1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262
|
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
#include "Wm5GraphicsPCH.h"
#include "Wm5SurfacePatch.h"
#include "Wm5Math.h"
using namespace Wm5;
WM5_IMPLEMENT_RTTI(Wm5, Object, SurfacePatch);
WM5_IMPLEMENT_STREAM(SurfacePatch);
WM5_IMPLEMENT_ABSTRACT_FACTORY(SurfacePatch);
WM5_IMPLEMENT_DEFAULT_NAMES(Object, SurfacePatch);
//----------------------------------------------------------------------------
SurfacePatch::SurfacePatch (float umin, float umax, float vmin, float vmax,
bool rectangular)
:
mUMin(umin),
mUMax(umax),
mVMin(vmin),
mVMax(vmax),
mRectangular(rectangular)
{
}
//----------------------------------------------------------------------------
SurfacePatch::~SurfacePatch ()
{
}
//----------------------------------------------------------------------------
float SurfacePatch::GetUMin () const
{
return mUMin;
}
//----------------------------------------------------------------------------
float SurfacePatch::GetUMax () const
{
return mUMax;
}
//----------------------------------------------------------------------------
float SurfacePatch::GetVMin () const
{
return mVMin;
}
//----------------------------------------------------------------------------
float SurfacePatch::GetVMax () const
{
return mVMax;
}
//----------------------------------------------------------------------------
bool SurfacePatch::IsRectangular () const
{
return mRectangular;
}
//----------------------------------------------------------------------------
AVector SurfacePatch::Tangent0 (float u, float v) const
{
AVector tangent0 = PU(u, v);
tangent0.Normalize();
return tangent0;
}
//----------------------------------------------------------------------------
AVector SurfacePatch::Tangent1 (float u, float v) const
{
AVector tangent0 = PU(u, v);
AVector tangent1 = PV(u, v);
tangent0.Normalize();
AVector normal = tangent0.UnitCross(tangent1);
tangent1 = normal.Cross(tangent0);
return tangent1;
}
//----------------------------------------------------------------------------
AVector SurfacePatch::Normal (float u, float v) const
{
AVector tangent0 = PU(u, v);
AVector tangent1 = PV(u, v);
tangent0.Normalize(); // Include this to be consistent with GetFrame.
AVector normal = tangent0.UnitCross(tangent1);
return normal;
}
//----------------------------------------------------------------------------
void SurfacePatch::GetFrame (float u, float v, APoint& position,
AVector& tangent0, AVector& tangent1, AVector& normal) const
{
position = P(u, v);
tangent0 = PU(u, v);
tangent1 = PV(u, v);
tangent0.Normalize();
normal = tangent0.UnitCross(tangent1);
// The normalized first derivatives are not necessarily orthogonal.
// Recompute T1 so that {T0,T1,N} is an orthonormal set.
tangent1 = normal.Cross(tangent0);
}
//----------------------------------------------------------------------------
void SurfacePatch::ComputePrincipalCurvatureInfo (float u, float v,
float& curv0, float& curv1, AVector& dir0, AVector& dir1)
{
// Tangents: T0 = dP/du = (x_u,y_u,z_u), T1 = dP/dv = (x_v,y_v,z_v)
// Normal: N = Cross(T0,T1)/Length(Cross(T0,T1))
// Metric Tensor: G = +- -+
// | Dot(T0,T0) Dot(T0,T1) |
// | Dot(T1,T0) Dot(T1,T1) |
// +- -+
//
// Curvature Tensor: B = +- -+
// | -Dot(N,T0_u) -Dot(N,T0_v) |
// | -Dot(N,T1_u) -Dot(N,T1_v) |
// +- -+
//
// Principal curvatures k are the generalized eigenvalues of
//
// Bw = kGw
//
// If k is a curvature and w=(a,b) is the corresponding solution to
// Bw = kGw, then the principal direction as a 3D vector is d = a*U+b*V.
//
// Let k1 and k2 be the principal curvatures. The mean curvature
// is (k1+k2)/2 and the Gaussian curvature is k1*k2.
// Compute the derivatives.
AVector derU = PU(u, v);
AVector derV = PV(u, v);
AVector derUU = PUU(u, v);
AVector derUV = PUV(u, v);
AVector derVV = PVV(u, v);
// Compute the metric tensor.
float metricTensor[2][2];
metricTensor[0][0] = derU.Dot(derU);
metricTensor[0][1] = derU.Dot(derV);
metricTensor[1][0] = metricTensor[0][1];
metricTensor[1][1] = derV.Dot(derV);
// Compute the curvature tensor.
