for support in adding new triangles.
egg.ELabel(i) = numVertices++;
egg.AddPoint(lifted);
}
// Add the new triangles and remove the old triangle. The removal
// in slot i will cause the last added triangle to be moved to that
// slot. This side effect will not interfere with the iteration
// and removal of the triangles.
for (i = 0; i < numTriangles; ++i)
{
const MTTriangle& triangle = egg.GetTriangle(i);
int v0 = egg.GetVLabel(triangle.GetVertex(0));
int v1 = egg.GetVLabel(triangle.GetVertex(1));
int v2 = egg.GetVLabel(triangle.GetVertex(2));
int v01 = egg.GetELabel(triangle.GetEdge(0));
int v12 = egg.GetELabel(triangle.GetEdge(1));
int v20 = egg.GetELabel(triangle.GetEdge(2));
egg.Insert(v0, v01, v20);
egg.Insert(v01, v1, v12);
egg.Insert(v20, v12, v2);
egg.Insert(v01, v12, v20);
egg.Remove(v0, v1, v2);
}
}
// Add the center.
const int numEggPoints = (int)egg.mPoints.size();
for (i = 0; i < numEggPoints; ++i)
{
egg.mPoints[i] += center;
}
egg.UpdatePlanes();
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolyhedron<Real>::Print (std::ofstream& outFile) const
{
MTMesh::Print(outFile);
int i;
char message[512];
outFile << "points:" << std::endl;
const int numPoints = (int)mPoints.size();
for (i = 0; i < numPoints; ++i)
{
const Vector3<Real>& vertex = mPoints[i];
sprintf(message, "point<%d> = (%+8.4f, %+8.4f, %+8.4f)", i,
vertex.X(), vertex.Y(), vertex.Z());
outFile << message << std::endl;
}
outFile << std::endl;
outFile << "planes:" << std::endl;
const int numPlanes = (int)mPlanes.size();
for (i = 0; i < numPlanes; ++i)
{
const Plane3<Real>& plane = mPlanes[i];
sprintf(message, "plane<%d> = (%+8.6f, %+8.6f, %+8.6f; %+8.4f)", i,
plane.Normal.X(), plane.Normal.Y(), plane.Normal.Z(),
plane.Constant);
outFile << message << std::endl;
}
outFile << std::endl;
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolyhedron<Real>::Print (const char* filename) const
{
std::ofstream outFile(filename);
if (!outFile)
{
return false;
}
Print(outFile);
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolyhedron<Real>* ConvexPolyhedron<Real>::FindSolidIntersection (
const ConvexPolyhedron& polyhedron0, const ConvexPolyhedron& polyhedron1)
{
ConvexPolyhedron* intersection = new0 ConvexPolyhedron();
if (polyhedron0.FindIntersection(polyhedron1, *intersection))
{
return intersection;
}
// As surfaces, the polyhedra do not intersect. However, as solids,
// one polyhedron might be fully contained in the other.
if (polyhedron0.ContainsPoint(polyhedron1.GetCentroid()))
{
*intersection = polyhedron1;
return intersection;
}
if (polyhedron1.ContainsPoint(polyhedron0.GetCentroid()))
{
*intersection = polyhedron0;
return intersection;
}
delete0(intersection);
return 0;
}
//----------------------------------------------------------------------------
template <typename Real>
int ConvexPolyhedron<Real>::GetHighBit (int i)
{
// assert: i in [1,2^16]. That is, (i>0) && (0xFFFF0000&i)==0.
// This is a binary search for the high-order bit of i.
