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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "Wm5CorePCH.h"
#include "Wm5Object.h"
using namespace Wm5;
//----------------------------------------------------------------------------
Object::Object ()
{
}
//----------------------------------------------------------------------------
Object::~Object ()
{
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Run-time type information.
//----------------------------------------------------------------------------
const Rtti Object::TYPE("Wm5.Object", 0);
//----------------------------------------------------------------------------
const Rtti& Object::GetRttiType () const
{
return TYPE;
}
//----------------------------------------------------------------------------
bool Object::IsExactly (const Rtti& type) const
{
return GetRttiType().IsExactly(type);
}
//----------------------------------------------------------------------------
bool Object::IsDerived (const Rtti& type) const
{
return GetRttiType().IsDerived(type);
}
//----------------------------------------------------------------------------
bool Object::IsExactlyTypeOf (const Object* object) const
{
return object && GetRttiType().IsExactly(object->GetRttiType());
}
//----------------------------------------------------------------------------
bool Object::IsDerivedTypeOf (const Object* object) const
{
return object && GetRttiType().IsDerived(object->GetRttiType());
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Names.
//----------------------------------------------------------------------------
void Object::SetName (const std::string& name)
{
mName = name;
}
//----------------------------------------------------------------------------
const std::string& Object::GetName () const
{
return mName;
}
//----------------------------------------------------------------------------
Object* Object::GetObjectByName (const std::string& name)
{
return (name == mName ? this : 0);
}
//----------------------------------------------------------------------------
void Object::GetAllObjectsByName (const std::string& name,
std::vector<Object*>& objects)
{
if (name == mName)
{
objects.push_back(this);
}
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Streaming.
//----------------------------------------------------------------------------
Object::FactoryMap* Object::msFactories = 0;
bool Object::msStreamRegistered = false;
//----------------------------------------------------------------------------
Object* Object::Factory (InStream&)
{
assertion(false, "Abstract classes have no factory.\n");
return 0;
}
//----------------------------------------------------------------------------
bool Object::RegisterFactory ()
{
if (!msStreamRegistered)
{
InitTerm::AddInitializer(Object::InitializeFactory);
InitTerm::AddTerminator(Object::TerminateFactory);
msStreamRegistered = true;
}
return msStreamRegistered;
}
//----------------------------------------------------------------------------
void Object::InitializeFactory ()
{
if (!msFactories)
{
msFactories = new0 Object::FactoryMap();
}
msFactories->insert(std::make_pair(TYPE.GetName(), Factory));
}
//----------------------------------------------------------------------------
void Object::TerminateFactory ()
{
delete0(msFactories);
msFactories = 0;
}
//----------------------------------------------------------------------------
Object::FactoryFunction Object::Find (const std::string& name)
{
assertion(msFactories != 0, "FactoryMap was not yet allocated.\n");
FactoryMap::iterator iter = msFactories->find(name);
if (iter != msFactories->end())
{
return iter->second;
}
return 0;
}
//----------------------------------------------------------------------------
Object::Object (LoadConstructor)
{
}
//----------------------------------------------------------------------------
void Object::Load (InStream& source)
{
WM5_BEGIN_DEBUG_STREAM_LOAD(source);
// The RTTI name was already read from the stream in order to look up the
// correct Load function for the object.
// Read the unique identifier of the object. This provides information
// for the linking phase.
source.ReadUniqueID(this);
// Read the name of the object.
source.ReadString(mName);
WM5_END_DEBUG_STREAM_LOAD(Object, source);
}
//----------------------------------------------------------------------------
void Object::Link (InStream&)
{
// Object has no Object* members.
}
//----------------------------------------------------------------------------
void Object::PostLink ()
{
// Object has no postlink semantics.
}
//----------------------------------------------------------------------------
bool Object::Register (OutStream& target) const
{
return target.RegisterRoot(this);
}
//----------------------------------------------------------------------------
void Object::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
// Write the RTTI name for factory function lookup during Load.
target.WriteString(GetRttiType().GetName());
// Write the unique identifier for the object. This is used during
// loading and linking.
target.WriteUniqueID(this);
// Write the name of the object.
target.WriteString(mName);
WM5_END_DEBUG_STREAM_SAVE(Object, target);
}
//----------------------------------------------------------------------------
int Object::GetStreamingSize () const
{
// The RTTI name.
int size = WM5_STRINGSIZE(GetRttiType().GetName());
// The unique identifier for the object.
size += sizeof(unsigned int);
// The name of the object.
size += WM5_STRINGSIZE(mName);
return size;
}
//----------------------------------------------------------------------------
#if 0
Object* Object::Copy (const std::string& uniqueNameAppend) const
{
// Save the object to a memory buffer.
Stream<Object> saveStream;
saveStream.Insert((Object*)this);
int bufferSize = 0;
char* buffer = 0;
bool saved = saveStream.Save(bufferSize, buffer, BufferIO::BM_WRITE);
assertion(saved, "Copy function failed on save\n");
if (!saved)
{
return 0;
}
// Load the object from the memory buffer.
Stream<Object> loadStream;
bool loaded = loadStream.Load(bufferSize, buffer, BufferIO::BM_READ);
assertion(loaded, "Copy function failed on load\n");
if (!loaded)
{
return 0;
}
delete1(buffer);
if (uniqueNameAppend != "")
{
// The names of the input scene were copied as is. Generate unique
// names for the output scene.
const std::vector<Object*>& ordered = loadStream.GetLoadedObjects();
std::vector<Object*>::const_iterator iter = ordered.begin();
std::vector<Object*>::const_iterator end = ordered.end();
for (/**/; iter != end; ++iter)
{
Object* object = *iter;
std::string name = object->GetName();
if (name.length() > 0)
{
// The object has a name. Append a string to make the name
// unique. TODO: This code does not ensure that the
// appended name is some other name in the copied scene. To
// do this would require building a set of names and verifying
// that the appended names are not in this set. For now we
// think this is not worth the effort, but maybe later we can
// add code to do this.
name += uniqueNameAppend;
object->SetName(name);
}
}
}
return loadStream.GetObjectAt(0);
}
#endif
//----------------------------------------------------------------------------
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