File: makefile.wm5

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libwildmagic 5.17%2Bcleaned1-6
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CFG ?= Debug

build :
	cd Boolean2D                      ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Boolean2D
	cd BooleanIntervalRectangle       ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BooleanIntervalRectangle
	cd BSplineCurveFitter             ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineCurveFitter
	cd BSplineFitContinuous           ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineFitContinuous
	cd BSplineSurfaceFitter           ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineSurfaceFitter
	cd ClipMesh                       ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ClipMesh
	cd ClodPolyline                   ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ClodPolyline
	cd ConvexHull2D                   ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ConvexHull2D
	cd ConvexHull3D                   ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ConvexHull3D
	cd Delaunay2D                     ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay2D
	cd Delaunay2DInsertRemove         ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay2DInsertRemove
	cd Delaunay3D                     ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay3D
	cd DistancePointEllipseEllipsoid  ; make CFG=$(CFG) -f ../makeapp.wm5 APP=DistancePointEllipseEllipsoid
	cd DrawImplicitSurface            ; make CFG=$(CFG) -f ../makeapp.wm5 APP=DrawImplicitSurface
	cd GeodesicHeightField            ; make CFG=$(CFG) -f ../makeapp.wm5 APP=GeodesicHeightField
	cd GeodesicPaths                  ; make CFG=$(CFG) -f ../makeapp.wm5 APP=GeodesicPaths
	cd GpuRootFinder                  ; make CFG=$(CFG) -f ../makeapp.wm5 APP=GpuRootFinder
	cd IntersectConvexPolyhedra       ; make CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectConvexPolyhedra
	cd IntersectInfiniteCylinders     ; make CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectInfiniteCylinders
	cd IntersectTriangleCylinder      ; make CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectTriangleCylinder
	cd IntersectionEllipsesEllipsoids ; make CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectionEllipsesEllipsoids
	cd MapTextureToQuad               ; make CFG=$(CFG) -f ../makeapp.wm5 APP=MapTextureToQuad
	cd MeshEnvelope                   ; make CFG=$(CFG) -f ../makeapp.wm5 APP=MeshEnvelope
	cd MinimalCycleBasis              ; make CFG=$(CFG) -f ../makeapp.wm5 APP=MinimalCycleBasis
	cd NoniterativeEigensolver        ; make CFG=$(CFG) -f ../makeapp.wm5 APP=NoniterativeEigensolver
	cd NonlocalBlowup                 ; make CFG=$(CFG) -f ../makeapp.wm5 APP=NonlocalBlowup
	cd PointInPolyhedron              ; make CFG=$(CFG) -f ../makeapp.wm5 APP=PointInPolyhedron
	cd QuadraticFreeForm2D            ; make CFG=$(CFG) -f ../makeapp.wm5 APP=QuadraticFreeForm2D
	cd ThinPlateSplines               ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ThinPlateSplines
	cd Triangulation                  ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Triangulation

clean :
	cd Boolean2D                      ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Boolean2D
	cd BooleanIntervalRectangle       ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BooleanIntervalRectangle
	cd BSplineCurveFitter             ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineCurveFitter
	cd BSplineFitContinuous           ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineFitContinuous
	cd BSplineSurfaceFitter           ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineSurfaceFitter
	cd ClipMesh                       ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ClipMesh
	cd ClodPolyline                   ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ClodPolyline
	cd ConvexHull2D                   ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ConvexHull2D
	cd ConvexHull3D                   ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ConvexHull3D
	cd Delaunay2D                     ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay2D
	cd Delaunay2DInsertRemove         ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay2DInsertRemove
	cd Delaunay3D                     ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay3D
	cd DistancePointEllipseEllipsoid  ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=DistancePointEllipseEllipsoid
	cd DrawImplicitSurface            ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=DrawImplicitSurface
	cd GeodesicHeightField            ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=GeodesicHeightField
	cd GeodesicPaths                  ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=GeodesicPaths
	cd GpuRootFinder                  ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=GpuRootFinder
	cd IntersectConvexPolyhedra       ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectConvexPolyhedra
	cd IntersectInfiniteCylinders     ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectInfiniteCylinders
	cd IntersectTriangleCylinder      ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectTriangleCylinder
	cd IntersectionEllipsesEllipsoids ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectionEllipsesEllipsoids
	cd MapTextureToQuad               ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=MapTextureToQuad
	cd MeshEnvelope                   ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=MeshEnvelope
	cd MinimalCycleBasis              ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=MinimalCycleBasis
	cd NoniterativeEigensolver        ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=NoniterativeEigensolver
	cd NonlocalBlowup                 ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=NonlocalBlowup
	cd PointInPolyhedron              ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=PointInPolyhedron
	cd QuadraticFreeForm2D            ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=QuadraticFreeForm2D
	cd ThinPlateSplines               ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ThinPlateSplines
	cd Triangulation                  ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Triangulation