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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "Wm5GraphicsPCH.h"
#include "Wm5RevolutionSurface.h"
#include "Wm5Renderer.h"
#include "Wm5StandardMesh.h"
#include "Wm5VertexBufferAccessor.h"
using namespace Wm5;
WM5_IMPLEMENT_RTTI(Wm5, TriMesh, RevolutionSurface);
WM5_IMPLEMENT_STREAM(RevolutionSurface);
WM5_IMPLEMENT_FACTORY(RevolutionSurface);
WM5_IMPLEMENT_DEFAULT_NAMES(TriMesh, RevolutionSurface);
//----------------------------------------------------------------------------
RevolutionSurface::RevolutionSurface (Curve2f* curve, float xCenter,
TopologyType topology, int numCurveSamples, int numRadialSamples,
bool sampleByArcLength, bool outsideView, VertexFormat* vformat)
:
mCurve(curve),
mXCenter(xCenter),
mTopology(topology),
mNumCurveSamples(numCurveSamples),
mNumRadialSamples(numRadialSamples),
mSin(0),
mCos(0),
mSamples(0),
mSampleByArcLength(sampleByArcLength)
{
ComputeSampleData();
// The topology of the meshes is all that matters. The vertices will be
// modified later based on the curve of revolution.
StandardMesh stdmesh(vformat, !outsideView);
TriMesh* mesh = 0;
switch (mTopology)
{
case REV_DISK_TOPOLOGY:
mesh = stdmesh.Disk(mNumCurveSamples, mNumRadialSamples, 1.0f);
break;
case REV_CYLINDER_TOPOLOGY:
mesh = stdmesh.Cylinder(mNumCurveSamples, mNumRadialSamples, 1.0f,
1.0f, true);
break;
case REV_SPHERE_TOPOLOGY:
mesh = stdmesh.Sphere(mNumCurveSamples, mNumRadialSamples, 1.0f);
break;
case REV_TORUS_TOPOLOGY:
mesh = stdmesh.Torus(mNumCurveSamples, mNumRadialSamples, 1.0f,
0.25f);
break;
default:
assertion(false, "Unexpected condition\n");
break;
}
assertion(mesh != 0, "Failed to construct mesh\n");
mVFormat = vformat;
mVBuffer = mesh->GetVertexBuffer();
// Generate the actual surface by replacing the vertex values. NOTE:
// Setting mIBuffer to zero acts as a flag that tells UpdateSurface
// *not* to call Renderer::UpdateVertexBuffer(mVBuffer). Only when the
// application has constructed a RevolutionSurface wlil the update occur.
mIBuffer = 0;
UpdateSurface();
mIBuffer = mesh->GetIndexBuffer();
delete0(mesh);
}
//----------------------------------------------------------------------------
RevolutionSurface::~RevolutionSurface ()
{
delete1(mSin);
delete1(mCos);
delete1(mSamples);
}
//----------------------------------------------------------------------------
void RevolutionSurface::ComputeSampleData ()
{
// Compute slice vertex coefficients. The first and last coefficients
// are duplicated to allow a closed cross section that has two different
// pairs of texture coordinates at the shared vertex.
mSin = new1<float>(mNumRadialSamples + 1);
mCos = new1<float>(mNumRadialSamples + 1);
float invNumRadialSamples = 1.0f/(float)mNumRadialSamples;
for (int i = 0; i < mNumRadialSamples; ++i)
{
float angle = Mathf::TWO_PI*invNumRadialSamples*i;
mCos[i] = Mathf::Cos(angle);
mSin[i] = Mathf::Sin(angle);
}
mSin[mNumRadialSamples] = mSin[0];
mCos[mNumRadialSamples] = mCos[0];
// Allocate storage for curve samples.
mSamples = new1<Float3>(mNumCurveSamples);
}
//----------------------------------------------------------------------------
void RevolutionSurface::UpdateSurface ()
{
// Parameters for evaluating curve.
float tMin = mCurve->GetMinTime();
float tRange = mCurve->GetMaxTime() - tMin;
// Sampling by arc length requires the total length of the curve.
float totalLength;
if (mSampleByArcLength)
{
totalLength = mCurve->GetTotalLength();
}
else
{
totalLength = 0.0f;
}
// Sample the curve of revolution.