if ((i & 0xFF00) != 0)
{
if ((i & 0xF000) != 0)
{
if ((i & 0xC000) != 0)
{
if ((i & 0x8000) != 0)
{
return 0x8000;
}
else // (i & 0x4000) != 0
{
return 0x4000;
}
}
else // (i & 0x3000) != 0
{
if ((i & 0x2000) != 0)
{
return 0x2000;
}
else // (i & 0x1000) != 0
{
return 0x1000;
}
}
}
else // (i & 0x0F00) != 0
{
if ((i & 0x0C00) != 0)
{
if ((i & 0x0800) != 0)
{
return 0x0800;
}
else // (i & 0x0400) != 0
{
return 0x0400;
}
}
else // (i & 0x0300) != 0
{
if ((i & 0x0200) != 0)
{
return 0x0200;
}
else // (i & 0x0100) != 0
{
return 0x0100;
}
}
}
}
else // (i & 0x00FF)
{
if ((i & 0x00F0) != 0)
{
if ((i & 0x00C0) != 0)
{
if ((i & 0x0080) != 0)
{
return 0x0080;
}
else // (i & 0x0040) != 0
{
return 0x0040;
}
}
else // (i & 0x0030) != 0
{
if ((i & 0x0020) != 0)
{
return 0x0020;
}
else // (i & 0x0010) != 0
{
return 0x0010;
}
}
}
else // (i & 0x000F) != 0
{
if ((i & 0x000C) != 0)
{
if ((i & 0x0008) != 0)
{
return 0x0008;
}
else // (i & 0x0004) != 0
{
return 0x0004;
}
}
else // (i & 0x0003) != 0
{
if ((i & 0x0002) != 0)
{
return 0x0002;
}
else // (i & 0x0001) != 0
{
return 0x0001;
}
}
}
}
}
//----------------------------------------------------------------------------
template <typename Real>
Real ConvexPolyhedron<Real>::GetTriangleArea (const Vector3<Real>& normal,
const Vector3<Real>& vertex0, const Vector3<Real>& vertex1,
const Vector3<Real>& vertex2) const
{
// Compute maximum absolute component of normal vector.
int maxIndex = 0;
Real maxAbsValue = Math<Real>::FAbs(normal.X());
Real absValue = Math<Real>::FAbs(normal.Y());
if (absValue > maxAbsValue)
{
maxIndex = 1;
maxAbsValue = absValue;
}
absValue = Math<Real>::FAbs(normal.Z());
if (absValue > maxAbsValue)
{
maxIndex = 2;
maxAbsValue = absValue;
}
// Trap degenerate triangles.
if (maxAbsValue == (Real)0)
{
return (Real)0;
}
// Compute area of projected triangle.
Real d0, d1, d2, area;
if (maxIndex == 0)
{
d0 = vertex1.Z() - vertex2.Z();
d1 = vertex2.Z() - vertex0.Z();
d2 = vertex0.Z() - vertex1.Z();
area = Math<Real>::FAbs(vertex0.Y()*d0 + vertex1.Y()*d1 +
vertex2.Y()*d2);
}
else if (maxIndex == 1)
{
d0 = vertex1.X() - vertex2.X();
d1 = vertex2.X() - vertex0.X();
d2 = vertex0.X() - vertex1.X();
area = Math<Real>::FAbs(vertex0.Z()*d0 + vertex1.Z()*d1 +
vertex2.Z()*d2);
}
else
{
d0 = vertex1.Y() - vertex2.Y();
d1 = vertex2.Y() - vertex0.Y();
d2 = vertex0.Y() - vertex1.Y();
area = Math<Real>::FAbs(vertex0.X()*d0 + vertex1.X()*d1 +
vertex2.X()*d2);
}
area *= ((Real)0.5)/maxAbsValue;
return area;
}
//----------------------------------------------------------------------------
template <typename Real>
Real ConvexPolyhedron<Real>::GetDistance (const Vector3<Real>& eye, int t,
std::vector<Real>& distances) const
{
// Signed distance from eye to plane of triangle. When distance is
// positive, triangle is visible from eye (front-facing). When distance
// is negative, triangle is not visible from eye (back-facing). When
// distance is zero, triangle is visible "on-edge" from eye.
if (distances[t] == Math<Real>::MAX_REAL)
{
distances[t] = -mPlanes[t].DistanceTo(eye);
if (Math<Real>::FAbs(distances[t]) < Math<Real>::ZERO_TOLERANCE)
{
distances[t] = (Real)0;
}
}
return distances[t];
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolyhedron<Real>::IsNegativeProduct (Real distance0,
Real distance1)
{
return (distance0 != (Real)0 ? (distance0*distance1 <= (Real)0) :
(distance1 != (Real)0));
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Explicit instantiation.
//----------------------------------------------------------------------------
template class ConvexPolyhedron<float>;
template class ConvexPolyhedron<double>;
//----------------------------------------------------------------------------
|