1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef FLUIDS3D_H
#define FLUIDS3D_H
#include "Wm5WindowApplication3.h"
#include "Smoke3D.h"
using namespace Wm5;
#define USE_PARTICLES
class Fluids3D : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
Fluids3D ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual bool OnKeyDown (unsigned char key, int x, int y);
protected:
void PhysicsTick ();
void GraphicsTick ();
void CreateScene ();
void UpdateVertexBuffer ();
void UpdateIndexBuffer ();
NodePtr mScene;
#ifdef USE_PARTICLES
ParticlesPtr mCube;
#else
TriMeshPtr mCube;
#endif
int mNumIndices;
int* mIndices;
// Support for sorting the triangles by distance from the camera
// position.
class Triangle
{
public:
float mNegSqrDistance;
int mIndex0, mIndex1, mIndex2;
bool operator< (const Triangle& triangle) const
{
return mNegSqrDistance < triangle.mNegSqrDistance;
}
};
std::multiset<Triangle> mTriangles;
Smoke3D<float>* mSmoke;
Vector3f mColor[256];
bool mSingleStep;
bool mUseColor;
bool mIndexBufferNeedsUpdate;
Float4 mTextColor;
};
WM5_REGISTER_INITIALIZE(Fluids3D);
WM5_REGISTER_TERMINATE(Fluids3D);
#endif
|