File: MTMesh.cpp

package info (click to toggle)
libwildmagic 5.17%2Bcleaned1-6
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 90,112 kB
  • sloc: cpp: 215,940; csh: 637; sh: 91; makefile: 39
file content (819 lines) | stat: -rw-r--r-- 25,792 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)

#include "MTMesh.h"

//----------------------------------------------------------------------------
MTMesh::MTMesh (int numVertices, int numEdges, int numTriangles)
    :
    mVertices(numVertices),
    mEdges(numEdges),
    mTriangles(numTriangles),
    mInitialELabel(-1),
    mInitialTLabel(-1)
{
}
//----------------------------------------------------------------------------
MTMesh::MTMesh (const MTMesh& mesh)
{
    *this = mesh;
}
//----------------------------------------------------------------------------
MTMesh::~MTMesh ()
{
}
//----------------------------------------------------------------------------
void MTMesh::Reset (int numVertices, int numEdges, int numTriangles)
{
    mVertices.Reset(numVertices);
    mEdges.Reset(numEdges);
    mTriangles.Reset(numTriangles);
    mVMap.clear();
    mEMap.clear();
    mTMap.clear();
}
//----------------------------------------------------------------------------
MTMesh& MTMesh::operator= (const MTMesh& mesh)
{
    mVertices = mesh.mVertices;
    mEdges = mesh.mEdges;
    mTriangles = mesh.mTriangles;
    mVMap = mesh.mVMap;
    mEMap = mesh.mEMap;
    mTMap = mesh.mTMap;
    mInitialELabel = mesh.mInitialELabel;
    mInitialTLabel = mesh.mInitialTLabel;
    return *this;
}
//----------------------------------------------------------------------------
bool MTMesh::Insert (int label0, int label1, int label2)
{
    // Insert the triangle.
    int t = InsertTriangle(label0, label1, label2);
    if (t == -1)
    {
        // The triangle already exists.
        return true;
    }

    // Insert the vertices of the triangle.
    int v0 = InsertVertex(label0);
    int v1 = InsertVertex(label1);
    int v2 = InsertVertex(label2);

    // Insert the edges of the triangle.
    int e0 = InsertEdge(label0, label1);
    int e1 = InsertEdge(label1, label2);
    int e2 = InsertEdge(label2, label0);

    // Set the connections among the components.
    MTTriangle& triangle = mTriangles[t];
    MTVertex& vertex0 = mVertices[v0];
    MTVertex& vertex1 = mVertices[v1];
    MTVertex& vertex2 = mVertices[v2];
    MTEdge& edge0 = mEdges[e0];
    MTEdge& edge1 = mEdges[e1];
    MTEdge& edge2 = mEdges[e2];

    // Attach edges to vertices.
    vertex0.InsertEdge(e2);
    vertex0.InsertEdge(e0);
    vertex1.InsertEdge(e0);
    vertex1.InsertEdge(e1);
    vertex2.InsertEdge(e1);
    vertex2.InsertEdge(e2);
    edge0.Vertex(0) = v0;
    edge0.Vertex(1) = v1;
    edge1.Vertex(0) = v1;
    edge1.Vertex(1) = v2;
    edge2.Vertex(0) = v2;
    edge2.Vertex(1) = v0;

    // Attach triangles to vertices.
    vertex0.InsertTriangle(t);
    vertex1.InsertTriangle(t);
    vertex2.InsertTriangle(t);
    triangle.Vertex(0) = v0;
    triangle.Vertex(1) = v1;
    triangle.Vertex(2) = v2;

    // Attach triangle to edges.
    AttachTriangleToEdge(t, triangle, 0, e0, edge0);
    AttachTriangleToEdge(t, triangle, 1, e1, edge1);
    AttachTriangleToEdge(t, triangle, 2, e2, edge2);

    return true;
}
//----------------------------------------------------------------------------
int MTMesh::InsertVertex (int label)
{
    MTIVertex vertex(label);
    int v;

    VIter iter = mVMap.find(vertex);
    if (iter != mVMap.end())
    {
        // The vertex already exists.
        v = iter->second;
    }
    else
    {
        // Create a new vertex.
        v = mVertices.Append(MTVertex(label));
        mVMap.insert(std::make_pair(vertex, v));
    }

    return v;
}
//----------------------------------------------------------------------------
int MTMesh::InsertEdge (int label0, int label1)
{
    MTIEdge edge(label0, label1);
    int e;