AVector normal = derU.UnitCross(derV);
float curvatureTensor[2][2];
curvatureTensor[0][0] = -normal.Dot(derUU);
curvatureTensor[0][1] = -normal.Dot(derUV);
curvatureTensor[1][0] = curvatureTensor[0][1];
curvatureTensor[1][1] = -normal.Dot(derVV);
// Characteristic polynomial is 0 = det(B-kG) = c2*k^2+c1*k+c0.
float c0 = curvatureTensor[0][0]*curvatureTensor[1][1] -
curvatureTensor[0][1]*curvatureTensor[1][0];
float c1 = 2.0f*curvatureTensor[0][1]* metricTensor[0][1] -
curvatureTensor[0][0]*metricTensor[1][1] -
curvatureTensor[1][1]*metricTensor[0][0];
float c2 = metricTensor[0][0]*metricTensor[1][1] -
metricTensor[0][1]*metricTensor[1][0];
// Principal curvatures are roots of characteristic polynomial.
float temp = Mathf::Sqrt(Mathf::FAbs(c1*c1 - 4.0f*c0*c2));
curv0 = -0.5f*(c1+temp);
curv1 = 0.5f*(-c1+temp);
// Principal directions are solutions to (B-kG)w = 0,
// w1 = (b12-k1*g12,-(b11-k1*g11)) OR (b22-k1*g22,-(b12-k1*g12))
float a0 = curvatureTensor[0][1] - curv0*metricTensor[0][1];
float a1 = curv0*metricTensor[0][0] - curvatureTensor[0][0];
float length = Mathf::Sqrt(a0*a0 + a1*a1);
if (length >= Mathf::ZERO_TOLERANCE)
{
dir0 = a0*derU + a1*derV;
}
else
{
a0 = curvatureTensor[1][1] - curv0*metricTensor[1][1];
a1 = curv0*metricTensor[0][1] - curvatureTensor[0][1];
length = Mathf::Sqrt(a0*a0 + a1*a1);
if (length >= Mathf::ZERO_TOLERANCE)
{
dir0 = a0*derU + a1*derV;
}
else
{
// Umbilic (surface is locally sphere, any direction principal).
dir0 = derU;
}
}
dir0.Normalize();
// Second tangent is cross product of first tangent and normal.
dir1 = dir0.Cross(normal);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Streaming support.
//----------------------------------------------------------------------------
SurfacePatch::SurfacePatch (LoadConstructor value)
:
Object(value),
mUMin(0.0f),
mUMax(0.0f),
mVMin(0.0f),
mVMax(0.0f),
mRectangular(false)
{
}
//----------------------------------------------------------------------------
void SurfacePatch::Load (InStream& source)
{
WM5_BEGIN_DEBUG_STREAM_LOAD(source);
Object::Load(source);
source.Read(mUMin);
source.Read(mUMax);
source.Read(mVMin);
source.Read(mVMax);
source.ReadBool(mRectangular);
WM5_END_DEBUG_STREAM_LOAD(SurfacePatch, source);
}
//----------------------------------------------------------------------------
void SurfacePatch::Link (InStream& source)
{
Object::Link(source);
}
//----------------------------------------------------------------------------
void SurfacePatch::PostLink ()
{
Object::PostLink();
}
//----------------------------------------------------------------------------
bool SurfacePatch::Register (OutStream& target) const
{
return Object::Register(target);
}
//----------------------------------------------------------------------------
void SurfacePatch::Save (OutStream& target) const
{
WM5_BEGIN_DEBUG_STREAM_SAVE(target);
Object::Save(target);
target.Write(mUMin);
target.Write(mUMax);
target.Write(mVMin);
target.Write(mVMax);
target.WriteBool(mRectangular);
WM5_END_DEBUG_STREAM_SAVE(SurfacePatch, target);
}
//----------------------------------------------------------------------------
int SurfacePatch::GetStreamingSize () const
{
int size = Object::GetStreamingSize();
size += sizeof(mUMin);
size += sizeof(mUMax);
size += sizeof(mVMin);
size += sizeof(mVMax);
size += WM5_BOOLSIZE(mRectangular);
return size;
}
//----------------------------------------------------------------------------
|