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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef BOUNCINGBALL_H
#define BOUNCINGBALL_H
#include "Wm5WindowApplication3.h"
#include "DeformableBall.h"
using namespace Wm5;
class BouncingBall : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
BouncingBall ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual bool OnKeyDown (unsigned char key, int x, int y);
protected:
void CreateScene ();
void CreateBall ();
void CreateFloor ();
void CreateWall ();
void PhysicsTick ();
void GraphicsTick ();
// Representation of body
DeformableBall* mBall;
PlanarReflectionEffectPtr mPREffect;
// Simulated clock.
float mSimTime, mSimDelta;
// The scene graph.
NodePtr mScene, mBallNode;
TriMeshPtr mFloor, mWall;
WireStatePtr mWireState;
VisibleSet mSceneVisibleSet, mBallNodeVisibleSet;
Float4 mTextColor;
};
WM5_REGISTER_INITIALIZE(BouncingBall);
WM5_REGISTER_TERMINATE(BouncingBall);
#endif
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