    EIter iter = mEMap.find(edge);
    if (iter != mEMap.end())
    {
        // The edge already exists.
        e = iter->second;
    }
    else
    {
        // Create a new edge.
        e = mEdges.Append(MTEdge(mInitialELabel));
        mEMap.insert(std::make_pair(edge, e));
    }

    return e;
}
//----------------------------------------------------------------------------
int MTMesh::InsertTriangle (int label0, int label1, int label2)
{
    MTITriangle triangle(label0, label1, label2);
    int t;

    TIter iter = mTMap.find(triangle);
    if (iter != mTMap.end())
    {
        // The triangle already exists.
        t = -1;
    }
    else
    {
        // create new triangle
        t = mTriangles.Append(MTTriangle(mInitialTLabel));
        mTMap.insert(std::make_pair(triangle, t));
    }

    return t;
}
//----------------------------------------------------------------------------
bool MTMesh::Remove (int label0, int label1, int label2)
{
    TIter iter = mTMap.find(MTITriangle(label0, label1, label2));
    if (iter == mTMap.end())
    {
        // The triangle does not exist.
        return false;
    }
    int t = iter->second;

    MTTriangle& triangle = mTriangles[t];

    // Detach triangle from edges.
    int e0 = triangle.Edge(0);
    int e1 = triangle.Edge(1);
    int e2 = triangle.Edge(2);
    MTEdge& edge0 = mEdges[e0];
    MTEdge& edge1 = mEdges[e1];
    MTEdge& edge2 = mEdges[e2];
    DetachTriangleFromEdge(t, triangle, 0, e0, edge0);
    DetachTriangleFromEdge(t, triangle, 1, e1, edge1);
    DetachTriangleFromEdge(t, triangle, 2, e2, edge2);

    // Detach triangle from vertices.
    int v0 = triangle.Vertex(0);
    MTVertex& vertex0 = mVertices[v0];
    vertex0.RemoveTriangle(t);

    int v1 = triangle.Vertex(1);
    MTVertex& vertex1 = mVertices[v1];
    vertex1.RemoveTriangle(t);

    int v2 = triangle.Vertex(2);
    MTVertex& vertex2 = mVertices[v2];
    vertex2.RemoveTriangle(t);

    // Detach edges from vertices (only if last edge to reference vertex).
    bool e0Destroy = (edge0.Triangle(0) == -1);
    if (e0Destroy)
    {
        vertex0.RemoveEdge(e0);
        vertex1.RemoveEdge(e0);
    }

    bool e1Destroy = (edge1.Triangle(0) == -1);
    if (e1Destroy)
    {
        vertex1.RemoveEdge(e1);
        vertex2.RemoveEdge(e1);
    }

    bool e2Destroy = (edge2.Triangle(0) == -1);
    if (e2Destroy)
    {
        vertex0.RemoveEdge(e2);
        vertex2.RemoveEdge(e2);
    }

    // Removal of components from the sets and maps starts here.  Be careful
    // using set indices, component references, and map iterators since
    // deletion has side effects.  Deletion of a component might cause another
    // component to be moved within the corresponding set or map.
    bool v0Destroy = (vertex0.GetNumEdges() == 0);
    bool v1Destroy = (vertex1.GetNumEdges() == 0);
    bool v2Destroy = (vertex2.GetNumEdges() == 0);

    // Remove edges if no longer used.
    if (e0Destroy)
    {
        RemoveEdge(label0, label1);
    }

    if (e1Destroy)
    {
        RemoveEdge(label1, label2);
    }

    if (e2Destroy)
    {
        RemoveEdge(label2, label0);
    }

    // Remove vertices if no longer used.
    if (v0Destroy)
    {
        RemoveVertex(label0);
    }

    if (v1Destroy)
    {
        RemoveVertex(label1);
    }

    if (v2Destroy)
    {
        RemoveVertex(label2);
    }

    // Remove triangle (definitely no longer used).
    RemoveTriangle(label0, label1, label2);
    return true;
}
//----------------------------------------------------------------------------
void MTMesh::RemoveVertex (int label)
{
    // Get array location of vertex.
    VIter iter = mVMap.find(MTIVertex(label));
    if (iter == mVMap.end())
    {
        assertion(false, "Vertex does not exist.\n");
        return;
    }
    int v = iter->second;

    // Remove the vertex from the array and from the map.
    int vOld, vNew;
    mVertices.RemoveAt(v, &vOld, &vNew);
    mVMap.erase(iter);

    if (vNew >= 0)
    {
        // The vertex at the end of the array moved into the slot vacated by
        // the deleted vertex.  Update all the components sharing the moved
        // vertex.
        MTVertex& vertex = mVertices[vNew];