float invNumCurveSamplesM1 = 1.0f/(float)(mNumCurveSamples - 1);
for (int i = 0; i < mNumCurveSamples; ++i)
{
float t;
if (mSampleByArcLength)
{
t = mCurve->GetTime(i*totalLength*invNumCurveSamplesM1);
}
else
{
t = tMin + i*tRange*invNumCurveSamplesM1;
}
Vector2f position = mCurve->GetPosition(t);
mSamples[i][0] = position.X();
mSamples[i][1] = 0.0f;
mSamples[i][2] = position.Y();
}
// Store the samples and their rotated equivalents. The storage layout
// is dependent on the topology of the mesh.
switch (mTopology)
{
case REV_DISK_TOPOLOGY:
UpdateDisk();
break;
case REV_CYLINDER_TOPOLOGY:
UpdateCylinder();
break;
case REV_SPHERE_TOPOLOGY:
UpdateSphere();
break;
case REV_TORUS_TOPOLOGY:
UpdateTorus();
break;
default:
assertion(false, "Unexpected condition\n");
break;
}
UpdateModelSpace(Visual::GU_NORMALS);
// See the comments in the constructor about mIBuffer and the vertex
// buffer update.
if (mIBuffer)
{
Renderer::UpdateAll(mVBuffer);
}
}
//----------------------------------------------------------------------------
void RevolutionSurface::UpdateDisk ()
{
VertexBufferAccessor vba(this);
// Get the initial ray.
int c;
for (c = 0; c < mNumCurveSamples; c++)
{
vba.Position<Float3>(c) = mSamples[c];
}
// The remaining rays are obtained by revolution.
int numCurveSamplesM1 = mNumCurveSamples - 1;
for (int r = 1; r < mNumRadialSamples; ++r)
{
for (c = 1; c < mNumCurveSamples; ++c)
{
float radius = mSamples[c][0] - mXCenter;
if (radius < 0.0f)
{
radius = 0.0f;
}
int i = c + numCurveSamplesM1*r;
Float3 position(mXCenter + radius*mCos[r], radius*mSin[r],
mSamples[c][2]);
vba.Position<Float3>(i) = position;
}
}
}
//----------------------------------------------------------------------------
void RevolutionSurface::UpdateSphere ()
{
VertexBufferAccessor vba(this);
int numVertices = mVBuffer->GetNumElements();
// Set the South pole.
vba.Position<Float3>(numVertices - 2) = mSamples[0];
// Set the north pole.
vba.Position<Float3>(numVertices - 1) = mSamples[mNumCurveSamples - 1];
// Set the initial and final ray.
int c, i;
for (c = 1; c <= mNumCurveSamples - 2; ++c)
{
i = (c-1)*(mNumRadialSamples + 1);
vba.Position<Float3>(i) = mSamples[c];
i += mNumRadialSamples;
vba.Position<Float3>(i) = mSamples[c];
}
// The remaining rays are obtained by revolution.
for (int r = 1; r < mNumRadialSamples; ++r)
{
for (c = 1; c <= mNumCurveSamples-2; ++c)
{
float radius = mSamples[c][0] - mXCenter;
if (radius < 0.0f)
{
radius = 0.0f;
}
i = (c - 1)*(mNumRadialSamples + 1) + r;
Float3 position(mXCenter + radius*mCos[r], radius*mSin[r],
mSamples[c][2]);
vba.Position<Float3>(i) = position;
}
}
}
//----------------------------------------------------------------------------
void RevolutionSurface::UpdateCylinder ()
{
VertexBufferAccessor vba(this);
// Set the initial and final ray.
int c, i;
for (c = 0; c < mNumCurveSamples; ++c)
{
i = c*(mNumRadialSamples + 1);
vba.Position<Float3>(i) = mSamples[c];
i += mNumRadialSamples;
vba.Position<Float3>(i) = mSamples[c];
}
// The remaining rays are obtained by revolution.
for (int r = 1; r < mNumRadialSamples; ++r)
{
for (c = 0; c < mNumCurveSamples; ++c)
{
float radius = mSamples[c][0] - mXCenter;
if (radius < 0.0f)
{
radius = 0.0f;
}
i = c*(mNumRadialSamples + 1) + r;
Float3 position(mXCenter + radius*mCos[r], radius*mSin[r],
mSamples[c][2]);
vba.Position<Float3>(i) = position;
}
}
}
//----------------------------------------------------------------------------
void RevolutionSurface::UpdateTorus ()
{
VertexBufferAccessor vba(this);
// Set the initial and final ray.
