File: makefile.wm5

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libwildmagic 5.17%2Bcleaned1-6
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CFG ?= Debug

build :
	cd BallHill                         ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BallHill
	cd BallRubberBand                   ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BallRubberBand
	cd BeadSlide                        ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BeadSlide
	cd BouncingBall                     ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BouncingBall
	cd BouncingSpheres                  ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BouncingSpheres
	cd BouncingTetrahedra               ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BouncingTetrahedra
	cd BSplineCurveExamples             ; make CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineCurveExamples
	cd Cloth                            ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Cloth
	cd CollisionsBoundTree              ; make CFG=$(CFG) -f ../makeapp.wm5 APP=CollisionsBoundTree
	cd CollisionsMovingSpheres          ; make CFG=$(CFG) -f ../makeapp.wm5 APP=CollisionsMovingSpheres
	cd CollisionsMovingSphereTriangle   ; make CFG=$(CFG) -f ../makeapp.wm5 APP=CollisionsMovingSphereTriangle
	cd DoublePendulum                   ; make CFG=$(CFG) -f ../makeapp.wm5 APP=DoublePendulum
	cd ExtremalQuery                    ; make CFG=$(CFG) -f ../makeapp.wm5 APP=ExtremalQuery
	cd FlowingSkirt                     ; make CFG=$(CFG) -f ../makeapp.wm5 APP=FlowingSkirt
	cd Fluids2D                         ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Fluids2D
	cd Fluids3D                         ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Fluids3D
	cd FoucaultPendulum                 ; make CFG=$(CFG) -f ../makeapp.wm5 APP=FoucaultPendulum
	cd FreeFormDeformation              ; make CFG=$(CFG) -f ../makeapp.wm5 APP=FreeFormDeformation
	cd FreeTopFixedTip                  ; make CFG=$(CFG) -f ../makeapp.wm5 APP=FreeTopFixedTip
	cd GelatinBlob                      ; make CFG=$(CFG) -f ../makeapp.wm5 APP=GelatinBlob
	cd GelatinCube                      ; make CFG=$(CFG) -f ../makeapp.wm5 APP=GelatinCube
	cd GpuFluids2D                      ; make CFG=$(CFG) -f ../makeapp.wm5 APP=GpuFluids2D
	cd HelixTubeSurface                 ; make CFG=$(CFG) -f ../makeapp.wm5 APP=HelixTubeSurface
	cd IntersectingBoxes                ; make CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectingBoxes
	cd IntersectingRectangles           ; make CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectingRectangles
	cd KeplerPolarForm                  ; make CFG=$(CFG) -f ../makeapp.wm5 APP=KeplerPolarForm
	cd MassPulleySpringSystem           ; make CFG=$(CFG) -f ../makeapp.wm5 APP=MassPulleySpringSystem
	cd NURBSCurveExample                ; make CFG=$(CFG) -f ../makeapp.wm5 APP=NURBSCurveExample
	cd PolygonDistance                  ; make CFG=$(CFG) -f ../makeapp.wm5 APP=PolygonDistance
	cd PolyhedronDistance               ; make CFG=$(CFG) -f ../makeapp.wm5 APP=PolyhedronDistance
	cd Rope                             ; make CFG=$(CFG) -f ../makeapp.wm5 APP=Rope
	cd RoughPlaneFlatBoard              ; make CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneFlatBoard
	cd RoughPlaneParticle1              ; make CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneParticle1
	cd RoughPlaneParticle2              ; make CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneParticle2
	cd RoughPlaneSolidBox               ; make CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneSolidBox
	cd RoughPlaneThinRod1               ; make CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneThinRod1
	cd RoughPlaneThinRod2               ; make CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneThinRod2
	cd SimplePendulum                   ; make CFG=$(CFG) -f ../makeapp.wm5 APP=SimplePendulum
	cd SimplePendulumFriction           ; make CFG=$(CFG) -f ../makeapp.wm5 APP=SimplePendulumFriction
	cd WaterDropFormation               ; make CFG=$(CFG) -f ../makeapp.wm5 APP=WaterDropFormation
	cd WrigglingSnake                   ; make CFG=$(CFG) -f ../makeapp.wm5 APP=WrigglingSnake

clean :
	cd BallHill                         ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BallHill
	cd BallRubberBand                   ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BallRubberBand
	cd BeadSlide                        ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BeadSlide
	cd BouncingBall                     ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BouncingBall
	cd BouncingSpheres                  ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BouncingSpheres
	cd BouncingTetrahedra               ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BouncingTetrahedra
	cd BSplineCurveExamples             ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=BSplineCurveExamples
	cd Cloth                            ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Cloth
	cd CollisionsBoundTree              ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=CollisionsBoundTree
	cd CollisionsMovingSpheres          ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=CollisionsMovingSpheres
	cd CollisionsMovingSphereTriangle   ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=CollisionsMovingSphereTriangle
	cd DoublePendulum                   ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=DoublePendulum
	cd ExtremalQuery                    ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=ExtremalQuery
	cd FlowingSkirt                     ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=FlowingSkirt
	cd Fluids2D                         ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Fluids2D
	cd Fluids3D                         ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Fluids3D
	cd FoucaultPendulum                 ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=FoucaultPendulum
	cd FreeFormDeformation              ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=FreeFormDeformation
	cd FreeTopFixedTip                  ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=FreeTopFixedTip
	cd GelatinBlob                      ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=GelatinBlob
	cd GelatinCube                      ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=GelatinCube
	cd GpuFluids2D                      ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=GpuFluids2D
	cd HelixTubeSurface                 ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=HelixTubeSurface
	cd IntersectingBoxes                ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectingBoxes
	cd IntersectingRectangles           ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=IntersectingRectangles
	cd KeplerPolarForm                  ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=KeplerPolarForm
	cd MassPulleySpringSystem           ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=MassPulleySpringSystem
	cd NURBSCurveExample                ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=NURBSCurveExample
	cd PolygonDistance                  ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=PolygonDistance
	cd PolyhedronDistance               ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=PolyhedronDistance
	cd Rope                             ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=Rope
	cd RoughPlaneFlatBoard              ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneFlatBoard
	cd RoughPlaneParticle1              ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneParticle1
	cd RoughPlaneParticle2              ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneParticle2
	cd RoughPlaneSolidBox               ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneSolidBox
	cd RoughPlaneThinRod1               ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneThinRod1
	cd RoughPlaneThinRod2               ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=RoughPlaneThinRod2
	cd SimplePendulum                   ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=SimplePendulum
	cd SimplePendulumFriction           ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=SimplePendulumFriction
	cd WaterDropFormation               ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=WaterDropFormation
	cd WrigglingSnake                   ; make clean CFG=$(CFG) -f ../makeapp.wm5 APP=WrigglingSnake