        // Inform edges about location change.
        for (int e = 0; e < vertex.GetNumEdges(); ++e)
        {
            MTEdge& edge = mEdges[vertex.GetEdge(e)];
            edge.ReplaceVertex(vOld, vNew);
        }

        // Inform triangles about location change.
        for (int t = 0; t < vertex.GetNumTriangles(); ++t)
        {
            MTTriangle& triangle = mTriangles[vertex.GetTriangle(t)];
            triangle.ReplaceVertex(vOld, vNew);
        }

        iter = mVMap.find(MTIVertex(vertex.GetLabel()));
        assertion(iter != mVMap.end(), "Vertex does not exist.\n");
        iter->second = vNew;
    }
}
//----------------------------------------------------------------------------
void MTMesh::RemoveEdge (int label0, int label1)
{
    // Get array location of edge.
    EIter iter = mEMap.find(MTIEdge(label0, label1));
    if (iter == mEMap.end())
    {
        assertion(false, "Edge does not exist.\n");
        return;
    }
    int e = iter->second;

    // Remove the edge from the array and from the map.
    int eOld, eNew;
    mEdges.RemoveAt(e, &eOld, &eNew);
    mEMap.erase(iter);

    if (eNew >= 0)
    {
        // The edge at the end of the array moved into the slot vacated by
        // the deleted edge.  Update all the components sharing the moved
        // edge.
        MTEdge& edge = mEdges[eNew];

        // Inform vertices about location change.
        MTVertex& vertex0 = mVertices[edge.Vertex(0)];
        MTVertex& vertex1 = mVertices[edge.Vertex(1)];
        vertex0.ReplaceEdge(eOld, eNew);
        vertex1.ReplaceEdge(eOld, eNew);

        // Inform triangles about location change.
        for (int t = 0; t < 2; ++t)
        {
            int tIndex = edge.GetTriangle(t);
            if (tIndex != -1)
            {
                MTTriangle& triangle = mTriangles[tIndex];
                triangle.ReplaceEdge(eOld, eNew);
            }
        }

        iter = mEMap.find(MTIEdge(vertex0.GetLabel(), vertex1.GetLabel()));
        assertion(iter != mEMap.end(), "Edge does not exist.\n");
        iter->second = eNew;
    }
}
//----------------------------------------------------------------------------
void MTMesh::RemoveTriangle (int label0, int label1, int label2)
{
    // Get array location of triangle.
    TIter iter = mTMap.find(MTITriangle(label0, label1, label2));
    if (iter == mTMap.end())
    {
        assertion(false, "Triangle does not exist.\n");
        return;
    }
    int t = iter->second;

    // Remove the triangle from the array and from the map.
    int tOld, tNew;
    mTriangles.RemoveAt(t, &tOld, &tNew);
    mTMap.erase(iter);

    if (tNew >= 0)
    {
        // The triangle at the end of the array moved into the slot vacated by
        // the deleted triangle.  Update all the components sharing the moved
        // triangle.
        MTTriangle& triangle = mTriangles[tNew];

        // Inform vertices about location change.
        MTVertex& vertex0 = mVertices[triangle.Vertex(0)];
        MTVertex& vertex1 = mVertices[triangle.Vertex(1)];
        MTVertex& vertex2 = mVertices[triangle.Vertex(2)];
        vertex0.ReplaceTriangle(tOld, tNew);
        vertex1.ReplaceTriangle(tOld, tNew);
        vertex2.ReplaceTriangle(tOld, tNew);

        // Inform edges about location change.
        for (int e = 0; e < 3; ++e)
        {
            MTEdge& edge = mEdges[triangle.GetEdge(e)];
            edge.ReplaceTriangle(tOld, tNew);
        }

        // Inform adjacents about location change.
        for (int a = 0; a < 3; ++a)
        {
            int aIndex = triangle.GetAdjacent(a);
            if (aIndex != -1)
            {
                MTTriangle& adjacent = mTriangles[aIndex];
                adjacent.ReplaceAdjacent(tOld, tNew);
            }
        }

