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CFG ?= Debug
build :
cd Boolean2D ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Boolean2D
cd BooleanIntervalRectangle ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BooleanIntervalRectangle
cd BSplineCurveFitter ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineCurveFitter
cd BSplineFitContinuous ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineFitContinuous
cd BSplineSurfaceFitter ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineSurfaceFitter
cd ClipMesh ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ClipMesh
cd ClodPolyline ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ClodPolyline
cd ConvexHull2D ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ConvexHull2D
cd ConvexHull3D ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ConvexHull3D
cd Delaunay2D ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay2D
cd Delaunay2DInsertRemove ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay2DInsertRemove
cd Delaunay3D ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay3D
cd DistancePointEllipseEllipsoid ; make CFG=$(CFG) -f ../makeapp.wm5 APP=DistancePointEllipseEllipsoid
cd DrawImplicitSurface ; make CFG=$(CFG) -f ../makeapp.wm5 APP=DrawImplicitSurface
cd GeodesicHeightField ; make CFG=$(CFG) -f ../makeapp.wm5 APP=GeodesicHeightField
cd GeodesicPaths ; make CFG=$(CFG) -f ../makeapp.wm5 APP=GeodesicPaths
cd GpuRootFinder ; make CFG=$(CFG) -f ../makeapp.wm5 APP=GpuRootFinder
cd IntersectConvexPolyhedra ; make CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectConvexPolyhedra
cd IntersectInfiniteCylinders ; make CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectInfiniteCylinders
cd IntersectTriangleCylinder ; make CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectTriangleCylinder
cd IntersectionEllipsesEllipsoids ; make CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectionEllipsesEllipsoids
cd MapTextureToQuad ; make CFG=$(CFG) -f ../makeapp.wm5 APP=MapTextureToQuad
cd MeshEnvelope ; make CFG=$(CFG) -f ../makeapp.wm5 APP=MeshEnvelope
cd MinimalCycleBasis ; make CFG=$(CFG) -f ../makeapp.wm5 APP=MinimalCycleBasis
cd NoniterativeEigensolver ; make CFG=$(CFG) -f ../makeapp.wm5 APP=NoniterativeEigensolver
cd NonlocalBlowup ; make CFG=$(CFG) -f ../makeapp.wm5 APP=NonlocalBlowup
cd PointInPolyhedron ; make CFG=$(CFG) -f ../makeapp.wm5 APP=PointInPolyhedron
cd QuadraticFreeForm2D ; make CFG=$(CFG) -f ../makeapp.wm5 APP=QuadraticFreeForm2D
cd ThinPlateSplines ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ThinPlateSplines
cd Triangulation ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Triangulation
clean :
cd Boolean2D ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Boolean2D
cd BooleanIntervalRectangle ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BooleanIntervalRectangle
cd BSplineCurveFitter ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineCurveFitter
cd BSplineFitContinuous ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineFitContinuous
cd BSplineSurfaceFitter ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineSurfaceFitter
cd ClipMesh ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ClipMesh
cd ClodPolyline ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ClodPolyline
cd ConvexHull2D ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ConvexHull2D
cd ConvexHull3D ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ConvexHull3D
cd Delaunay2D ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay2D
cd Delaunay2DInsertRemove ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay2DInsertRemove
cd Delaunay3D ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Delaunay3D
cd DistancePointEllipseEllipsoid ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=DistancePointEllipseEllipsoid
cd DrawImplicitSurface ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=DrawImplicitSurface
cd GeodesicHeightField ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=GeodesicHeightField
cd GeodesicPaths ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=GeodesicPaths
cd GpuRootFinder ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=GpuRootFinder
cd IntersectConvexPolyhedra ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectConvexPolyhedra
cd IntersectInfiniteCylinders ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectInfiniteCylinders
cd IntersectTriangleCylinder ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectTriangleCylinder
cd IntersectionEllipsesEllipsoids ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectionEllipsesEllipsoids
cd MapTextureToQuad ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=MapTextureToQuad
cd MeshEnvelope ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=MeshEnvelope
cd MinimalCycleBasis ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=MinimalCycleBasis
cd NoniterativeEigensolver ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=NoniterativeEigensolver
cd NonlocalBlowup ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=NonlocalBlowup
cd PointInPolyhedron ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=PointInPolyhedron
cd QuadraticFreeForm2D ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=QuadraticFreeForm2D
cd ThinPlateSplines ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ThinPlateSplines
cd Triangulation ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Triangulation
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