1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#ifndef WATERDROPFORMATION_H
#define WATERDROPFORMATION_H
#include "Wm5WindowApplication3.h"
using namespace Wm5;
class WaterDropFormation : public WindowApplication3
{
WM5_DECLARE_INITIALIZE;
WM5_DECLARE_TERMINATE;
public:
WaterDropFormation ();
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnIdle ();
virtual bool OnKeyDown (unsigned char key, int x, int y);
protected:
void CreateScene ();
void CreatePlane ();
void CreateWall ();
void CreateWaterRoot ();
void Configuration0 (); // water surface
void Configuration1 (); // split into water surface and water drop
void DoPhysical1 ();
void DoPhysical2 ();
void DoPhysical3 ();
void PhysicsTick ();
void GraphicsTick ();
// The scene graph.
NodePtr mScene, mTrnNode, mWaterRoot;
WireStatePtr mWireState;
TriMeshPtr mPlane, mWall;
RevolutionSurfacePtr mWaterSurface, mWaterDrop;
Texture2DEffectPtr mWaterEffect;
Texture2DPtr mWaterTexture;
Culler mCuller;
// Water sphere curves and simulation parameters.
NURBSCurve2f* mSpline;
NURBSCurve2f* mCircle;
Vector2f* mCtrlPoints;
Vector2f* mTargets;
float mSimTime, mSimDelta, mLastSeconds;
Float4 mTextColor;
};
WM5_REGISTER_INITIALIZE(WaterDropFormation);
WM5_REGISTER_TERMINATE(WaterDropFormation);
#endif
|