        iter = mTMap.find(MTITriangle(vertex0.GetLabel(), vertex1.GetLabel(),
            vertex2.GetLabel()));
        assertion(iter != mTMap.end(), "Triangle does not exist.\n");
        iter->second = tNew;
    }
}
//----------------------------------------------------------------------------
void MTMesh::AttachTriangleToEdge (int t, MTTriangle& triangle, int i, int e,
    MTEdge& edge)
{
    if (edge.Triangle(0) == -1)
    {
        edge.Triangle(0) = t;
    }
    else
    {
        int a = edge.Triangle(0);
        MTTriangle& adjacent = mTriangles[a];
        triangle.Adjacent(i) = a;
        for (int j = 0; j < 3; ++j)
        {
            if (adjacent.Edge(j) == e)
            {
                adjacent.Adjacent(j) = t;
                break;
            }
        }

        if (edge.Triangle(1) == -1)
        {
            edge.Triangle(1) = t;
        }
        else
        {
            assertion(false, "The mesh is not manifold.\n");
        }
    }

    triangle.Edge(i) = e;
}
//----------------------------------------------------------------------------
void MTMesh::DetachTriangleFromEdge (int t, MTTriangle& triangle, int i,
    int e, MTEdge& edge)
{
    // This function leaves T only partially complete.  The edge E is no
    // longer referenced by T, even though the vertices of T reference the
    // end points of E.  If T has an adjacent triangle A that shares E, then
    // A is a complete triangle.

    if (edge.Triangle(0) == t)
    {
        int a = edge.Triangle(1);
        if (a != -1)
        {
            // T and TAdj share E, update adjacency information for both
            MTTriangle& adjacent = mTriangles[a];
            for (int j = 0; j < 3; ++j)
            {
                if (adjacent.Edge(j) == e)
                {
                    adjacent.Adjacent(j) = -1;
                    break;
                }
            }
        }
        edge.Triangle(0) = a;
    }
    else if (edge.Triangle(1) == t)
    {
        // T and TAdj share E, update adjacency information for both
        MTTriangle& adjacent = mTriangles[edge.Triangle(0)];
        for (int j = 0; j < 3; ++j)
        {
            if (adjacent.Edge(j) == e)
            {
                adjacent.Adjacent(j) = -1;
                break;
            }
        }
    }
    else
    {
        // Should not get here.  The specified edge must share the input
        // triangle.
        assertion(false, "Unexpected condition.\n");
    }

    edge.Triangle(1) = -1;
    triangle.Edge(i) = -1;
    triangle.Adjacent(i) = -1;
}
//----------------------------------------------------------------------------
bool MTMesh::SubdivideCentroid (int label0, int label1, int label2,
    int& nextLabel)
{
    int t = T(label0,label1,label2);
    if (t == -1)
    {
        return false;
    }

    if (mVMap.find(MTIVertex(nextLabel)) != mVMap.end())
    {
        // Vertex already exists with this label.
        return false;
    }

    // Subdivide the triangle.
    Remove(label0, label1, label2);
    Insert(label0, label1, nextLabel);
    Insert(label1, label2, nextLabel);
    Insert(label2, label0, nextLabel);

    ++nextLabel;
    return true;
}
//----------------------------------------------------------------------------
bool MTMesh::SubdivideCentroidAll (int& nextLabel)
{
    // Verify that the next-label range is valid.
    const int tMax = mTriangles.GetNumElements();
    int t, tempLabel;
    for (t = 0, tempLabel = nextLabel; t < tMax; ++t, ++tempLabel)
    {
        if (mVMap.find(MTIVertex(tempLabel)) != mVMap.end())
        {
            // A vertex already exists with this label.
            return false;
        }
    }

    // Care must be taken when processing the triangles iteratively.  The
    // side of effect of removing the first triangle is that the last triangle
    // in the array is moved into the vacated position.  The first problem is
    // that the moved triangle will be skipped in the iteration.  The second
    // problem is that the insertions cause the triangle array to grow.  To
    // avoid skipping the moved triangle, a different algorithm than the one
    // in SubdivideCentroid(int,int,int,int&) is used.  The triangle to be
    // removed is detached from two edges.  Two of the subtriangles are added
    // to the mesh.  The third subtriangle is calculated in the already
    // existing memory that stored the original triangle.  To avoid the
    // infinite recursion induced by a growing array, the original size of
    // the triangle array is stored int iTMax.  This guarantees that only the
    // original triangles are subdivided and that newly added triangles are
    // not.
    for (t = 0; t < tMax; ++t, ++nextLabel)
    {
        // The triangle to subdivide.
        MTTriangle& triangle = mTriangles[t];
        int label0 = GetVLabel(triangle.Vertex(0));
        int label1 = GetVLabel(triangle.Vertex(1));
        int label2 = GetVLabel(triangle.Vertex(2));

