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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "Wm5GraphicsPCH.h"
#include "Wm5MorphController.h"
#include "Wm5Renderer.h"
#include "Wm5VertexBufferAccessor.h"
#include "Wm5Visual.h"
using namespace Wm5;
WM5_IMPLEMENT_RTTI(Wm5, Controller, MorphController);
WM5_IMPLEMENT_STREAM(MorphController);
WM5_IMPLEMENT_FACTORY(MorphController);
WM5_IMPLEMENT_DEFAULT_NAMES(Controller, MorphController);
//----------------------------------------------------------------------------
MorphController::MorphController (int numVertices, int numTargets,
int numKeys)
:
mNumVertices(numVertices),
mNumTargets(numTargets),
mNumKeys(numKeys),
mLastIndex(0)
{
mVertices = new2<APoint>(mNumVertices, mNumTargets);
mTimes = new1<float>(mNumKeys);
mWeights = new2<float>(mNumTargets - 1, mNumKeys);
}
//----------------------------------------------------------------------------
MorphController::~MorphController ()
{
delete2(mVertices);
delete1(mTimes);
delete2(mWeights);
}
//----------------------------------------------------------------------------
void MorphController::GetKeyInfo (float ctrlTime, float& normTime, int& i0,
int& i1)
{
if (ctrlTime <= mTimes[0])
{
normTime = 0.0f;
mLastIndex = 0;
i0 = 0;
i1 = 0;
return;
}
if (ctrlTime >= mTimes[mNumKeys - 1])
{
normTime = 0.0f;
mLastIndex = mNumKeys - 1;
i0 = mLastIndex;
i1 = mLastIndex;
return;
}
int nextIndex;
if (ctrlTime > mTimes[mLastIndex])
{
nextIndex = mLastIndex + 1;
while (ctrlTime >= mTimes[nextIndex])
{
mLastIndex = nextIndex;
++nextIndex;
}
i0 = mLastIndex;
i1 = nextIndex;
normTime = (ctrlTime - mTimes[i0])/(mTimes[i1] - mTimes[i0]);
}
else if (ctrlTime < mTimes[mLastIndex])
{
nextIndex = mLastIndex - 1;
while (ctrlTime <= mTimes[nextIndex])
{
mLastIndex = nextIndex;
--nextIndex;
}
i0 = nextIndex;
i1 = mLastIndex;
normTime = (ctrlTime - mTimes[i0])/(mTimes[i1] - mTimes[i0]);
}
else
{
normTime = 0.0f;
i0 = mLastIndex;
i1 = mLastIndex;
}
}
//----------------------------------------------------------------------------
bool MorphController::Update (double applicationTime)
{
// The key interpolation uses linear interpolation. To get higher-order
// interpolation, you need to provide a more sophisticated key (Bezier
// cubic or TCB spline, for example).
if (!Controller::Update(applicationTime))
{
return false;
}
// Get access to the vertex buffer to store the blended targets.
Visual* visual = StaticCast<Visual>(mObject);
assertion(visual->GetVertexBuffer()->GetNumElements() == mNumVertices,
"Mismatch in number of vertices.\n");
VertexBufferAccessor vba(visual);
// Set vertices to target[0].
APoint* baseTarget = mVertices[0];
int i;
for (i = 0; i < mNumVertices; ++i)
{
vba.Position<Float3>(i) = baseTarget[i];
}
// Look up the bounding keys.
float ctrlTime = (float)GetControlTime(applicationTime);
float normTime;
int i0, i1;
GetKeyInfo(ctrlTime, normTime, i0, i1);
// Add the remaining components in the convex composition.
float* weights0 = mWeights[i0];
float* weights1 = mWeights[i1];
for (i = 1; i < mNumTargets; ++i)
{
// Add in the delta-vertices of target[i].
float coeff = (1.0f-normTime)*weights0[i-1] + normTime*weights1[i-1];
AVector* target = (AVector*)mVertices[i];
for (int j = 0; j < mNumVertices; ++j)
{
APoint position = vba.Position<Float3>(j);
position += coeff*target[j];
vba.Position<Float3>(j) = position;
}
}
visual->UpdateModelSpace(Visual::GU_NORMALS);
Renderer::UpdateAll(visual->GetVertexBuffer());
return true;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Streaming support.
//----------------------------------------------------------------------------
MorphController::MorphController (LoadConstructor value)
:
Controller(value),
mNumVertices(0),
mNumTargets(0),
mVertices(0),
mNumKeys(0),
mTimes(0),
mWeights(0),
mLastIndex(0)
{
}
//----------------------------------------------------------------------------
void MorphController::Load (InStream& source)
{
WM5_BEGIN_DEBUG_STREAM_LOAD(source);
Controller::Load(source);
source.Read(mNumVertices);
source.Read(mNumTargets);
source.Read(mNumKeys);
int numTotalVertices = mNumVertices*mNumTargets;
mVertices = new2<APoint>(mNumVertices, mNumTargets);
source.ReadAggregateVV(numTotalVertices, mVertices[0]);
source.ReadVR(mNumKeys, mTimes);
int numTotalWeights = mNumKeys*(mNumTargets - 1);
mWeights = new2<float>(mNumTargets - 1, mNumKeys);
source.ReadVV(numTotalWeights, mWeights[0]);
WM5_END_DEBUG_STREAM_LOAD(MorphController, source);
}
//----------------------------------------------------------------------------
void MorphController::Link (InStream& source)
{
Controller::Link(source);
}
//----------------------------------------------------------------------------
void MorphController::PostLink ()
{
Controller::PostLink();
}
//----------------------------------------------------------------------------
bool MorphController::Register (OutStream& target) const
{
return Controller::Register(target);
}
//----------------------------------------------------------------------------
void MorphController::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
Controller::Save(target);
target.Write(mNumVertices);
target.Write(mNumTargets);
target.Write(mNumKeys);
int numTotalVertices = mNumVertices*mNumTargets;
target.WriteAggregateN(numTotalVertices, mVertices[0]);
target.WriteN(mNumKeys, mTimes);
int numTotalWeights = mNumKeys*(mNumTargets - 1);
target.WriteN(numTotalWeights, mWeights[0]);
WM5_END_DEBUG_STREAM_SAVE(MorphController, target);
}
//----------------------------------------------------------------------------
int MorphController::GetStreamingSize () const
{
int size = Controller::GetStreamingSize();
size += sizeof(mNumVertices);
size += sizeof(mNumTargets);
size += sizeof(mNumKeys);
int numTotalVertices = mNumVertices*mNumTargets;
size += numTotalVertices*sizeof(mVertices[0][0]);
size += mNumKeys*sizeof(mTimes[0]);
int numTotalWeights = mNumKeys*(mNumTargets - 1);
size += numTotalWeights*sizeof(mWeights[0][0]);
return size;
}
//----------------------------------------------------------------------------
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