int numVertices = mVBuffer->GetNumElements();
int c, i;
for (c = 0; c < mNumCurveSamples; ++c)
{
i = c*(mNumRadialSamples + 1);
vba.Position<Float3>(i) = mSamples[c];
i += mNumRadialSamples;
vba.Position<Float3>(i) = mSamples[c];
}
// The remaining rays are obtained by revolution.
int r;
for (r = 1; r < mNumRadialSamples; ++r)
{
for (c = 0; c < mNumCurveSamples; ++c)
{
float radius = mSamples[c][0] - mXCenter;
if (radius < 0.0f)
{
radius = 0.0f;
}
i = c*(mNumRadialSamples + 1) + r;
Float3 position(mXCenter + radius*mCos[r], radius*mSin[r],
mSamples[c][2]);
vba.Position<Float3>(i) = position;
}
}
i = numVertices - (mNumRadialSamples + 1);
for (r = 0; r <= mNumRadialSamples; ++r, ++i)
{
vba.Position<Float3>(i) = vba.Position<Float3>(r);
}
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Streaming support.
//----------------------------------------------------------------------------
RevolutionSurface::RevolutionSurface (LoadConstructor value)
:
TriMesh(value),
mCurve(0),
mXCenter(0.0f),
mTopology(MAX_TOPOLOGY_TYPES),
mNumCurveSamples(0),
mNumRadialSamples(0),
mSin(0),
mCos(0),
mSamples(0),
mSampleByArcLength(false)
{
}
//----------------------------------------------------------------------------
void RevolutionSurface::Load (InStream& source)
{
WM5_BEGIN_DEBUG_STREAM_LOAD(source);
TriMesh::Load(source);
source.Read(mXCenter);
source.ReadEnum(mTopology);
source.Read(mNumCurveSamples);
source.Read(mNumRadialSamples);
source.ReadVR(mNumRadialSamples + 1, mSin);
source.ReadVR(mNumRadialSamples + 1, mCos);
source.ReadBool(mSampleByArcLength);
// TODO. See note in RevolutionSurface::Save.
mCurve = 0;
WM5_END_DEBUG_STREAM_LOAD(RevolutionSurface, source);
}
//----------------------------------------------------------------------------
void RevolutionSurface::Link (InStream& source)
{
TriMesh::Link(source);
}
//----------------------------------------------------------------------------
void RevolutionSurface::PostLink ()
{
TriMesh::PostLink();
}
//----------------------------------------------------------------------------
bool RevolutionSurface::Register (OutStream& target) const
{
return TriMesh::Register(target);
}
//----------------------------------------------------------------------------
void RevolutionSurface::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
TriMesh::Save(target);
target.Write(mXCenter);
target.WriteEnum(mTopology);
target.Write(mNumCurveSamples);
target.Write(mNumRadialSamples);
target.WriteN(mNumRadialSamples + 1, mSin);
target.WriteN(mNumRadialSamples + 1, mCos);
target.WriteBool(mSampleByArcLength);
// TODO. The class Curve2 is abstract and does not know about the data
// representation for the derived-class object that is passed to the
// RevolutionSurface constructor. Because of this, any loaded
// RevolutionSurface object will require the application to manually set
// the curve via the Curve() member.
//
// Streaming support should be added to the curve classes.
WM5_END_DEBUG_STREAM_SAVE(RevolutionSurface, target);
}
//----------------------------------------------------------------------------
int RevolutionSurface::GetStreamingSize () const
{
int size = TriMesh::GetStreamingSize();
size += sizeof(mXCenter);
size += WM5_ENUMSIZE(mTopology);
size += sizeof(mNumCurveSamples);
size += sizeof(mNumRadialSamples);
size += (mNumRadialSamples+1)*sizeof(mSin[0]);
size += (mNumRadialSamples+1)*sizeof(mCos[0]);
size += WM5_BOOLSIZE(mSampleByArcLength);
return size;
}
//----------------------------------------------------------------------------
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