        // Detach the triangle from two edges.
        int e1 = triangle.Edge(1), e2 = triangle.Edge(2);
        MTEdge& edge1 = mEdges[e1];
        MTEdge& edge2 = mEdges[e2];
        DetachTriangleFromEdge(t, triangle, 1, e1, edge1);
        DetachTriangleFromEdge(t, triangle, 2, e2, edge2);

        // Insert the two subtriangles that share edges E1 and E2.  A
        // potential side effect is that the triangle array is reallocated
        // to make room for the new triangles.  This will invalidate the
        // reference 'triangle' from the code above, but the index t into
        // the array is still correct.  A reallocation of the vertex array
        // might also occur.
        Insert(label1, label2, nextLabel);
        Insert(label2, label0, nextLabel);

        // Stitch the third subtriangle to the other subtriangles.
        MTTriangle& triangleN = mTriangles[t];
        int subE1 = E(label1, nextLabel);
        int subE2 = E(label0, nextLabel);
        MTEdge& subEdge1 = mEdges[subE1];
        MTEdge& subEdge2 = mEdges[subE2];
        AttachTriangleToEdge(t, triangleN, 1, subE1, subEdge1);
        AttachTriangleToEdge(t, triangleN, 2, subE2, subEdge2);
    }

    return true;
}
//----------------------------------------------------------------------------
bool MTMesh::SubdivideEdge (int label0, int label1, int& nextLabel)
{
    int e = E(label0, label1);
    if (e == -1)
    {
        return false;
    }

    if (mVMap.find(MTIVertex(nextLabel)) != mVMap.end())
    {
        // A vertex already exists with this label.
        return false;
    }

    // Split the triangles sharing the edge.
    MTEdge& edge = mEdges[e];
    int t0 = edge.Triangle(0);
    int t1 = edge.Triangle(1);
    int t0v0, t0v1, t0v2, t1v0, t1v1, t1v2, t0e0, t0e1, t1e0, t1e1;
    if (t0 >= 0 && t1 == -1)
    {
        // The edge is shared only by T0.
        MTTriangle& triangle0 = mTriangles[t0];
        t0v0 = GetVLabel(triangle0.Vertex(0));
        t0v1 = GetVLabel(triangle0.Vertex(1));
        t0v2 = GetVLabel(triangle0.Vertex(2));
        t0e0 = triangle0.Edge(0);
        t0e1 = triangle0.Edge(1);

        Remove(t0v0, t0v1, t0v2);
        if (t0e0 == e)
        {
            Insert(t0v0, nextLabel, t0v2);
            Insert(nextLabel, t0v1, t0v2);
        }
        else if (t0e1 == e)
        {
            Insert(t0v1, nextLabel, t0v0);
            Insert(nextLabel, t0v2, t0v0);
        }
        else
        {
            Insert(t0v2, nextLabel, t0v1);
            Insert(nextLabel, t0v0, t0v1);
        }
    }
    else if (t1 >= 0 && t0 == -1)
    {
        // The edge is shared only by T1.  The Remove(int,int,int) call is not
        // factored outside the conditional statements to avoid potential
        // reallocation side effects that would invalidate the reference
        // 'triangle1'.
        MTTriangle& triangle1 = mTriangles[t1];
        t1v0 = GetVLabel(triangle1.Vertex(0));
        t1v1 = GetVLabel(triangle1.Vertex(1));
        t1v2 = GetVLabel(triangle1.Vertex(2));
        t1e0 = triangle1.Edge(0);
        t1e1 = triangle1.Edge(1);

        Remove(t1v0, t1v1, t1v2);
        if (t1e0 == e)
        {
            Insert(t1v0, nextLabel, t1v2);
            Insert(nextLabel, t1v1, t1v2);
        }
        else if (t1e1 == e)
        {
            Insert(t1v1, nextLabel, t1v0);
            Insert(nextLabel, t1v2, t1v0);
        }
        else
        {
            Insert(t1v2, nextLabel, t1v1);
            Insert(nextLabel, t1v0, t1v1);
        }
    }
    else
    {
        assertion(t0 >= 0 && t1 >= 0, "Unexpected condition.\n");

        // The edge is shared both by T0 and T1.  The Remove(int,int,int) call
        // is not factored outside the conditional statements to avoid
        // potential reallocation side effects that would invalidate the
        /// references 'triangle0' and 'triangle1'.
        MTTriangle& triangle0 = mTriangles[t0];
        t0v0 = GetVLabel(triangle0.Vertex(0));
        t0v1 = GetVLabel(triangle0.Vertex(1));
        t0v2 = GetVLabel(triangle0.Vertex(2));
        t0e0 = triangle0.Edge(0);
        t0e1 = triangle0.Edge(1);

        MTTriangle& triangle1 = mTriangles[t1];
        t1v0 = GetVLabel(triangle1.Vertex(0));
        t1v1 = GetVLabel(triangle1.Vertex(1));
        t1v2 = GetVLabel(triangle1.Vertex(2));
        t1e0 = triangle1.Edge(0);
        t1e1 = triangle1.Edge(1);

        // Both triangles must be removed before the insertions to guarantee
        // that the common edge is deleted first from the mesh.
        Remove(t0v0, t0v1, t0v2);
        Remove(t1v0, t1v1, t1v2);

        if (t0e0 == e)
        {
            Insert(t0v0, nextLabel, t0v2);
            Insert(nextLabel, t0v1, t0v2);
        }
        else if (t0e1 == e)
        {
            Insert(t0v1, nextLabel, t0v0);
            Insert(nextLabel, t0v2, t0v0);
        }
        else
        {
            Insert(t0v2, nextLabel, t0v1);
            Insert(nextLabel, t0v0, t0v1);
        }

        if (t1e0 == e)
        {
            Insert(t1v0, nextLabel, t1v2);
            Insert(nextLabel, t1v1, t1v2);
        }
        else if (t1e1 == e)
        {
            Insert(t1v1, nextLabel, t1v0);
            Insert(nextLabel, t1v2, t1v0);
        }
        else
        {
            Insert(t1v2, nextLabel, t1v1);
            Insert(nextLabel, t1v0, t1v1);
        }
    }

    ++nextLabel;
    return true;
}
//----------------------------------------------------------------------------
void MTMesh::Print (std::ofstream& outFile) const
{
    int v, e, t;

    // Print the vertex information.
    const int numVertices = mVertices.GetNumElements();
    outFile << "vertex quantity = " << numVertices << std::endl;
    for (v = 0; v < numVertices; ++v)
    {
        const MTVertex& vertex = mVertices.Get(v);

        outFile << "vertex<" << v << ">" << std::endl;
        outFile << "    l: " << vertex.GetLabel() << std::endl;
        outFile << "    e: ";
        const int numEdges = vertex.GetNumEdges();
        for (e = 0; e < numEdges; ++e)
        {
            outFile << vertex.GetEdge(e) << ' ';
        }
        outFile << std::endl;
        outFile << "    t: ";
        const int numTriangles = vertex.GetNumTriangles();
        for (t = 0; t < numTriangles; ++t)
        {
            outFile << vertex.GetTriangle(t) << ' ';
        }
        outFile << std::endl;
    }
    outFile << std::endl;

    // Print the edge information.
    const int numEdges = mEdges.GetNumElements();
    outFile << "edge quantity = " << numEdges << std::endl;
    for (e = 0; e < numEdges; ++e)
    {
        const MTEdge& edge = mEdges.Get(e);

        outFile << "edge<" << e << ">" << std::endl;
        outFile << "    v: " << edge.GetVertex(0) << ' ' << edge.GetVertex(1)
            << std::endl;
        outFile << "    t: " << edge.GetTriangle(0) << ' '
            << edge.GetTriangle(1) << std::endl;
    }
    outFile << std::endl;

    // Print the triangle information.
    const int numTriangles = mTriangles.GetNumElements();
    outFile << "triangle quantity = " << numTriangles << std::endl;
    for (t = 0; t < numTriangles; ++t)
    {
        const MTTriangle& triangle = mTriangles.Get(t);

        outFile << "triangle<" << t << ">" << std::endl;
        outFile << "    v: "
            << triangle.GetVertex(0) << ' '
            << triangle.GetVertex(1) << ' '
            << triangle.GetVertex(2) << std::endl;
        outFile << "    e: "
            << triangle.GetEdge(0) << ' '
            << triangle.GetEdge(1) << ' '
            << triangle.GetEdge(2) << std::endl;
        outFile << "    a: "
            << triangle.GetAdjacent(0) << ' '
            << triangle.GetAdjacent(1) << ' '
            << triangle.GetAdjacent(2) << std::endl;
    }
    outFile << std::endl;
}
//----------------------------------------------------------------------------
bool MTMesh::Print (const char* filename) const
{
    std::ofstream outFile(filename);
    if (!outFile)
    {
        return false;
    }

    Print(outFile);
    return true;
}
//----------------------------------------------------------------------------